FreddaH
Posts: 33
Joined: 10/21/2006 From: Gothenburg, Sweden Status: offline
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quote:
ORIGINAL: Shannon V. OKeets So this was a NetPlay game? What scenario? What impulse? What phase? Yes, NetPlay. Barbarossa, Turn 1, impulse 3 (IIRC). The "unable to CAP" issue was in the Ground Strike phase. The "No chance to return CAP to base" issue was in Air Supply phase. The "land units are getting disorganized at random" issue was in the movement phase. I have since played some solitaire (Barbarossa, turn 2), and I still have land units getting disorganized at random. It seems to be tied to use of the "undo" option. Sometimes the unit reverts to it's original position, but is disrupted. quote:
ORIGINAL: Shannon V. OKeets If the fighter belongs to a surprised country, then it will not be able to fly CAP because of the rules on DOW Surprise. I realize that. I was Germany when I couldn't CAP. It was the third (or so) impulse of Barbarossa. Surprise was not an issue. I've also discovered another issue. Solitaire play, Turn 2 of Barbarossa, Declare Ground Attacks phase. One unit was unable to be un-committed to an attack. The "undo" button was greyed out for one unit only in a stack of three.
< Message edited by FreddaH -- 11/12/2013 1:12:45 AM >
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The greatest mistake man ever made was to believe in his own divinity
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