Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Playtesting RA 6.0

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Playtesting RA 6.0 Page: <<   < prev  11 12 [13] 14 15   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Playtesting RA 6.0 - 10/14/2013 11:36:29 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Sent!


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Cavalry Corp)
Post #: 361
RE: Playtesting RA 6.0 - 10/15/2013 10:30:10 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline

quote:

ORIGINAL: Cpt Sherwood


quote:

ORIGINAL: ny59giants

Bake Island (ID 607) shows up as AF, not Base. Thus, you cannot build up the port.

Tom (Mr Kane) upgraded data base to 6.2 and I still DON'T have any aircraft on CVB Midway or FDR.


My CVBs have air units assigned. Maybe you need to get the ones John used.



I just checked that as I was doing some minor tweaking and fixing things and saw the same thing. In ours they are there. Michael: Have you been tampering and hurting your own team??? Bad BOY!

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Cpt Sherwood)
Post #: 362
RE: Dutch LCU errors - 10/15/2013 10:31:42 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline

quote:

ORIGINAL: Cpt Sherwood

John, I think ship class 280 is supposed to be New Zealand instead of British.
It is part of bind 382, but the other two classes are New Zealand and you can
not make a class 280.



Sherwood and I fixed this in our game by changing the nationality. It is now fixed in what I have been doing today with 6.3.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Cpt Sherwood)
Post #: 363
RE: Some Dutch LCU errors - 10/16/2013 9:44:06 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline

quote:

ORIGINAL: John 3rd


quote:

ORIGINAL: Jo van der Pluym

5800 Mobiele Eenheid Bn has as 2nd weapon 984 180kmm CD Gun. It must be Vickers Carden-Lloyd Tanks. And does not need the suffix Bn.



What device are the Carden-Lloyd Tks?



The DBB mod has an AFV device (990) called "VCL M1934" - that sounds like Vickers Carden-Loyd tanks.


_____________________________


(in reply to John 3rd)
Post #: 364
RE: Some Dutch LCU errors - 10/22/2013 10:04:01 AM   
miv792

 

Posts: 159
Joined: 4/28/2013
Status: offline
Please add G10N Fugaku 6xE Heavy bomber.

modification G10N1
Wingspan, m 63.00
Length, m 40.00
Height 8.80 m
Wing area, m2 330.00
Mass, kg
   Empty 42000
   Maximum takeoff 122000
Engine Type 6 PD Nakadjima Ha-54-01
Horsepower 6 x 5000
Maximum speed km / h 780
Cruising speed, km / h 620
Range, km 19400
Rate of climb, m / min
Service ceiling 15,000 m
crew 6-8
Armament: ten 20-mm guns Type 99 model 2,
   to 20,000 kg of bombs

(in reply to LargeSlowTarget)
Post #: 365
RE: Some Dutch LCU errors - 10/22/2013 6:49:59 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline


_____________________________


(in reply to miv792)
Post #: 366
RE: Some Dutch LCU errors - 10/24/2013 3:41:55 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
China - Since China has a major supply shortage, why not fully repair the Light Industry at Chungking and some of the 144 damaged at Changsha at start??

French leaders - Can we get another leader or two to replace Gen Charles De Gaulle?? Do you have a few leaders options for the Free French Navy?? some more here please.

_____________________________


(in reply to witpqs)
Post #: 367
RE: Some Dutch LCU errors - 11/2/2013 9:15:06 AM   
thinman

 

Posts: 19
Joined: 9/24/2013
Status: offline
On 420610 Wasp arrive as Yorktown class without any upgrade. After docking at PH Wasp is upgrading to yorktown 04/42 (include shipping from Balbao complete end of june or so). In 07/42 there is the next upgrade.

I think, Wasp should have the 04/42 upgrade - or 07/42 with a delay time to end of june.

(in reply to ny59giants)
Post #: 368
RE: Some Dutch LCU errors - 11/3/2013 6:32:37 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
YORKTOWN-CLASS! Another piece from Perfect War...TRUK! (Sorry just got done reading The Little Ship AAR)

I found that Mizuho isn't Chiyoda-Class as she is supposed to be. PW strikes again...

Have been doing a set of fixes and will publish the new 6.4 Version on Monday.

Have had several requests for files. You will get them on Monday.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to thinman)
Post #: 369
RE: Some Dutch LCU errors - 11/3/2013 10:05:52 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Any talks with Symon about getting his new data for aircraft from DBB into this newest version??

_____________________________


(in reply to John 3rd)
Post #: 370
RE: Some Dutch LCU errors - 11/3/2013 2:58:14 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Hey Michael.

I am planning on it.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to ny59giants)
Post #: 371
RE: Some Dutch LCU errors - 11/4/2013 3:21:30 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline
Cool, I'd really like to try this with Symons twinks included

(in reply to John 3rd)
Post #: 372
RE: Some Dutch LCU errors - 11/10/2013 5:44:31 AM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline
John,

Is this where you wanted comments?

Also were up to 6.3? you guys are good! Can I send you my Christmas list now? LOL!

I checked with Larry to make sure - we stayed with RA42 & made it to early (Feb) 43... a combination of bad economy and damaged carriers ported at Nauru Is. that got bombed by my 4E's made LarryF throw in the towel. What else can we say but put on our fanboy hats and say more please!

_____________________________


(in reply to Lecivius)
Post #: 373
RE: Some Dutch LCU errors - 11/10/2013 1:30:28 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
THANKS! This is a where I would like your comments.

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to moore4807)
Post #: 374
RA 6.3 Change Log - 11/10/2013 2:19:22 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
This is the RA 6.3 Change Log. I will modify this Post as I do more things.

Changes:

Japanese
1. CS Mizuho now Chitose Class as it should be in the Mod.
2. Japanese large AP Conversions (Asama/Brazil Maru Class) now allowed to convert to CVE in June 42.
3. Made sure the OLD Japanese warships are in the OOB (protected cruisers, etc...)
4. TF 13 (Japanese DDs) located at Saipan NOT a 'warp speed' TF. Ability taken away. The CVEs and other warships located at the Forward Operating Base of Combined Fleet get no movement bonus.
5. Added (they were there before but got taken out with the Perfect War template that FatR used) to Japanese OOB: 1 AR, 1 ARD, and 2 AKE as small additions to the support fleet.
6. Tweaked engine production to better reflect the needs of Dec 1941 and research of second generation Naval Aircraft (Judy--Jill--etc...)

Allied
1. CV Wasp is now back to being Wasp-Class and NOT Yorktown-Class.
2. The seven starting Training Squadrons (3 Navy/2 Marine/3 Army) are reduced from Wing to Squadron Size (Max 24 not 48). I did not know that Training Squadrons can carry THREE times the number of pilots in them!
3. Reflecting the expansion of the American Pilot Training Program, in July 1943 a matching amount of Training Squadrons are ADDED to reflect the growth of the American juggernaut.
4. The French start with no FP units for their cruisers and BBs. January 1, 1943 sees the addition of several to the OOB so their ships may be stocked. For convenience, these planes will arrive at Karachi and have to be ferried to wherever your French are at.
5. Repaired LI at Chungking and Changsha adding a total of 60 repaired LI points.
6. Castle ACM (Class 280) now NZ so it can convert without issue
7. Reduced A-24 production from 18 to 12. They are good planes but have to be careful.
8. For Soviet people, raised R-12 to produce a couple of planes a month for one year.

Note:
Symon/JWE's aircraft changes are fully implemented within the Mod.


< Message edited by John 3rd -- 11/13/2013 8:09:23 PM >


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 375
RE: RA 6.3 Change Log - 11/10/2013 2:44:55 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
What would be the appropriate designation for French Seagulls attached to a warship?

Instead of French-1 I'd like something historically better...

THANKS!


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 376
RE: RA 6.3 Change Log - 11/10/2013 3:15:47 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I'm done for the moment and have gotten everything on my list dealt with. Will go to church and dinner before checking in again. If you have any additional issues/questions sing out!


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 377
RE: RA 6.3 Change Log - 11/11/2013 4:37:18 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Just exchanged emails with John (Symon) and he will import his current air work into 6.3. He'll add the new Zero variants so they conform as well.

How about that??!

Thanks John.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 378
RE: RA 6.3 Change Log - 11/11/2013 7:39:53 AM   
MrBlizzard


Posts: 636
Joined: 4/16/2012
From: Italy
Status: offline
Looking forward for it!
Thanks a lot John and Symon

_____________________________

Blizzard

(in reply to John 3rd)
Post #: 379
RE: RA 6.3 Change Log - 11/11/2013 1:44:02 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Hopefully the change of Japanese xAK Classes Toho, Ehime, and Akasi to allow converting cargo to troop capacity.

_____________________________


(in reply to MrBlizzard)
Post #: 380
RE: RA 6.3 Change Log - 11/11/2013 3:24:24 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Need to figure out HOW to do that with the reduced capacity numbers.

Files have been sent to John (JWE/Symon)!


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to ny59giants)
Post #: 381
RE: RA 6.3 Change Log - 11/11/2013 3:32:19 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Check the other classes that can convert cargo to troops capacity and see if there is a simple percentage that you can use. You do known how to do math, right?? If not, get Paula to help you.

_____________________________


(in reply to John 3rd)
Post #: 382
RE: RA 6.3 Change Log - 11/11/2013 4:35:06 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Darn. Do you readers SEE what I have to deal with here??!! NY59 has serious issues that he calls me about for my serious and steadfast counsel...



_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to ny59giants)
Post #: 383
RE: RA 6.3 Change Log - 11/11/2013 6:03:52 PM   
Symon


Posts: 1928
Joined: 11/24/2012
From: De Eye-lands, Mon
Status: offline

quote:

ORIGINAL: John 3rd
Need to figure out HOW to do that with the reduced capacity numbers.

Files have been sent to John (JWE/Symon)!

Well I ain't Paula, but ... it's automatic John. Any Japanese (x)AK(L) converts 1/3 of original cargo cap to troop cap, whatever the cargo cap is, when you do the "AK Carry Troops" bootawn.

_____________________________

Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.

(in reply to John 3rd)
Post #: 384
RE: RA 6.3 Change Log - 11/12/2013 9:53:37 AM   
MrBlizzard


Posts: 636
Joined: 4/16/2012
From: Italy
Status: offline

quote:

ORIGINAL: Symon


quote:

ORIGINAL: John 3rd
Need to figure out HOW to do that with the reduced capacity numbers.

Files have been sent to John (JWE/Symon)!

Well I ain't Paula, but ... it's automatic John. Any Japanese (x)AK(L) converts 1/3 of original cargo cap to troop cap, whatever the cargo cap is, when you do the "AK Carry Troops" bootawn.

Ehm... Sorry for my English, I believe it's slang but really can't traslate bootawn...
It's something John has to do with editor to fix or everybody can do it?
(I've noticed too that in RA current release it's now impossibile to change cargo space with troop space)

_____________________________

Blizzard

(in reply to Symon)
Post #: 385
RE: RA 6.3 Change Log - 11/12/2013 1:17:49 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
You can do it for several classes of AK but not for Akasi--Ehime--Toho-Class ships. Bet this is yet another holdover from the Perfect War template this version has come from...


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to MrBlizzard)
Post #: 386
RE: RA 6.3 Change Log - 11/12/2013 1:30:49 PM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline

quote:

ORIGINAL: ny59giants

Hopefully the change of Japanese xAK Classes Toho, Ehime, and Akasi to allow converting cargo to troop capacity.


I thought the ship had to have 3000+ cargo capacity to do that. These ship classes are now below that level with the reduced cargo capacity from DBB.

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to ny59giants)
Post #: 387
RE: RA 6.3 Change Log - 11/12/2013 4:36:17 PM   
Symon


Posts: 1928
Joined: 11/24/2012
From: De Eye-lands, Mon
Status: offline

quote:

ORIGINAL: Cpt Sherwood
I thought the ship had to have 3000+ cargo capacity to do that. These ship classes are now below that level with the reduced cargo capacity from DBB.

Woops, yes, right, there is the 3k limit. But since the Japanese only "temp converted" a few of their biggies to schlepp troops, irl, this does not seem to be a large issue. Remember, there is always the "troops in cargo space" loading schedule.

_____________________________

Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.

(in reply to Cpt Sherwood)
Post #: 388
RE: RA 6.3 Change Log - 11/12/2013 4:56:33 PM   
Symon


Posts: 1928
Joined: 11/24/2012
From: De Eye-lands, Mon
Status: offline
Am porting the planes into RA and noticed you don't have Jacks in your plane file. Was wondering why, since the J2M series was fairly important and a major consumer of the Kawasaki Ha-60/Atsuta Ha-40/140; in-line engine. They are fast, climb well, have decent ceilings, are a bit sluggish on maneuver, but their other attributes make up for it. They are 1943 400 mpm planes and about the only decent mid-war interceptor the IJN has, so ... wtfo?

I added them into the RA air file in their original slot locations (empty in RA), and made sure there were no bitmap or other conflicts. Think you might want to use these little puppies. I use them a lot for mid-war B-17/24 intercepts and they ain't too bad as H2H fighters, either.

Anyhoo, Ciao. JWE

_____________________________

Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.

(in reply to Symon)
Post #: 389
RE: RA 6.3 Change Log - 11/12/2013 5:17:31 PM   
Symon


Posts: 1928
Joined: 11/24/2012
From: De Eye-lands, Mon
Status: offline
One little teensy nit. You got the D4Y5 using the Mitsubishi Ha-43/MK9. It didn't. It used the Nakajima Ha-45/NK9C/Homare. Might want to change that.

Another teensy nit, is engine factories. They are all over the map. Basically ok, but there really was a development schedule.
Mitsu Ha-32 --> Ha-42
Mitsu Ha-33 --> Ha-43
Naka Ha-34 --> Ha-44
Naka Ha-35 --> Ha-45
Might want to think about this when you do your engine factories. But then, hey ... who am I?

Ciao. JWE

_____________________________

Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.

(in reply to Symon)
Post #: 390
Page:   <<   < prev  11 12 [13] 14 15   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Playtesting RA 6.0 Page: <<   < prev  11 12 [13] 14 15   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.016