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FITE ( Ron's Mod v. 10 )

 
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FITE ( Ron's Mod v. 10 ) - 11/5/2013 5:58:54 PM   
larryfulkerson


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Dan Phipps and I have been playing Kharkov '43 and we talked about it and decided we'd rather play FITE instead. I'm going to be the
Axis and Dan is going to be the Soviet and these are the options we're using. We're using the AA-patched game engine and the
scenario is Ron's Mod v. 1.1.10






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< Message edited by larryfulkerson -- 11/5/2013 6:59:31 PM >
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RE: FITE ( Ron's Mod v. 10 ) - 11/5/2013 7:31:16 PM   
larryfulkerson


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I think I've found one of Ron's Mods. The HQ units have some 12 150mm Howitzers in their OOB and those bad boys have a range
of only 1 hex. So it's got to be adjacent to fire the 150's. Live and learn. I'm about 1/4 the way through the first turn already.




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RE: FITE ( Ron's Mod v. 10 ) - 11/5/2013 9:52:41 PM   
larryfulkerson


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The supply level seems a bit too high. Maybe we should play this thing w/ "high supply" turned off? For now let's keep going and see
what difference it makes. If any. Too much supply is an Axis advantage......so we're going to have to ask Dan what his supply level is
to see if his supply is high too. If so, the supply thing might be a wash and no house rule is needed or anything. I'm toying w/ playing
w/ the "Red means stop" rule that I got from Steve Sill. It goes like this: If the health of the unit is green it may move and shoot. If it's
yellow it may move but not shoot. If it's red it can't move or shoot. And RBC attacks are a form of movement. That's it. Arty doesn't
come under the rule nor naval units. That's all I can remember about the rule. I've probably misremembered. Anyway, that's what I
plan to start doing. See if it makes a difference to my gameplay. Or the results of the scenario.




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RE: FITE ( Ron's Mod v. 10 ) - 11/5/2013 10:02:31 PM   
larryfulkerson


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Here's the Air War panel to show the approx. losses to each side. I did a boat-load of airfield strikes and about 1/2 a dozen Soviet
squadrons evaporated so I'm thinking the losses on the Soviet side might be a bit high but I expected a value like the one showing.
These are the losses after round one of turn one.

EDIT: 80% of the turn remains.




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< Message edited by larryfulkerson -- 11/5/2013 11:08:26 PM >

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RE: FITE ( Ron's Mod v. 10 ) - 11/5/2013 10:07:25 PM   
larryfulkerson


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Right after the end of round one and before the start of round two here's some of my losses so far:




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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 1:04:33 AM   
larryfulkerson


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Here's some of the losses as of the end of round two. At the bottom is the air war display. The Soviet losses are mounting.

EDIT: And at the end of round two there is 70% of the turn left.




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< Message edited by larryfulkerson -- 11/6/2013 2:06:27 AM >

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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 1:11:38 AM   
larryfulkerson


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Here's the front lines as of the end of round two turn 1:




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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 3:22:11 AM   
larryfulkerson


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At the end of round three this is how the air war is going and some of the losses so far:

EDIT: And there's still 60% of the turn remaining:




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< Message edited by larryfulkerson -- 11/6/2013 4:29:22 AM >

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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 4:42:49 AM   
larryfulkerson


Posts: 39932
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Here's the air war display after the end of round 4 of turn 1:

and there's 50% of the turn left: but I'm going to just end the turn anyway. My planes are tired and I'd rather not fight w/o them.




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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 5:01:28 AM   
larryfulkerson


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I changed my mind......this is the air war display after the end of the 5th round.




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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 5:09:41 AM   
larryfulkerson


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I thought I'd give you guys a tour of the front lines now that I have an END_TURN_DO_NOT_SEND file to use. This is the northern end
of the front lines. The Finns don't get to move until like turn 6 or so. Oops......I didn't check the Theater Options to turn on the early
start for the Finns. I wonder if it's too late to do so now. ??




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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 5:11:33 AM   
larryfulkerson


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Here's a little further south from the above image:




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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 5:17:55 AM   
larryfulkerson


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This is the Wilno area, a little further south from the above image. I'm overlapping these images so that the more enterprising lads
among you can piece these separate sections together to make one large picture of the front lines. You know, if you wanted to do that
or something.




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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 5:21:42 AM   
larryfulkerson


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Here's the front lines a little bit further south from the above image:




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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 5:24:28 AM   
larryfulkerson


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Here's the front lines around the Marshes area




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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 5:28:06 AM   
larryfulkerson


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And here's the area just south of the Marshes, the north half of the south front lines. The Slov's and Romanians etc. can't move until
like turn 4 or so. So this finishes off the tour of the movable part of the front lines. The rest doesn't move until later in the game.




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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 5:30:54 AM   
larryfulkerson


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Here's a view of the area just a little south of the above image:




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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 5:34:23 AM   
larryfulkerson


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And here's a zoom-out view of the entire front lines:




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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 11:41:24 AM   
Ruppich


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normally the high supply option should be deactivated but i dont know this mod...

any chances that u use some GUI / Graphic mod?
telumar has done a fantastic job in polishing the game out with his classic redux II work!

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RE: FITE ( Ron's Mod v. 10 ) - 11/6/2013 2:24:46 PM   
larryfulkerson


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From: Tucson, AZ
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quote:

ORIGINAL: Ruppich
normally the high supply option should be deactivated but i dont know this mod...

Yeah, I agree, now. I'm going to use the Color Code rule to compensate somewhat. It's probably a game breaker but we're just
playing for fun.

quote:

ORIGINAL: Ruppich
any chances that u use some GUI / Graphic mod?
telumar has done a fantastic job in polishing the game out with his classic redux II work!

Yes, I'm using a fantastic graphics mod and I really don't remember which one it is now. Telumar is a great contributor.

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RE: FITE ( Ron's Mod v. 10 ) - 11/7/2013 3:13:49 AM   
larryfulkerson


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From: Tucson, AZ
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I put together one of those "movies" showing the moves of some formation or other etc. This is the North end of the front lines and
depicts the start of the game verses the end of turn 1




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RE: FITE ( Ron's Mod v. 10 ) - 11/7/2013 3:25:40 AM   
larryfulkerson


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The file I sent to Dan for my turn one moves is only 824K bytes and I put it on a file server and so now anyone can download it and
supply any password you would care to as if you were Dan doing it for the first time. Then you can watch the playback of my turn one
moves. Dan tells me there were something like 9300 events and I remember doing a lot of bombardment attacks that you might find
interesting. Just a thought. You can find it here:

Turn one playback file

EDIT: You have to load this into TOAW as if it were a PBEM file. It's the first turn so when it asks for a password just hit enter or
enter a password of your choice. The game engine asks Dan for his password before the playback for turn 1 and Dan has to enter
it only one time so if we do this again w/ a different turn we're going to have to pester Dan for his password to get into the turns I send
him. My password is "test" without the quotes.........you'll need that to get into the file Dan sends to me. I haven't gotten one from Dan
yet but I can load it too on the file server if anybody wants to see it too.

< Message edited by larryfulkerson -- 11/7/2013 4:30:06 AM >

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RE: FITE ( Ron's Mod v. 10 ) - 11/7/2013 3:48:32 AM   
larryfulkerson


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I just happen to have some time on my hands just now so I put together another one of those moves movies showing the positions of the
units at start and then compare that w/ the positions at the end of the turn. I had to clip it down to this size to get it to be able to be
uploaded so it's small but informative.




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RE: FITE ( Ron's Mod v. 10 ) - 11/7/2013 4:35:22 AM   
larryfulkerson


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From: Tucson, AZ
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I've been analyzing the map for a while now and I'm thinking I should share what I've come up w/ so far.

I'm planning on racing for the River Crossings w/ the Panzers so as to trap all the Soviet units on the west side of the River if at all
possible. So I need to do two things at the same time. There's the mop-up of the remnants that needs to be done and also I need to
try to get some surrounds going on Soviet groups not yet surrounded. And then the grand mop-up after I get the river crossings.




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RE: FITE ( Ron's Mod v. 10 ) - 11/8/2013 12:47:33 AM   
general64

 

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A string of damages out the gate




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RE: FITE ( Ron's Mod v. 10 ) - 11/8/2013 12:48:14 AM   
general64

 

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RE: FITE ( Ron's Mod v. 10 ) - 11/8/2013 12:49:00 AM   
general64

 

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RE: FITE ( Ron's Mod v. 10 ) - 11/8/2013 12:49:46 AM   
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RE: FITE ( Ron's Mod v. 10 ) - 11/8/2013 12:50:22 AM   
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RE: FITE ( Ron's Mod v. 10 ) - 11/8/2013 12:50:50 AM   
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