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RE: Playtesting RA 6.0

 
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RE: Playtesting RA 6.0 - 10/14/2013 11:36:29 PM   
John 3rd


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Sent!


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Post #: 361
RE: Playtesting RA 6.0 - 10/15/2013 10:30:10 PM   
John 3rd


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quote:

ORIGINAL: Cpt Sherwood


quote:

ORIGINAL: ny59giants

Bake Island (ID 607) shows up as AF, not Base. Thus, you cannot build up the port.

Tom (Mr Kane) upgraded data base to 6.2 and I still DON'T have any aircraft on CVB Midway or FDR.


My CVBs have air units assigned. Maybe you need to get the ones John used.



I just checked that as I was doing some minor tweaking and fixing things and saw the same thing. In ours they are there. Michael: Have you been tampering and hurting your own team??? Bad BOY!

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Post #: 362
RE: Dutch LCU errors - 10/15/2013 10:31:42 PM   
John 3rd


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quote:

ORIGINAL: Cpt Sherwood

John, I think ship class 280 is supposed to be New Zealand instead of British.
It is part of bind 382, but the other two classes are New Zealand and you can
not make a class 280.



Sherwood and I fixed this in our game by changing the nationality. It is now fixed in what I have been doing today with 6.3.


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Post #: 363
RE: Some Dutch LCU errors - 10/16/2013 9:44:06 PM   
LargeSlowTarget


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quote:

ORIGINAL: John 3rd


quote:

ORIGINAL: Jo van der Pluym

5800 Mobiele Eenheid Bn has as 2nd weapon 984 180kmm CD Gun. It must be Vickers Carden-Lloyd Tanks. And does not need the suffix Bn.



What device are the Carden-Lloyd Tks?



The DBB mod has an AFV device (990) called "VCL M1934" - that sounds like Vickers Carden-Loyd tanks.


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Post #: 364
RE: Some Dutch LCU errors - 10/22/2013 10:04:01 AM   
miv792

 

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Please add G10N Fugaku 6xE Heavy bomber.

modification G10N1
Wingspan, m 63.00
Length, m 40.00
Height 8.80 m
Wing area, m2 330.00
Mass, kg
   Empty 42000
   Maximum takeoff 122000
Engine Type 6 PD Nakadjima Ha-54-01
Horsepower 6 x 5000
Maximum speed km / h 780
Cruising speed, km / h 620
Range, km 19400
Rate of climb, m / min
Service ceiling 15,000 m
crew 6-8
Armament: ten 20-mm guns Type 99 model 2,
   to 20,000 kg of bombs

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Post #: 365
RE: Some Dutch LCU errors - 10/22/2013 6:49:59 PM   
witpqs


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Post #: 366
RE: Some Dutch LCU errors - 10/24/2013 3:41:55 PM   
ny59giants


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China - Since China has a major supply shortage, why not fully repair the Light Industry at Chungking and some of the 144 damaged at Changsha at start??

French leaders - Can we get another leader or two to replace Gen Charles De Gaulle?? Do you have a few leaders options for the Free French Navy?? some more here please.

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RE: Some Dutch LCU errors - 11/2/2013 9:15:06 AM   
thinman

 

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On 420610 Wasp arrive as Yorktown class without any upgrade. After docking at PH Wasp is upgrading to yorktown 04/42 (include shipping from Balbao complete end of june or so). In 07/42 there is the next upgrade.

I think, Wasp should have the 04/42 upgrade - or 07/42 with a delay time to end of june.

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Post #: 368
RE: Some Dutch LCU errors - 11/3/2013 6:32:37 AM   
John 3rd


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YORKTOWN-CLASS! Another piece from Perfect War...TRUK! (Sorry just got done reading The Little Ship AAR)

I found that Mizuho isn't Chiyoda-Class as she is supposed to be. PW strikes again...

Have been doing a set of fixes and will publish the new 6.4 Version on Monday.

Have had several requests for files. You will get them on Monday.


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RE: Some Dutch LCU errors - 11/3/2013 10:05:52 AM   
ny59giants


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Any talks with Symon about getting his new data for aircraft from DBB into this newest version??

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RE: Some Dutch LCU errors - 11/3/2013 2:58:14 PM   
John 3rd


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Hey Michael.

I am planning on it.


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Post #: 371
RE: Some Dutch LCU errors - 11/4/2013 3:21:30 PM   
Lecivius


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Cool, I'd really like to try this with Symons twinks included

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RE: Some Dutch LCU errors - 11/10/2013 5:44:31 AM   
moore4807


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John,

Is this where you wanted comments?

Also were up to 6.3? you guys are good! Can I send you my Christmas list now? LOL!

I checked with Larry to make sure - we stayed with RA42 & made it to early (Feb) 43... a combination of bad economy and damaged carriers ported at Nauru Is. that got bombed by my 4E's made LarryF throw in the towel. What else can we say but put on our fanboy hats and say more please!

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Post #: 373
RE: Some Dutch LCU errors - 11/10/2013 1:30:28 PM   
John 3rd


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THANKS! This is a where I would like your comments.

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Post #: 374
RA 6.3 Change Log - 11/10/2013 2:19:22 PM   
John 3rd


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This is the RA 6.3 Change Log. I will modify this Post as I do more things.

Changes:

Japanese
1. CS Mizuho now Chitose Class as it should be in the Mod.
2. Japanese large AP Conversions (Asama/Brazil Maru Class) now allowed to convert to CVE in June 42.
3. Made sure the OLD Japanese warships are in the OOB (protected cruisers, etc...)
4. TF 13 (Japanese DDs) located at Saipan NOT a 'warp speed' TF. Ability taken away. The CVEs and other warships located at the Forward Operating Base of Combined Fleet get no movement bonus.
5. Added (they were there before but got taken out with the Perfect War template that FatR used) to Japanese OOB: 1 AR, 1 ARD, and 2 AKE as small additions to the support fleet.
6. Tweaked engine production to better reflect the needs of Dec 1941 and research of second generation Naval Aircraft (Judy--Jill--etc...)

Allied
1. CV Wasp is now back to being Wasp-Class and NOT Yorktown-Class.
2. The seven starting Training Squadrons (3 Navy/2 Marine/3 Army) are reduced from Wing to Squadron Size (Max 24 not 48). I did not know that Training Squadrons can carry THREE times the number of pilots in them!
3. Reflecting the expansion of the American Pilot Training Program, in July 1943 a matching amount of Training Squadrons are ADDED to reflect the growth of the American juggernaut.
4. The French start with no FP units for their cruisers and BBs. January 1, 1943 sees the addition of several to the OOB so their ships may be stocked. For convenience, these planes will arrive at Karachi and have to be ferried to wherever your French are at.
5. Repaired LI at Chungking and Changsha adding a total of 60 repaired LI points.
6. Castle ACM (Class 280) now NZ so it can convert without issue
7. Reduced A-24 production from 18 to 12. They are good planes but have to be careful.
8. For Soviet people, raised R-12 to produce a couple of planes a month for one year.

Note:
Symon/JWE's aircraft changes are fully implemented within the Mod.


< Message edited by John 3rd -- 11/13/2013 8:09:23 PM >


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Post #: 375
RE: RA 6.3 Change Log - 11/10/2013 2:44:55 PM   
John 3rd


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What would be the appropriate designation for French Seagulls attached to a warship?

Instead of French-1 I'd like something historically better...

THANKS!


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Post #: 376
RE: RA 6.3 Change Log - 11/10/2013 3:15:47 PM   
John 3rd


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I'm done for the moment and have gotten everything on my list dealt with. Will go to church and dinner before checking in again. If you have any additional issues/questions sing out!


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Post #: 377
RE: RA 6.3 Change Log - 11/11/2013 4:37:18 AM   
John 3rd


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Just exchanged emails with John (Symon) and he will import his current air work into 6.3. He'll add the new Zero variants so they conform as well.

How about that??!

Thanks John.


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Post #: 378
RE: RA 6.3 Change Log - 11/11/2013 7:39:53 AM   
MrBlizzard


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Looking forward for it!
Thanks a lot John and Symon

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Post #: 379
RE: RA 6.3 Change Log - 11/11/2013 1:44:02 PM   
ny59giants


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Hopefully the change of Japanese xAK Classes Toho, Ehime, and Akasi to allow converting cargo to troop capacity.

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RE: RA 6.3 Change Log - 11/11/2013 3:24:24 PM   
John 3rd


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Need to figure out HOW to do that with the reduced capacity numbers.

Files have been sent to John (JWE/Symon)!


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Post #: 381
RE: RA 6.3 Change Log - 11/11/2013 3:32:19 PM   
ny59giants


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Check the other classes that can convert cargo to troops capacity and see if there is a simple percentage that you can use. You do known how to do math, right?? If not, get Paula to help you.

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Post #: 382
RE: RA 6.3 Change Log - 11/11/2013 4:35:06 PM   
John 3rd


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Darn. Do you readers SEE what I have to deal with here??!! NY59 has serious issues that he calls me about for my serious and steadfast counsel...



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Post #: 383
RE: RA 6.3 Change Log - 11/11/2013 6:03:52 PM   
Symon


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quote:

ORIGINAL: John 3rd
Need to figure out HOW to do that with the reduced capacity numbers.

Files have been sent to John (JWE/Symon)!

Well I ain't Paula, but ... it's automatic John. Any Japanese (x)AK(L) converts 1/3 of original cargo cap to troop cap, whatever the cargo cap is, when you do the "AK Carry Troops" bootawn.

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Post #: 384
RE: RA 6.3 Change Log - 11/12/2013 9:53:37 AM   
MrBlizzard


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quote:

ORIGINAL: Symon


quote:

ORIGINAL: John 3rd
Need to figure out HOW to do that with the reduced capacity numbers.

Files have been sent to John (JWE/Symon)!

Well I ain't Paula, but ... it's automatic John. Any Japanese (x)AK(L) converts 1/3 of original cargo cap to troop cap, whatever the cargo cap is, when you do the "AK Carry Troops" bootawn.

Ehm... Sorry for my English, I believe it's slang but really can't traslate bootawn...
It's something John has to do with editor to fix or everybody can do it?
(I've noticed too that in RA current release it's now impossibile to change cargo space with troop space)

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Post #: 385
RE: RA 6.3 Change Log - 11/12/2013 1:17:49 PM   
John 3rd


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You can do it for several classes of AK but not for Akasi--Ehime--Toho-Class ships. Bet this is yet another holdover from the Perfect War template this version has come from...


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RE: RA 6.3 Change Log - 11/12/2013 1:30:49 PM   
Cpt Sherwood

 

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quote:

ORIGINAL: ny59giants

Hopefully the change of Japanese xAK Classes Toho, Ehime, and Akasi to allow converting cargo to troop capacity.


I thought the ship had to have 3000+ cargo capacity to do that. These ship classes are now below that level with the reduced cargo capacity from DBB.

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Post #: 387
RE: RA 6.3 Change Log - 11/12/2013 4:36:17 PM   
Symon


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quote:

ORIGINAL: Cpt Sherwood
I thought the ship had to have 3000+ cargo capacity to do that. These ship classes are now below that level with the reduced cargo capacity from DBB.

Woops, yes, right, there is the 3k limit. But since the Japanese only "temp converted" a few of their biggies to schlepp troops, irl, this does not seem to be a large issue. Remember, there is always the "troops in cargo space" loading schedule.

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Post #: 388
RE: RA 6.3 Change Log - 11/12/2013 4:56:33 PM   
Symon


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Am porting the planes into RA and noticed you don't have Jacks in your plane file. Was wondering why, since the J2M series was fairly important and a major consumer of the Kawasaki Ha-60/Atsuta Ha-40/140; in-line engine. They are fast, climb well, have decent ceilings, are a bit sluggish on maneuver, but their other attributes make up for it. They are 1943 400 mpm planes and about the only decent mid-war interceptor the IJN has, so ... wtfo?

I added them into the RA air file in their original slot locations (empty in RA), and made sure there were no bitmap or other conflicts. Think you might want to use these little puppies. I use them a lot for mid-war B-17/24 intercepts and they ain't too bad as H2H fighters, either.

Anyhoo, Ciao. JWE

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Post #: 389
RE: RA 6.3 Change Log - 11/12/2013 5:17:31 PM   
Symon


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One little teensy nit. You got the D4Y5 using the Mitsubishi Ha-43/MK9. It didn't. It used the Nakajima Ha-45/NK9C/Homare. Might want to change that.

Another teensy nit, is engine factories. They are all over the map. Basically ok, but there really was a development schedule.
Mitsu Ha-32 --> Ha-42
Mitsu Ha-33 --> Ha-43
Naka Ha-34 --> Ha-44
Naka Ha-35 --> Ha-45
Might want to think about this when you do your engine factories. But then, hey ... who am I?

Ciao. JWE

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Post #: 390
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