marc420
Posts: 224
Joined: 9/23/2002 From: Terrapin Station Status: offline
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As far as I know, everyone in the Army is issued a Rifle and given some training on how to use it. So to me, this situation does sound a bit ridiculous. BTW, Mongoose's situation where he dropped 3 Divisions on Noumea sounds like a very different situation than a sub landing a few squads on a base. Some general suggestions I'd make concerning this topic. 1) Base Forces and Engineers should definitely have some sort of defense value. It should be set up in such a way that a player can't add these units in on an attack, but there should be some sort of basic defense. A few thousand cooks, engineers and clerks with guns could certainly defend a base against a couple of squads landing in rubber rafts from a submarine. 2) An attack on a base should have the potential to cause damage to planes, supplies, fuel stocks, and or facilities. In this case, it would simulate a "raid" by the commandos. In larger attacks, it seems reasonable that a major battle for control of a base would possibly damage the airfield service facilities, the runway, the port facilities, planes at the airfield, supply stocks etc. How much damage occurs could depend on how easily the defenders beat off the attack, and perhaps how much artillery the attackers had with them. But when 30,000 attackers fight 20,000 defenders for control of Port Moresby, at the end of the battle, the base should look like .... well .... a war zone. 3) Being able to create sub-units would help as well. I should be able to take a regiment, and put one company each from that regiment on a bunch of islands if I feel I need to provide some basic defense against this sort of attack. Anyone see the episode of "Baa Baa Black Sheep" where the Japaneese commandos invade the island? Yes, I know its only TV, thu not exactly realistic. But I think it does give some sort of sense as to what might happened if a couple of squads of commandos landed. In such a case, I think you could reasonably expect the operations of the base to be disrupted (Support and Aviation Support reduced, perhaps as far as to zero). I also think its reasonable that such a commando action could destroy planes, etc. BTW, thinking about that show made me think of something else that is missing. In UV, there is no ability to have a small base force. If you think about the Black Sheep show, what we are seeing there is a small base force that is just enough to maintain one squadrons worth of fighter planes. In UV, while I can quickly create a level 1 or level 2 airbase to base a fighter squadron like this, I seem to only have the option to provide no support for this base, or enough support that would support a 100 to 150 planes. Perhaps being able to create sub-units of base forces is something that could be considered. I'd like to have a BF that is the right size to support just a single fighter squadron off a level one airfield. Of course, such a small BF should have a much smaller defence value and be more vulnerable to commando attacks. :)
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