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RE: A World Ignites... (AAR) - 10/9/2013 7:07:45 PM   
brian brian

 

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Kriegsmarine heavy fleet units safely berthed in East Prussia. Nice.

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RE: A World Ignites... (AAR) - 10/9/2013 8:10:19 PM   
Orm


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No naval air.

Home Fleet sail into the North Sea and begins patrolling. The second and last CW naval move is a transporter that sail to the Red Sea carrying the 13th Indian Infantry Corps.

France send the battleship Bretagne to join Home Fleet in patrolling the North Sea.

I want to get the French corps in Syria to be sent to France. I can transport it to one of the ports in the south of France but there the TRS risk to be subject for a Italian surprise port strike so I sail the transporter, carrying the infantry corps, to Cape St. Vincent instead along with one escorting cruiser. Two cruisers from Morocco reinforce the escort in Cape St. Vincent. In Cape St. Vincent the TRS is safe from the Italian air force but the Italian submarine force is a threat instead.

I also send a French cruiser into the Baltic Sea to raid German ore shipments.

I considered sending out French ships to escort convoys but the German U-boats are no real threat at the moment since their bases are to far from the Atlantic convoys to be able to threat them. Italian submarines could be a real thread but with their great range I would have to spread out the protection to much to be effective. So I wait for Italy to commit first. Or for CW to be able to help out with the escorts.



Picture from Sep/Oct 39, Impulse #2 (Allies) - Naval Movement

Attachment (1)

< Message edited by Orm -- 10/9/2013 8:11:29 PM >


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RE: A World Ignites... (AAR) - 10/9/2013 9:00:06 PM   
Ur_Vile_WEdge

 

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Any particular reason why those BB and not others to create the blockade around Germany?

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RE: A World Ignites... (AAR) - 10/9/2013 9:18:08 PM   
Orm


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quote:

ORIGINAL: Ur_Vile_WEdge

Any particular reason why those BB and not others to create the blockade around Germany?

I picked battleships with low AA and high shore bombardment.

There might be need for shore bombardment soon enough in this theatre and I prefer to have ships with high AA in the Mediterranean. The fast battleships I keep as reserve in Gibraltar.


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RE: A World Ignites... (AAR) - 10/10/2013 2:01:10 AM   
Neilster


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Well, that port attack went better than historically.

Cheers, Neilster

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RE: A World Ignites... (AAR) - 10/12/2013 7:44:28 AM   
Orm


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France search for the German ore convoy but fail to find it.

I rolled a 9 with France but needed a 5 or lower to find the enemy.

Germany rolled a 7 but since they only had units in the 0 box and no modifiers there were no risk that the German die roll could begin the combat.




Attachment (1)

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RE: A World Ignites... (AAR) - 10/12/2013 7:57:34 AM   
Orm


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CW strategic bomb Hamburg but the raid is a complete failure.




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RE: A World Ignites... (AAR) - 10/12/2013 8:15:27 AM   
Orm


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I had planned to use the French bomber to either strategic bomb Germany or save it for ground support.

But I do not like that Rundstedt (HQA) and several strong units are so close to the Belgian border and since I feel lucky I decide to make a ground strike on Rundstedt in a attempt to disrupt the German plans.



Picture from Sep/Oct 39, Impulse #2 (Allies) - Ground Strike

Attachment (1)

< Message edited by Orm -- 10/12/2013 8:16:41 AM >


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RE: A World Ignites... (AAR) - 10/14/2013 2:41:03 AM   
composer99


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I do that move all the time playing Global War solo (leaving Rundstedt to reorganize reserves), and I always try to bomb him with the French. I don't know that I've ever succeeded at the bombing.

Good on the French Armée de l'Air this time.

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RE: A World Ignites... (AAR) - 10/14/2013 3:53:12 AM   
brian brian

 

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I succeeded on that once and the German player blamed that for him losing the game. The Achilles Heel of the France First strategy.

The Germans can put the AA unit they draw in 5 of 6 games adjacent to Rundstedt if they wish and lower the French chances.

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RE: A World Ignites... (AAR) - 10/14/2013 5:33:06 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: brian brian

I succeeded on that once and the German player blamed that for him losing the game. The Achilles Heel of the France First strategy.

The Germans can put the AA unit they draw in 5 of 6 games adjacent to Rundstedt if they wish and lower the French chances.

Or just place Rundstedt farther away from the front line. There are two nice forest hexes north and south of Magdeburg that would force the French bomber to fly at extended range and be quartered instead of halved. With a movement factor of 4, Rundstedt will be present for the third impulse's serious attacks on Belgium and the Netherlands.

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RE: A World Ignites... (AAR) - 10/15/2013 7:12:03 PM   
Orm


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USSR rails the ART located in Vladivostok to Irkutsk.

USSR and Com China make no land moves.
Nat China chain moves several units to reinforce the defence of the Mufu mountains. The terrain cost for the garrison that moved into the Mufu mountains was greater than the garrison had so it became disorganized.
CW makes no land moves but they debark the 13th Indian Infantry Corps into Suez.

No Land attacks.



Picture from Sep/Oct 39, Impulse #2 (Allies) - Land Movement

Attachment (1)

< Message edited by Orm -- 10/15/2013 7:13:11 PM >


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RE: A World Ignites... (AAR) - 10/15/2013 7:25:27 PM   
Ur_Vile_WEdge

 

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Question: At least in the board game, you could tell where one map ended and another began by looking at them. (Important for rail moves if you're going along the length of the USSR).

How do you tell where the lines are in MWiF?

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RE: A World Ignites... (AAR) - 10/15/2013 7:44:09 PM   
Orm


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quote:

ORIGINAL: Ur_Vile_WEdge

Question: At least in the board game, you could tell where one map ended and another began by looking at them. (Important for rail moves if you're going along the length of the USSR).

How do you tell where the lines are in MWiF?

No lines in MWIF.

MWIF counts hexes instead. 1 rail move is needed for railing a unit up to 60 hexes. 2 rail moves are needed to rail a unit 61 to 120 hexes and so on. I railed the unit as far as I could.

< Message edited by Orm -- 10/15/2013 7:45:11 PM >


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RE: A World Ignites... (AAR) - 10/15/2013 7:46:38 PM   
Orm


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The battle for Poland is over before it even began.

The disorganised units in Lodz remain and Germany needs to capture Lodz to conquer Poland.

In Eastern Poland Edward Rydz remain with his HQ and prepare to continue the fight from the marshlands but the he is cut of from the fighting in Central Poland. He still commands the entire Polish air force, but due to the lack of safe air bases close to Lodz and because the odds that the air force actually will make any difference in the defence of Lodz is so small, he orders the air force to fly to Lithuania where they will be interned.

The Polish Pilots did not get the chance to fight the German invaders but they will do so in British aircrafts.

Edit: Note that the actual aircraft counters are destroyed when they were interned. Only the Pilots survived.



Attachment (1)

< Message edited by Orm -- 10/15/2013 7:49:15 PM >


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RE: A World Ignites... (AAR) - 10/15/2013 8:04:25 PM   
Orm


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No more air rebases.

No Allied reorganization.

And that concludes the first Allied impulse of the game.

The German impulse begin with a new weather roll and the rain pours down in the active theatres.




Picture from Sep/Oct 39, Impulse #3 (Axis) - Weather


Attachment (1)

< Message edited by Orm -- 10/15/2013 8:05:51 PM >


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RE: A World Ignites... (AAR) - 10/24/2013 9:54:07 PM   
Orm


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Sep/Oct 1939, Impulse #3 - Axis.

No declarations of war.

Japan and Italy selects a combined impulse. Germany selects a land impulse.

No naval air.

Japan use 2 naval moves to move 3 TRS and 1 AMPH into the China Sea. They are loaded with 1 MIL, 1 HQ-I, 1 MAR, 1 AA and 1 ENG.

Italy makes no naval move.

No strategic bombing and no ground strikes.

No rail movement although I should have railed 1 unit from Poland to the western front but I forgot it.

Germany move a couple of units closer to the Netherlands border. German units in Poland encircle Lodz.

Italy make no land moves.

Japan makes no land moves during the land movement step. I save the movement for debarkation.

Japan debark 3 land units in the south part of China.

Germany decides to attack Lodz and gain the final odds 7-1+1 against Lodz. The attack had the odds 8 to 1 but the weather reduced it to 7 to 1. The attack had a +2 on the die roll since both defenders were disorganized. But it had also -1 modifier due to the 2 factories in the hex. I had planned to use the engineer to cancel this modifier but I forgot to do so. In the end it did not matter since Germany rolled a 6 that was modified to a 7 and Lodz was captured without any German losses and the units stayed organized after the attack.

Germany rebase 2 aircraft to the Belgian border. No more air rebases.

No reorganization.



Picture from Sep/Oct 39, Impulse #3 (Axis) - Land Attack Declaration

Attachment (1)

< Message edited by Orm -- 10/24/2013 9:57:35 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: A World Ignites... (AAR) - 10/25/2013 1:42:04 AM   
Irish Guards


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Looks great ...
Let's git ta the Kiltin eh'
IDG

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RE: A World Ignites... (AAR) - 11/1/2013 12:26:30 AM   
Blorsh


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It´s very interesting.

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RE: A World Ignites... (AAR) - 11/1/2013 12:37:28 AM   
Missouri_Rebel


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Orm,

Thanks for taking all the time to do these. That goes for Bo and Composser99 also. Having dome a few AAR's for other games I never realized how much work they were to do until I did it myself.

Thanks again.

mo reb

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RE: A World Ignites... (AAR) - 12/28/2013 6:54:45 PM   
Orm


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I am sorry for the long break in my AAR. It was never my intetion to delay so long with next post. But here is the next impulse but not much action and that is in part due to the bad weather.

----

Sep/Oct 39 - Allied #5

No declarations of war.

USSR and USA select combined. CW and France pick Naval. China goes with Land.

No Port Strikes. No naval air.

CW send out a bunch of cruisers to protect the Atlantic convoy lanes. BEF is loaded onto transports and sails to the North Sea. France abort the TRS, with the 4-3 INF, from Cape St Vincent to Rouen. France move a couple of ships to protect the convoys. USA transport Nimitz to Honolulu. US rebase a couple of submarines towards Midway.

No strategic bombing. No ground strikes. No rail movement.

USSR occupies Eastern Poland and US reacts with horror on this news. One four chit removed. USSR moves 5 units along the Romanian border. No other land moves.

USSR rebases 1 LND3 to the Polish-Romanian border. No other rebases.

No reorganization.




Picture from Sep/Oct 39, Impulse #5 (Allies) - HQ Reorganization

Attachment (1)

< Message edited by Orm -- 12/28/2013 7:55:50 PM >


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RE: A World Ignites... (AAR) - 12/28/2013 9:26:48 PM   
Orm


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Sep/Oct 39 - Axis #7

The weather roll is a two so the weather is fine everywhere.

Italy declares war on France. Germany DOW Denmark. One US entry chit (4) was picked. Italy call out their reserves.

Denmark aligns to CW. I set up 5 CP in Reykjavik and the other ships in Frederikshavn.

Japan selects a land impulse. Germany and Italy goes with combined.

No Port Strikes. No naval air.

Germany moves Scharnhorst, Gneisenau, one TRS and one AMPH to the 3 box in The Baltic Sea. The AMPH carry a 5-1 garrison. Italy sends two submarines to the Atlantic.

Italy initiates combat in the Western Med, Cape St Vincent and Cape Verde Basin. But the Italian search rolls fails miserably. However, one of the French search rolls is a success so the French light cruiser Leygues finds the Italian submarine but due to the surprise the cruiser is damaged and the submarine was unscathed. Further search rolls in the sea area fail as well.

Japan strat bombs Chunking for no effect at all.

Germany rails one 7-4 from Poland to the west front.

Japan occupy Checgchow without any resistance. The US public has not even heard of this. Japan advance towards the Chinese lines in the south and begin a attempt to outflank the Chinese defence.

Germany occupies Copenhagen with the 3rd Infantry Division. Germany moves four units from Poland towards the west front.

Italy occupies the minor port Gabes in Tunisia.

Japan debarks two land units in China.

Germany invades Frederikshavn with a 5-1 and it is a automatic attack. CA Peder Skram was captured by Germany. The two other ships rebased to Wales.

No other land attacks.

No reorganization.

Edit: The turn could end with a roll of 1 but it continues since the roll was a 10.


Picture from Sep/Oct 39, Impulse #7 (Axis) - Invasion

Attachment (1)

< Message edited by Orm -- 12/28/2013 10:30:04 PM >


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RE: A World Ignites... (AAR) - 1/2/2014 12:24:27 PM   
Guzz


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I've just purchased the game and am finding the rules a little daunting tbh.
AARS like this one really help to lay a solid foundation and I have to say Orm's is one of the best I've read....well paced and clear to follow.
Thanks fella and please keep it going.


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RE: A World Ignites... (AAR) - 1/4/2014 10:29:03 PM   
Orm


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quote:

ORIGINAL: OKW

I've just purchased the game and am finding the rules a little daunting tbh.
AARS like this one really help to lay a solid foundation and I have to say Orm's is one of the best I've read....well paced and clear to follow.
Thanks fella and please keep it going.


Thank you for the nice words.

Please tell us of your progress in learning the game.

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RE: A World Ignites... (AAR) - 1/4/2014 10:30:44 PM   
Orm


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Sep/Oct 39 - Allies #8

No declarations of war.

Although it is late in the turn I consider demanding Bessarabia with USSR. The weather is fine and if Germany denies the claim so that there will be war then Rumania only sets up 4 land units. So there should be progress but I am not likely to get a USSR unit past Bessarabia and into Rumania proper in one impulse. And since it is late in the turn there is a risk that I only get one impulse and then Germany can declare peace and that is a risk I am not willing to take. Hence I wait with demanding Bessarabia. Grrrr.





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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: A World Ignites... (AAR) - 1/4/2014 11:19:46 PM   
Orm


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The Allies consider passing.

CW considered landing in Denmark next to Frederikshavn in order to attack and capture that port. But, after counting, the odds of that attack seemed likely to be 4-1 so that plan was scrapped. CW can not afford to lose Gort. So then I want to land Gort in France. China wants to make a land move or two to strengthen their lines. But at the same time the bulk of the German army is in Poland and if the turn ends now then it will be delayed in arriving to the West Front. If all nations pass the chance of the turn ending goes from 20 to 40%.

I am not sure if I feel lucky so I really should not pass but I do feel lazy so I pass with all nations anyway.

But it turns out that the Allies were lucky since the turn ended on a 4.



Picture from Sep/Oct 39, Impulse #8 (Allies) - Select Impulse



Attachment (1)

< Message edited by Orm -- 1/5/2014 12:21:04 AM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: A World Ignites... (AAR) - 1/4/2014 11:31:43 PM   
Orm


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End of turn Sep/Oct 39.

No partisans.

Germany gets two neutrality markers and place one (4) as offensive and the other (2) as defensive. USSR gets one (4) and place it as offensive.

USA draws one entry marker (4) and place it against Japan. With so many high US entry markers I decide to wait with playing any US entry options.





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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: A World Ignites... (AAR) - 1/5/2014 5:32:09 PM   
WarHunter


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Glad to see this AAR resurrected. You can never have to many AAR's.

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RE: A World Ignites... (AAR) - 1/5/2014 6:21:45 PM   
peskpesk


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quote:

ORIGINAL: Orm

Sep/Oct 39 - Axis #7

Italy declares war on France. Germany DOW Denmark. One US entry chit (4) was picked. Italy call out their reserves.
...
Italy sends two submarines to the Atlantic.
...
Italy initiates combat in the Western Med, Cape St Vincent and Cape Verde Basin. But the Italian search rolls fails miserably. However, one of the French search rolls is a success so the French light cruiser Leygues finds the Italian submarine but due to the surprise the cruiser is damaged and the submarine was unscathed. Further search rolls in the sea area fail as well.
...
Italy occupies the minor port Gabes in Tunisia.
...


Hmm, not the best use of the important Italian DOW. Grr . Hint ex: Send the submarines out in earlier impulses, try to get a land attack or invasion during the surprise.

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RE: A World Ignites... (AAR) - 1/6/2014 6:27:11 AM   
warspite1


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Orm what is the thinking with Italy?

The surprise on France seems to have been used to no go effect - the search rolls not helping - but why no port attack on the French Fleet?

You mention France but not CW. So is Italy still neutral with the CW?

Finally, re the Nazi-Soviet Pact, can you tell us why you placed one marker in the defensive and one the offensive?

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