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Historical Setup Option? - 11/8/2013 11:49:51 PM   
aspqrz02

 

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I know that there are supposedly optional units etc. that supposedly make this difficult, but is there anywhere that gives an actual historical setup for all the major players? Online, if not in the game itself.

I really really really DON'T want to fiddle around with figuring out the 'best' (aka 'gamiest') setup according to all sorts of arcane rules, I really just want to click on a scenario and have it all laid out for me ... I'm not into "gamey" moves, and prefer something vaguely resembling history.

I can't see any obvious option for this in the game itself, so is there an online/in print (currently orderable/available) source that gives such, or a reasonable facsimile thereof?

Any help appreciated.

Phil

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RE: Historical Setup Option? - 11/9/2013 12:14:41 AM   
Redan


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Good question Id like to know also

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RE: Historical Setup Option? - 11/9/2013 12:36:03 AM   
WarHunter


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Go to http://www.a-d-g.com.au/

Left side look for "Downloads".

Little more than halfway down find, "Set up, excel files 30setup.zip (56 kb)". Download.

I hope this helps.



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RE: Historical Setup Option? - 11/9/2013 12:57:33 AM   
brian brian

 

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It's complicated.

When you start a game of World in Flames, each Major Power draws units from a pool. Some units, such as HQs, are fixed. For others, a unit might start on the map in one game, but not in another.

Let's take the British Army as an example. They start the Global War scenario with 2 Motorized corps. However they have 3 MOT corps in their force pool in 1939. They may have had 3 active motorized corps Headquarters on September 1st, 1939. They might not have, I don't know. The units in WiF aren't precise matches to history with a fixed date/turn they enter the map as in other wargames.

Also, the British Army was mostly in England on September 1st, 1939. Where exactly in England? I don't know. I'm sure it could be determined by research if you really wanted to know. But I'm not sure how much it would really gain you for playing a game of World in Flames. When you are playing, you are the Commander in Chief. You decide where your forces start. The game does dictate that the British motorized infantry forces start in England, as per history. But just not exactly where in England. It's a level of detail that is glossed over in a grand strategy game designed to be extremely playable.

It might be more interesting to know a historical set-up for the post-1939 scenarios, but even then there is only a partial correlation to history. For example in the Darkness Before the Dawn scenario which starts on the Jul/Aug 1943 turn, an Australian INFantry corps has to set up in Papua. Historically there were a lot of Australian infantry on the front line in Papua and it would be simple to determine which exact divisions were there. But in the game, you just set up one of their infantry corps there, of which only one is available in the force pool. Is the unit # on the counter the same as the the Australian HQ in Papua at that point in the war? Doubtful.

But the scenario set-ups are drawn from history in terms of how many forces were in which part of the world. I really don't think anyone has ever attempted to match any power's exact order-of-battle and deployments at a fixed date in the war to the actual counters used in the game. It would be a whole lot of work, for no reward.

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RE: Historical Setup Option? - 11/9/2013 1:07:39 AM   
WarHunter


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When setting up various nations, you can check to see if you are in violation of setup. "Command" then "Check Setup", will give a window with a short explanation. Example is from Barbarossa scenario.

The nature of the game forces more time to be spent on setup. Its the setup that can throw a wrench in your plans from the start. Learn to adapt and have patience from there.





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RE: Historical Setup Option? - 11/9/2013 1:33:39 AM   
Dr. Foo


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I feel you aspqrz, I also wish that the game had all initial forces set up once the scenario loads.

I don't really know why a unit would be better off placed in one hex over the other aside from the obvious defense modifiers for a city or behind a river.

My biggest problem is I don't know where to place planes. I'll need to do more research on learning their ranges and values.

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RE: Historical Setup Option? - 11/9/2013 1:54:22 AM   
Zorachus99


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quote:

ORIGINAL: Dr. Foo

I feel you aspqrz, I also wish that the game had all initial forces set up once the scenario loads.

I don't really know why a unit would be better off placed in one hex over the other aside from the obvious defense modifiers for a city or behind a river.

My biggest problem is I don't know where to place planes. I'll need to do more research on learning their ranges and values.


My best suggestion is to mess up some turns royally to see how the air element works out.

Disrupted aircraft stay in the hex they land, so it takes some planning when returning to base. Reorganizing planes is frequent during land actions, but inefficient since the cost of re-organization is doubled.

Occasionally I call an air during clear weather attacking the French line, but Germany rarely calls an air action.

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RE: Historical Setup Option? - 11/9/2013 2:50:43 AM   
Grotius


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To return to the OP's question, I think it might be a fun WiF variant to design a "Global War: Fast Historical Start" scenario. If you're willing to accept some minor variations from the historical order of battle, any gamer could create such a scenario right now (provided that someone researched where forces were positioned in September 1939). Just set the units up, save the .SET (setup) file for each country, and (more importantly) save the game once setup is complete. Playing with most or all optional rules would make this project easier, I think, since you could use divisional-sized units to represent some smaller forces.

But if you want the most historically accurate OOB possible, then we'd need some software magic from Steve. He'd have to rig things so that each power got its historical OOB, not any variant. Or he'd have to give us players the tools to cherry-pick from the force pools. My guess is that'd be a fair amount of development work, but you never know.

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RE: Historical Setup Option? - 11/9/2013 3:51:27 AM   
SirWhiskers

 

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quote:

ORIGINAL: Grotius
But if you want the most historically accurate OOB possible, then we'd need some software magic from Steve. He'd have to rig things so that each power got its historical OOB, not any variant. Or he'd have to give us players the tools to cherry-pick from the force pools. My guess is that'd be a fair amount of development work, but you never know.


I *think* you could do this yourself, by modifying the unit files. Decide which units each country should start with, and change any other units normally available at start to be available a month later. If you ensure that you have no extra units, then every game would start with the exact same units. Place those units, save the game, and you have your historical variant. (You might have more than one such variant, depending on the optional rules you go with.) And, yes, this would be a lot of work, but I don't believe any extra development would be required.

< Message edited by SirWhiskers -- 11/9/2013 4:52:27 AM >

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RE: Historical Setup Option? - 11/9/2013 3:59:48 AM   
paulderynck


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quote:

ORIGINAL: SirWhiskers

I *think* you could do this yourself, by modifying the unit files. Decide which units each country should start with, and change any other units normally available at start to be available a month later. If you ensure that you have no extra units, then every game would start with the exact same units. Place those units, save the game, and you have your historical variant. (You might have more than one such variant, depending on the optional rules you go with.) And, yes, this would be a lot of work, but I don't believe any extra development would be required.


Excellent suggestion. As a beta tester I can tell you this is the best you can do, i.e. you'd still have to do one set-up.

But every game of WiF is different and every time I play the same major power over again I feel I can make some adjustment to do the set-up better than the last time around.

It's not gamey but it is gaming.

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RE: Historical Setup Option? - 11/9/2013 4:56:45 AM   
WarHunter


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Once you understand the setup system, the elegance of the game begins to take form.

The creation of a game begins with the long setup process. Each player has a part in the creation setup. Even if you play solitaire. This is one reason why people have kept playing it over the years.

The choices are varied and have many nuances. The setup is a lesson in patience and putting your mark on the nation you are playing. Its a process that becomes easier as you learn. But who said it was gonna be easy to begin with?

The setup is as historical as you want it to be. To use a setup other than the one you create will ultimately lead you on a road to ruin. A road you did not build will not lead to victory. Your foundation will be shaky at best, with little information of which way to go.

Anyone believing 1 hex is as good as another, has no idea of the game they are trying to play. There are many hexes which are critical to success. The holding or taking of such hexes are milestones to victory and defeat. How much power needed is a facet of combining air, land and naval power vs the power against.

The setup is not easy. Don't think it can become so easy a caveman can do it. He can't. Learn it, love it, live it.

If you get frustrated and need a break, here is a gift of song to sooth your savage soul.

http://www.youtube.com/watch?v=L3r88aGBfXQ

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RE: Historical Setup Option? - 11/9/2013 5:28:06 AM   
Neilster


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You really have to learn the tutorials and manual tips as well as possible and just try stuff. You'll learn from your mistakes and pretty soon you'll have whatever units you draw in pretty good places.

Cheers, Neilster

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RE: Historical Setup Option? - 11/9/2013 6:14:01 AM   
warspite1


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The one thing I would say on this is that I am sure it is possible - even with the ahistorical units in play, to get a very rough historical set up. Depending upon how realistic you want to get, that could be a lot of work.

BUT, one of the reasons WIF has been around so long, and the game is so "replayable" is the fact that starting positions (and units) are not fixed. It stops players from creating "Perfect strategies" that cannot be beaten. It is one of the things that ensures each game is different.

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RE: Historical Setup Option? - 11/9/2013 7:09:40 AM   
aspqrz02

 

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I can't speak for the rest, but I am certainly NOT telling others that they can't be as gamey as they like when playing WiF, its just that I'd like to have the option of having an historical setup and compare how well I do to the real life commanders who often had to accept deployments that were mandated for reasons that had little, often nothing, to do with military realities ... in game terms, being forced to accept that the best, most defensible, hexes are NOT where the real world constraints demanded that the armies, navies and air forces be set up.

I accept that YMMV ... just as mine does!

Phil

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RE: Historical Setup Option? - 11/9/2013 7:30:52 AM   
aspqrz02

 

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Thanks, but its simply a restatement, in XLS format, of the setup *options* for CWiF as far as I can tell.

I'm really looking for something along the lines of, say ...

"CV Ranger, BB Housatonic, CA Louisiana at port, New York" or "3-3 Infantry Corps, Riga"

Which evidently doesn't exist.

Sigh.

Phil

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RE: Historical Setup Option? - 11/9/2013 10:10:52 AM   
Neilster


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One thing that does happen is that Poland's setup is rarely as disastrously far forward as historically (which was for political reasons). Counterbalancing this is that Germany can have more units than they historically did in East Prussia, which is pretty deadly.

In a similar way, France ain't going to fall for that Ardennes thing again, but the Germans are still very strong and with normal luck and good play by them, France will struggle to hold out for too long. They typically last longer than historically though. That obviously is the problem with all historical games.

Norway is usually not attacked. It's pretty risky for Germany, which is historical and in fact Hitler really only did it when his hand was forced. He wasn't keen at all. It also usually gives the Allies lots of lovely shipping.

Cheers, Neilster


< Message edited by Neilster -- 11/10/2013 3:34:04 AM >

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RE: Historical Setup Option? - 11/9/2013 4:20:02 PM   
WarHunter


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aspqrz,

This Thread, "What Do You Think Needs to be in World In Flames PC Game", has exsited since 2/7/2004.

Could you point us to your post where you said, "its just that I'd like to have the option of having an historical setup"? I'd like to read why it fell through the cracks, if it exists.

9 years to voice your desire. 9yrs to help create a historical setup that meets your criteria. Where has all the time gone?

Maybe you have some "gamey" examples of setups we could discuss? Something "gamey" done to you or you have done to others in a setup. It would go a long way to clearing the fog of what is gamey about setup in your mind.


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RE: Historical Setup Option? - 11/9/2013 5:13:04 PM   
Grotius


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I bet someone will create a first turn "historical scenario" along the lines Phil wants. It'll take a fair bit of research and work, but a user can do it. Heck, I'm half-tempted to try it. But I think the developer's time is better spent on things like AI, Netplay, and PBEM.

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RE: Historical Setup Option? - 11/9/2013 11:50:14 PM   
aspqrz02

 

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When I first bought WiF ... when it first came out, basically ... here in Oz (before it was even available in the US), I was disappointed with some of the crazy things that were allowed under the rules. Things that were patently not possible given the political and economic constraints that existed at the time ... and that, along with the size and lack of opponents and setup space made me give up on it. Never quite completely ... I bough 'Patton in Flames' for the simple reason that it was a 'what if' scenario and, basically, everything was realistically up for grabs.

But basic original 1st Edition WiF was too much like later games such as Hearts of Iron, where Tibet can conquer the world (not that it can in WiF).

Now, I understand that a lot of gamers like 'gamey' games, but some of us, at least, like to have historical options. Which is all I would have liked.

I have been keeping a general eye on these forums up until recently as it seemed very likely that CWiF would actually never see the light of day ... and, obvoiously to me, the whole forum was filled with WiF partisans.

I like to comment on historical problems or limitations with games, mostly, because that's what I am interested in, and wasn't interested in being torn to shreds, or ignored, or whatever, by enraged fanatics ... more importantly, it looked as if CWiF was never going to eventuate, so it would all have been a waste of time, anyway.

Now, it may well be that my feeling about the forum was wrong (always a possibility), and CWiF certainly exists now, but the fact remains that there seems to be exactly zero interest in producing a reasonably historical setup and never has been, which speaks, IMO, strongly to the audience that has existed at least to the present.

Look, I have no problems with ahistorical situations (hence my purchase of 'Patton in Flames'), and with a 'Days of Decision' add-on the whole problem will disappear ... as you can change the preconditions that actually existed in 1939 (or decide whether the war even breaks out in 1939!), but, as it stands, a game nominally representing history that doesn't provide a historical setup option is not great.

YMMV, and, indeed, obviously does.

Phil

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RE: Historical Setup Option? - 11/10/2013 1:24:21 AM   
brian brian

 

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An 'historical' set-up would only really be worth figuring out for 3 Powers, in my opinion - Germany, Japan, and China; also for Poland perhaps. On September 1st, 1939, the bulk of the German army was in Silesia. The Chinese and Japanese were in certain front lines also.

Most of the other Major Powers are going to move their units from wherever they place them on the map. No one that I know of has ever really wanted to know exactly where the units started, for that reason. It could be figured out, but there just wouldn't be much reward in knowing, because so many units set up at start aren't going to do anything of consequence for several turns. WWII was not all that dynamic in the fall of 1939.

There were some threads on here detailing exactly which port which ship was in on September 1st, 1939, for anyone interested.

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RE: Historical Setup Option? - 11/10/2013 1:29:16 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: aspqrz

When I first bought WiF ... when it first came out, basically ... here in Oz (before it was even available in the US), I was disappointed with some of the crazy things that were allowed under the rules. Things that were patently not possible given the political and economic constraints that existed at the time ... and that, along with the size and lack of opponents and setup space made me give up on it. Never quite completely ... I bough 'Patton in Flames' for the simple reason that it was a 'what if' scenario and, basically, everything was realistically up for grabs.

But basic original 1st Edition WiF was too much like later games such as Hearts of Iron, where Tibet can conquer the world (not that it can in WiF).

Now, I understand that a lot of gamers like 'gamey' games, but some of us, at least, like to have historical options. Which is all I would have liked.

I have been keeping a general eye on these forums up until recently as it seemed very likely that CWiF would actually never see the light of day ... and, obvoiously to me, the whole forum was filled with WiF partisans.

I like to comment on historical problems or limitations with games, mostly, because that's what I am interested in, and wasn't interested in being torn to shreds, or ignored, or whatever, by enraged fanatics ... more importantly, it looked as if CWiF was never going to eventuate, so it would all have been a waste of time, anyway.

Now, it may well be that my feeling about the forum was wrong (always a possibility), and CWiF certainly exists now, but the fact remains that there seems to be exactly zero interest in producing a reasonably historical setup and never has been, which speaks, IMO, strongly to the audience that has existed at least to the present.

Look, I have no problems with ahistorical situations (hence my purchase of 'Patton in Flames'), and with a 'Days of Decision' add-on the whole problem will disappear ... as you can change the preconditions that actually existed in 1939 (or decide whether the war even breaks out in 1939!), but, as it stands, a game nominally representing history that doesn't provide a historical setup option is not great.

YMMV, and, indeed, obviously does.

Phil

Well, one way of looking at WIF is that the simulation doesn't start on September 1st, 1939. Instead, the players get to deploy their units as they might have in early August, before war was declared. Keeping to that idea, then perhaps the major powers involved didn't 'build' precisely the same land and air forces as they actually did in the 3-6 months leading up to the war. Instead there were some elements of the various power struggles within each country that affected whether one type of available aircraft design or a different one was put into full production.

So what you get to set up on the map reflects those potential variations.

Regardless, every simulation makes an enormous number of assumptions before the designer even begins to flesh out his design on paper. By the time the simulation design is complete, many more assumptions have been made. I've been involved in a lot of different simulations: chemical processes, sound propagation under water, railroad breaking distances, corporate economics, helicopter maintenance, manufacturing production schedules, human anatomy responding to disease and treatment. Encoding the design into software imposes more compromises.

It is the gestalt that determines whether the design is good or not. Too much precision in one aspect of the design is often an illusion because of compromises elsewhere. One crucial balance is between the time iterations simulated and the real world events. Chemical processes and sound propagation were completed within a minute, breaking distances within minutes, helicopter maintenance was episodic, production scheduling and human anatomy were hours, days, or weeks. Changing the time interval to increase precision didn't increase precision, if all the other elements were to a cruder scale.

Just my thoughts on this. Not to start an argument, or even a discussion. I would enjoy a discussion because this is a passion of mine, but "a lot of people" would be mad at me if I spent too much time on this.

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RE: Historical Setup Option? - 11/10/2013 4:32:42 AM   
paulderynck


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quote:

ORIGINAL: aspqrz

Thanks, but its simply a restatement, in XLS format, of the setup *options* for CWiF as far as I can tell.

I'm really looking for something along the lines of, say ...

"CV Ranger, BB Housatonic, CA Louisiana at port, New York" or "3-3 Infantry Corps, Riga"

Which evidently doesn't exist.

Sigh.

Phil

Have a look here in the threads for the "For the Purists" (I think they were titled that) threads posted by Extraneous. Excellent research there on all the naval dispositions in SO39. You may have to set the top right thingee to allow you to see posts that are more than a year old (or maybe Extraneous can find the links for you and post them).

As for land and air units I'm not sure there is anything as detailed, and besides, their representation in WiF is much more abstract.



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RE: Historical Setup Option? - 11/10/2013 8:22:43 AM   
Extraneous

 

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Here is the link.

Iv'e been playing MWiF solo here in the forums for years and paulderynck has been my computer yelling at me 'THATS NOT ALLOWED", "ARE YOU NUTS?", and etc.

Seriously: Thanks paul for your input



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RE: Historical Setup Option? - 11/11/2013 8:42:03 AM   
paulderynck


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You are welcome.

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