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GUI Bug in "Remove Mount" Function

 
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All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> GUI Bug in "Remove Mount" Function Page: [1]
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GUI Bug in "Remove Mount" Function - 11/7/2013 4:10:29 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
This is a small bug -- Build 451:

Create a new scenario in edit mode.
Add a side and select that side.
Now Add Unit--
I added a ship: U.S. "Supply" class AOE 6 1997-2003 version.

I want to de-weaponize this since U.S. only has T-AOE now.

Select the AOE 6 ship.
Press the Weapons button on the right hand panel.
Select the first mount, the click Remove Mount.
The mount is removed, BUT, when the rest of the weapons roll
up in the window, the lowest entry remains. The lowest mount
should be blanked as it rolls up in the window.

So, you see, if you repeatedly Remove Mount the highest
mount, it soon appears as if you only have Sea Sparrows
mounted.

This is a display/GUI bug. If the window is dismissed and
Weapons button is pressed again, the window contains the
current, edited content. So, removal is working, but
the edited display is not.

By contrast, for the same ship:
Press the Sensors button on the right hand panel.
Select any sensor and remove it.
The sensor window immediately refreshes and displays OK.

Please fix the Weapons window to display as the Sensors window.

Not a big thing -- just a little confusing bug.
Post #: 1
RE: GUI Bug in "Remove Mount" Function - 11/13/2013 9:45:57 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Logged thanks.

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(in reply to decaf)
Post #: 2
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