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New blizzarad rules: counterattacking cv

 
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New blizzarad rules: counterattacking cv - 11/8/2013 11:19:08 PM   
Toidi

 

Posts: 200
Joined: 8/31/2011
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It seems to me that in the new 'weaker' blizzard the cv gets divided depending on leaders rolls, exactly as before. I thought that it was not the intention.

I attach attack screenshot - note that the German divisions are 2.4, 2.5, 3.8 and 1.0, whereas in the attack their cv is 0.5, 0.9, 1.4 and 0.1 respectively. Also note that the screenshots were made after attack, so the displayed values are a bit lower than those which were in the attack.

T.




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RE: New blizzarad rules: counterattacking cv - 11/13/2013 8:53:12 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
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This is not related to New Blizzard Rules. This is related to First Winter Rule Disruption Formula working wrong.
quote:

22.3.2.1. First Winter Rule Disruption Formula
* If attacking, base disruption taken will equal 20 + Die (10)
* Then if rnd (125)> the unit’s experience, add additional disruption of 20% + Die (20)
* Then if rnd (125)> then unit’s morale, then add additional disruption of 20% + Die (20)


Besides the fact that documentation is missing info about the 125 being actually 130 in December, 110 in January and 90 in February, the way it is written results very often in as much as 150% of disrupted elements (which is capped at number of elements-1), whereas from the formula we can see that the % should be in range of 21% to 110%. I don't agree with a formula that can go over 100% of elements it wants to disrupt on principle, because it doesn't relate to real world. However, even if this will be properly capped to 100% max, you should be aware that it's possible to start the battle with almost no elements, hence the strength goes to 1 or 0 CV from any value.

On the other hand this can be interpreted as taking 20+Die% in steps, so from a value that is smaller with every step. That way the final disruption would not go above 100%:
best case: 21%
worst case: 30%, then 40%, then 40% -> ~75% taken.

I am tempted to code this in the way presented above, but that will still mean your CV 3.8 (38) unit would possibly attack with just 0.9 (9)...

(in reply to Toidi)
Post #: 2
RE: New blizzarad rules: counterattacking cv - 11/13/2013 9:21:09 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Testing the rule coded as follows (as I understand the rules as written*):

calculate ready elements -> number of elements-number of disrupted elements, not lower than 0
calculate percentage -> 20+Die(10)
calculate disrupted elements -> (ready elements*percentage)/100
if this is Soviet turn, divide disrupted elements by 2
add disrupted elements to number of disrupted elements

if experience test failed
	calculate ready elements -> number of elements-number of disrupted elements, not lower than 0
	calculate percentage -> 20+Die(20)
	calculate disrupted elements -> (ready elements*percentage)/100
	if this is Soviet turn, divide disrupted elements by 2
	add disrupted elements to number of disrupted elements

if morale test failed
	calculate ready elements -> number of elements-number of disrupted elements, not lower than 0
	calculate percentage -> 20+Die(20)
	calculate disrupted elements -> (ready elements*percentage)/100
	if this is Soviet turn, divide disrupted elements by 2
	add disrupted elements to number of disrupted elements

cap number of disrupted elements at number of elements-1


this is done on integers so all divisions are rounded down

* rules presented above plus
quote:

Ground elements will also suffer additional disruption prior to the ground combat sub-phase (15.1) whenever they attack or are attacked. The amount of disruption suffered by defending ground elements will be half that of attacking ground elements. As with damage, units with low experience and/or low morale will suffer additional disruption.

(in reply to morvael)
Post #: 3
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