Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Sudden Death Ending Suggestions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> RE: Sudden Death Ending Suggestions Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Sudden Death Ending Suggestions - 11/14/2013 8:21:18 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
For a PBEM game you would want to choose a game set the way you want or issue a challenge set the way you want with respect to SD.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Mad Russian)
Post #: 31
RE: Sudden Death Ending Suggestions - 11/14/2013 9:21:36 PM   
Fieval

 

Posts: 9
Joined: 10/20/2013
Status: offline

quote:

ORIGINAL: Capn Darwin

We had hit this pretty hard in the original topic and a similar result is forming here. The current plan when we get to 2.04 is in 3 parts.

1. Add a Pre-Game option for Multiplayer games to have SD off. Both sides fight to time limit or until one side surrenders.
2. In the Single player games, we will add an option to the SD popup dialog which will give the player the option to continue on until the time limit or they end the mission. Your final score will be based on everything you kill and claim up to the time limit.
3. We will be revising the current SD model to include a better surrender/withdrawal resolution and also look at relative force strength, time and locations when awarding remaining VPs. The better off your force and the more time on the clock at SD the more remaining VPs you will be awarded. This will stop the one jeep hold a VP with a company of tanks 1km away syndrome.

This should solve the SD issues. If you like the mechanic you can use the new and improved model and if you don't you can click a button a play on. About the best of both worlds we can get.


Happy with this Capn!

(in reply to CapnDarwin)
Post #: 32
RE: Sudden Death Ending Suggestions - 11/14/2013 10:01:49 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
This is how I see changes to Sudden Death activation.

1) An in-game selection that allows for continuation of game play after Sudden Death triggers.

2) An scoring of the Victory Points that takes into account the amount of time left in the scenario and the ratio of forces at the time SD is triggered. The longer the time left in the scenario the further out from the victorious forces the VP's are awarded to the side that triggered SD. This is also dependent on the relative size of the forces still on the map at the time SD is triggered.

3) Surrender/surrounded model to be figured into the final score. Surrounded units sitting on VP's may lose them depending on the value ratio of the forces that have them surrounded.

Did we miss anything?

Good Hunting.

MR





_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Fieval)
Post #: 33
RE: Sudden Death Ending Suggestions - 11/14/2013 10:47:03 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Capn your sig just made me check for game update about 5 times!!

_____________________________


(in reply to Mad Russian)
Post #: 34
RE: Sudden Death Ending Suggestions - 11/14/2013 11:40:03 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Should be on the site Friday Wodin.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to wodin)
Post #: 35
RE: Sudden Death Ending Suggestions - 11/15/2013 2:02:27 AM   
OldSarge


Posts: 642
Joined: 11/25/2010
From: Albuquerque, NM
Status: offline

quote:

ORIGINAL: Mad Russian

3) Surrender/surrounded model to be figured into the final score. Surrounded units sitting on VP's may lose them depending on the value ratio of the forces that have them surrounded.

Did we miss anything?

Good Hunting.

MR



I haven't had an issue with the SD in the game, but since you asked.

I wouldn't mind seeing the VP locations that are in dispute at SD being rendered neutral for VP scoring purposes. That is, a VP location that is considered owned by the losing side, only the losing side, and is _unoccupied_ and is in a 'no mans' land (i.e. there are numerous units from the winning side in the area) is not counted for either side.

I've come in far lower pointwise on a few scenarios where OPFOR held vital VP locations that were hotly contested. They got the points only because they last occupied the location.

(in reply to Mad Russian)
Post #: 36
RE: Sudden Death Ending Suggestions - 11/16/2013 6:46:13 AM   
Flef

 

Posts: 68
Joined: 11/16/2013
Status: offline
quote:


1) An in-game selection that allows for continuation of game play after Sudden Death triggers.

2) An scoring of the Victory Points that takes into account the amount of time left in the scenario and the ratio of forces at the time SD is triggered. The longer the time left in the scenario the further out from the victorious forces the VP's are awarded to the side that triggered SD. This is also dependent on the relative size of the forces still on the map at the time SD is triggered.

3) Surrender/surrounded model to be figured into the final score. Surrounded units sitting on VP's may lose them depending on the value ratio of the forces that have them surrounded.


I would prefer to play my Abrams/T80s until the end of the scenario.

So (suggestion) why not creating a mobile SD trigger? Something "pragmatic" mixing relatives forces' sizes, time left and objective remaining to take. Instead of saying " at 70% losses you'll get X additionnals VP points". It would be rather similar but still leaving the player in control.

< Message edited by Flef -- 11/16/2013 7:48:04 AM >

(in reply to OldSarge)
Post #: 37
RE: Sudden Death Ending Suggestions - 11/17/2013 11:38:11 PM   
GloriousRuse

 

Posts: 906
Joined: 10/26/2013
Status: offline
Asymmetric sudden death.

Use a relative measure for Soviet Sudden Death Victory (meaning NATO is sub 30%), and victory levels for the WP based on relative force status and time taken. So, a well preserved WP force that slaughters the enemy quickly should move the chains to a Decisive Victory no matter what. Just being fast or just being intact should move the chains one or two levels up the victory scale for the WP. If it took a long time and the WP are battered, use the SD rules as is.

NATO, in contrast, should get at most one victory level for force preservation, and none for time. Another WP echelon IS coming, and any land you gave up is pretty quickly going to be occupied. For NATO I would say SD at most gets you OBJs within 2km of force that are worth 3x the enemy's forces.

(in reply to Flef)
Post #: 38
RE: Sudden Death Ending Suggestions - 11/28/2013 7:03:45 PM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
Moved this to its own thread in the Scenario School section.

http://www.matrixgames.com/forums/tm.asp?m=3482411

< Message edited by Double Deuce -- 11/28/2013 9:17:32 PM >


_____________________________


(in reply to Mad Russian)
Post #: 39
RE: Sudden Death Ending Suggestions - 11/30/2013 5:50:54 AM   
andyph

 

Posts: 6
Joined: 11/12/2013
Status: offline
I think a more realistic approach would be an overall decline in morale and readiness as the larger formation is chewed up works for me (dependent on how good the troops were in the first place). Attacks just run out of steam and stop and maybe fall back. Defenses that have suffered major loses soon start to crumble and fall back.


(in reply to DoubleDeuce)
Post #: 40
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> RE: Sudden Death Ending Suggestions Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688