Donchik
Posts: 23
Joined: 1/12/2012 From: UK Status: offline
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Hi, Can anybody advise on troop recruitment and control whilst automated. It appears that most of these functions do not work reliably. I've been experimenting with different settings but consistently cannot get the automated system to build and load troops. Under Empire policy, I've set troop recruitment as fully automated. I have spare troops in the empire, that I had to manually build, but troop ships will not load automatically. If I load them manually, and then return the ship to automatic, the ship unloads them somewhere. Effect of this, is a huge fleet of empty troop ships, and a hugely complex manual process to load them and manage them to invade the simplest target. Returning to the recruitment. 1) Minimum number of troops per colony: Has no effect I can find 2) Troop garrison level at colony: Appears to do something, but if I set to None, it still garrisons a huge proportion of my forces. 3) All recruitment levels: Regardless of level set, troops are not built for the available transports, and frequently all troops at a planet are garrisoned. Manually ungarrisoning them works for about a second, and then they're garrisoned again. 4) Default load outs do not always map correctly into fleets when created, but in any case do not ensure the troops available are loaded. Final comment has been raised by others. I also see troops vanish. I invaded a pirate planet with more than 50 units. Captured the planet easily, then went to attack the pirate installations and clean them out only to discover all had vanished leaving a small garrison. Generally, the whole troops system needs review. I expect the automated system to build troops to fully garrison as the settings indicated, whilst maintaining the minimum troops numbers requested. I also expect the system to build enough troops to loadout the available troop space on transports and other ships. Fully automate needs to mean this.
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Donchik Quote: "Three may keep a secret if two of them are dead!"
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