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Pied Piper AAR

 
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Pied Piper AAR - 10/16/2013 6:02:28 AM   
Gizuria


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I just finished playing this one as the West Germans and got a fairly easy win.

I decided to set up as far forward as the set-up zones would allow to contest the WP advance. This made for a very exciting start and my forward units made the Russians pay a heavy price for their advance.

I moved the reinforcements into Hamelin and awaited the Russians but they never came. The seond half od the mission was rather dull as nothing happened.

My staff evaluation was quite good.






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RE: Pied Piper AAR - 10/16/2013 6:05:41 AM   
Gizuria


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Here are my kill stats.

It looks like the Russians settle down after gaining control of the forward bridges. I'm not sure that they'd have faired very weel had they moved on Hamelin. My positions there were very strong.




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RE: Pied Piper AAR - 10/16/2013 10:29:11 AM   
Gizuria


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And once more, this time as the Russians. I didn't do quite so well as the German AI decided to go full-on Festung Hamelin. It all came down to a 2-hour close-quarters city fight in which I failed to capture the Hamelin VP location or the two crucial bridge VPs. Everything else was mine.

All played with Limited Staff Orders. After learning the ropes from playing the tutorial, I've pretty much decided to stick with this option for all my games.




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RE: Pied Piper AAR - 10/16/2013 12:34:20 PM   
Mad Russian


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For whatever reason it seems that the Soviets aren't fighting as well as I thought they were in this scenario. We have checked numerous others to see what the issue is. It seems to be restricted to this scenario. This battle used to be extremely competitive.

Time for me to go back and take a look at it. I HATE it when a gamer tells me my scenarios are EASY!!!

We'll see if I can put some fight back in the bear with this one.

Good Hunting.

MR

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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: Pied Piper AAR - 10/16/2013 12:40:38 PM   
cbelva


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Yeah, we are trying hard to find out why the AI is not attacking in this scenario. They used to come at Hamelin with a vengeance. Now they seem to stop at the first line of victory hexes. This is the only scenario that we have seen this behavior. This is one of Rob's priorities.

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RE: Pied Piper AAR - 10/16/2013 1:00:42 PM   
Gizuria


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No worries. I will return to this one after the first update and try it again. In the meantime, there are other, bigger ones to dive into.

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RE: Pied Piper AAR - 10/17/2013 1:44:43 PM   
deadsunwheel


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It plays well as a PBEM++ though. I have not tried it against the AI but having a human running the Soviets can really give you a run for your money. If you are interested in a round Fascist Dog let me know.

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RE: Pied Piper AAR - 10/22/2013 4:42:38 PM   
Paulus Pak

 

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Definitely, there is something a bit wrong with the soviet AI in this scenario.
Tanks circled and marked with 1 apparently moved from Hasperde towards northern, 700-point worth VP and disappeared for few turns. I was expecting they would move south-west from VP towards Hameln (I was awaiting them at Am Schoot) but no. For last 4 or 3 turns they moved back and joined the fight at Gross Hilgsfeld, where 1/4th Pz BN was making a stand.
Tanks circled and marked with 2 never took part in the fight, I don't know where they were manoevering.




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Pawel
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RE: Pied Piper AAR - 10/22/2013 5:47:14 PM   
Mad Russian


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Yeah, we know.

Thanks.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: Pied Piper AAR - 11/13/2013 12:33:11 PM   
Aztec

 

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Pied Piper

As NATO/WG commander, my initial defense plan was to blow the bridges across the Flegesser Bach at Hasperde, and the Herkes Bach to the west, then fight a delaying action delaying action to the SW, blowing the bridges around Grob Hillingfeld then retreat to fallback positions south of Rohrsen, while awaiting reinforcements from the south.

The Soviet 1MRR came down on me along two routes, 1 Mech and 1 Armor Bn along each route with recon assets. 1st MRB and 4th Tk attacked down Rte 217 through Hasperde, while 2nd MRB and 3rd Tk attacked further south along Rte 1 aimed toward Hameln. Both groups were briefly hung up in the minefield belts, allowing me to blow the bridges at Hasperde and on the L423 to the west. I tried to withdraw my Mech units south across the Herkes Bach but Soviet forces bypassing the blown bridge at Hasperde overran both the retreating and covering unit. I was unable to bring down the bridge at Grob Hilligfeld. The north ‘pincer’ moved into Grob Hilligfeld and ran into the foolishly exposed 4th Pz HQ. Remarkably, and against all odds, the lowly HQ unit fought a running battle as it escaped towards the southwest. What has amazed me in this game is how the ‘heroism’ of a single unit can turn the tide of the battle. In this case, the Pz HQ, delayed the Soviet northern pincer enough for my remaining mech unit 1/66th PzGr to settle into cover in the high ground north of Rohrsen, along with the Leopards of 11/4 Pz plt. The rest of my Leopards occupied covered positions in the high ground SW of Rohrsen. 21/4 Pz found itself in the open, across Rte 217, and paid dearly for it in the end.

The Soviets regrouped and launched probing attacks towards the 1/66th and came under withering fire. Inexplicably, the Soviet commander then retreated, launching only piecemeal attacks the rest of the scenario which were easily defeated. Meanwhile, my forces were bolstered by the arrival of the 2/66th PG and 2/4th Pz Bn with its’ Leopard 2’s. They promptly set about blowing the remaining bridges across the Fluthamel Canal.
The southern pincer, advancing down Rte 1, was now blunted, with nowhere near the combat power to force Hameln, now that the bridges were down, so the tanks tried to provide direct fire support against the forces in cover above Rohrsen, detaching the 2nd MRB to support the failing units in Grob Hilligfeld. Counterfire from the entrenched Leopards and remaining Marders kept the T80’s of the 3rd tank at a safe distance, and the scenario timed out before the northern attack was able to organize.

My attempt to do a rolling demolition of bridges underestimated the Soviet ability to move and I needlessly exposed my PzGr units allowing them to be eliminated. I would slect my bridges more carefully next time. Compounding my error, I placed the 4th Pz HQ too close to the front and it was overrun by the Soviets…but it escaped!!!! Finally, my poorly placed 21/4 Pz was eliminated before I had a chance to reposition it. Stupid losses.

That being said, the inexplicable behavior of the Soviet commander in not pressing his advantage was the true saving grace in this scenario. His dithering allowed me to get my reinforcements in place and his half-hearted probes late in the game only served up more armor for my Leopards to feed on. All in all, I got off lucky, achieving a tactical success, while keeping most of my combat power intact to fight another day. Meanwhile in Lefortovo prison…


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RE: Pied Piper AAR - 11/13/2013 1:57:24 PM   
Mad Russian


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The revision for the scenarios should be available by Friday. That will give this scenario it's teeth back hopefully.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: Pied Piper AAR - 11/13/2013 4:24:25 PM   
Paulus Pak

 

Posts: 109
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So, You made the soviet commander sober, finally?


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Pawel
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RE: Pied Piper AAR - 11/13/2013 4:27:15 PM   
Mad Russian


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From: Texas
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All vodka rations have been restricted until the units are looking at the Atlantic Ocean.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Paulus Pak)
Post #: 13
RE: Pied Piper AAR - 11/13/2013 4:34:40 PM   
Paulus Pak

 

Posts: 109
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Haha! You just made the same error Gorbachev did. Without booze Soviet Union simply collapsed. So now NATO can be sure of victory! See ya in Moscow!




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Pawel
A wargamer from Poland

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