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Valley of Death

 
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Valley of Death - 11/4/2013 3:57:09 AM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Had the game since right after release..............only last year or so have we been doing MP. Got a small group we do co-op against the AI with.

We just fought the most stressful battle I have had yet. We do courier only, but camera is limited to 700 meters (not good enough for a true HITS yet). We use the Bugle mod also (I can no longer handle not having it).

We had 4 divisions in my Corps, 2 Div were human controlled and I took the other 2 div. We spread out a little too far, by the time I got to the objective, which started in the Rebs control at start, I found what I though was the whole Reb OOB on the march (we use the hunt them down) and were on the Pipe Creek 3 map. The rebs headed south, I could not see enough, so sent one of my human commanders to the SE to find the front of the reb column, well he found part of it and deployed to meet them from a ridge. I then ran way back to the SE and found the rest of the rebs south of him near the map edge, so I deployed Sykes one of my AI div commanders into a blocking position.

I then ran all the way back to catch Slocum's div and get them ready, they were heading to where I first spotted the rebs. By the time I got there, he had gotten into a total scrum and already lost a brigade, I managed to get 2 arty batteries and 1 1/2 brigades onto the ridge in a horse shoe and there we stood and fought for over an hour as the rebs kept slowly searching for our flanks. All my couriers died trying to break the reb line to reach my 4th Div under human control.

Finally after an hour, I was forced to pull off my ridge and into a valley so dubbed "the valley of death". Ripper (my human commander in the SE) had been forced to pull back to another hill top, one of his brigades and the left over brigade I still had left fought a delaying action all the way across the valley floor to the hill, so dubbed "Custer's last Stand Hill", there we formed into another horse shoe and took on all comers. Finally, in the last 30-45 min I see my 4th div cresting the ridge I was forced to flee and enter the valley of death. All this time, Sykes had under AI control no less, managed to hold an entire Reb div at bay and was still in a decent shape.

Battle ended with 1/2 my Corps casualties, we took 11,000 but inflicted over 16,000 upon the rebs.

I have to say, great job on the AI, he really searched out my flanks and slowly swamped us as he went.
Post #: 1
RE: Valley of Death - 11/4/2013 7:44:12 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

thanks for the post. it did sound like a nail biter. I've been on the fence on this one. this report might help push me over.

Rick

(in reply to 2ndACR)
Post #: 2
RE: Valley of Death - 11/5/2013 12:00:18 AM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
The stock scenarios are a little more structured. Sandbox mode the AI sometimes a little weird, and sometimes down right evil.

But the game really shines in MP. Go ahead and get the Gold pack, play a few scenarios, and then you can join us and get your feet wet playing MP. Here are some links to where we setup games etc:

http://www.maddogdrivethru.net/viewtopic.php?f=9&t=14774

http://www.maddogdrivethru.net/viewtopic.php?f=9&t=14814

You do not have to read or agree with the politics on site, the game room is a political and we stay civil, we might rip each other to shreds in the other forums, but there we are all friends. We are always looking for more folks to join us.

(in reply to rickier65)
Post #: 3
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