RoryAndersonCDT
Posts: 1830
Joined: 6/16/2009 Status: offline
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Joint Command Hi Everyone! I`ve been doing some experimentation. And I’ve come up with a workable multiplayer plugin for Command. I call it Joint Command! I started thinking that command essentially has a hotseat multiplayer system if you play in the editor if each player has 30 minute turns. I then thought that the only reason people just wouldn`t play command this way and pass a scenario file back and forth was that there wasn`t a software tool for making it relatively easy. It watches the autosaves that command generates during the players turn and uploads them. I plan to make google earth kml files from this so you can watch your units and contacts during an opponents turn. I made a proof of concept plugin called Baloogan Geostream which had the added benefit of being able to watch action in command live in google earth, where unit positions update roughly a minute after they happen in command. I call it PBEM style because the gameplay is asynchronous, only you need to be online to play your turn. A good portion of the game is setting up intelligent missions so your forces play well during your opponent`s turns. It also supports every side configuration Command does. Players can be allies, enemies or neutral to each other. The only 4 player game we have played, one player was the french air force, one player was an amphbious TF, one player was a carrier battle group, there was an ai player controlling a few unimportant units, and everyone was vs me playing as the fascist italians! Currently we have a pair of 1v1 games , one in its’ 8th turn one in its 5th turn. So far so good! I`m hoping Joint Command will be pretty fun! Matches status as of Last Page Edit Time I've also moved from a closed beta to an open beta, please join us at https://jabbr.net/#/rooms/baloogan to arrange for some multiplayer fun. : ) Geoscape Hey all! Just wanted to make a formal announcement of my next plugin: “Geoscape“! Geoscape is a multiplayer dynamic campaign for Command. Geoscape will take commands from players and determine when combat needs to be resolved. It then generates Joint Command matches for each theater and then Joint Command in turn generates Command scenarios! Geoscape is about persistence, units will exist before multiplayer matches and will exist (potentially damaged!) after multiplayer matches. Logistics will also be tracked, weapons will need to be shipped or flown around. If you would like to help beta test Geoscape please sign up by chatting with us here: https://jabbr.net/#/rooms/baloogan or emailing me at baloogan@baloogan.com !
< Message edited by Sunburn -- 3/2/2017 3:15:42 PM >
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Command Dev Team Technical Lead
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