Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: New Screen

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> RE: New Screen Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: New Screen - 11/12/2013 8:47:33 AM   
No New Messages
welk
Matrix Hero


 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Good idea, but it needs to be allowed by the graph file system. If you consider the organuzation graph files of SC Global conflict (and others in the SC serie), it will not be possible because there is only one national symbol graph for each country and it is not coupled with the status of unit powers.

_____________________________


(in reply to SeaMonkey)
Post #: 31
RE: New Screen - 11/12/2013 6:46:22 PM   
No New Messages
SeaMonkey
Matrix Hero


 

Posts: 804
Joined: 2/15/2004
Status: offline
You've got Hubert's ear, he's the coder, convince him in the premise.

IMO the more info we can get on the counters, no matter how subtle, the effect should be increased game play efficiency, less clicking and scrolling.

Now for aesthetics, it would be nice to see some form of unit ID on the counters related to a user "name change". In this manner the owning player could keep his army groups/task forces in some recognized visual organization refenced by a number or letter or both. Actually with the HQ support status, there may be a case for "functionality" as well, removing the "click" on the HQ to see the highlight attachment.

(in reply to welk)
Post #: 32
RE: New Screen - 11/13/2013 10:36:56 AM   
No New Messages
welk
Matrix Hero


 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Well, If I had to have Hubert's any part, it is not the ear that I would choose but the coin purse

< Message edited by welk -- 11/13/2013 11:37:51 AM >


_____________________________


(in reply to SeaMonkey)
Post #: 33
RE: New Screen - 11/13/2013 6:34:02 PM   
No New Messages
SeaMonkey
Matrix Hero


 

Posts: 804
Joined: 2/15/2004
Status: offline
I hear that, but to get to that rather guarded object, we may have to proceed through the less intimidating route.

(in reply to welk)
Post #: 34
RE: New Screen - 11/14/2013 10:32:38 AM   
No New Messages
bbmike
Matrix Veteran


 

Posts: 286
Joined: 5/13/2007
Status: offline
Are you the same Welk that created the Great War scenario for Imperialism 1?

(in reply to SeaMonkey)
Post #: 35
RE: New Screen - 11/15/2013 3:06:18 AM   
No New Messages
winky51
Matrix Trooper


 

Posts: 164
Joined: 1/18/2005
Status: offline
Wow these look great. I'd put 1 plane on the CVL counter so it's absolutely clear its a carrier.

< Message edited by winky51 -- 11/15/2013 4:06:34 AM >

(in reply to bbmike)
Post #: 36
RE: New Screen - 11/15/2013 3:08:52 AM   
No New Messages
AlvaroSousa
Matrix Legion of Merit



Posts: 9927
Joined: 7/29/2013
Status: offline
counters look good add 1 CV plane to the CVL to distinguish from other ships

< Message edited by StratComAl -- 11/15/2013 4:09:03 AM >


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to winky51)
Post #: 37
RE: New Screen - 11/19/2013 7:23:08 AM   
No New Messages
welk
Matrix Hero


 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline

quote:

ORIGINAL: bbmike

Are you the same Welk that created the Great War scenario for Imperialism 1?



Yes but I am not the designer of this imp scenario : I just rectified a mlistake in and updated it (i,itial creator had forgotten to compile and include the needed scen.file)

_____________________________


(in reply to bbmike)
Post #: 38
RE: New Screen - 11/19/2013 7:24:03 AM   
No New Messages
welk
Matrix Hero


 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline

quote:

ORIGINAL: winky51

Wow these look great. I'd put 1 plane on the CVL counter so it's absolutely clear its a carrier.


quote:

ORIGINAL: StratComAl

counters look good add 1 CV plane to the CVL to distinguish from other ships



Will do that, thanks for tip

_____________________________


(in reply to winky51)
Post #: 39
RE: New Screen - 11/19/2013 10:56:57 AM   
No New Messages
welk
Matrix Hero


 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
New possible look, more clear and more "minimalist" classic wargame

The most I can approach the map model will be for me the best





Attachment (1)

< Message edited by welk -- 11/19/2013 12:00:36 PM >


_____________________________


(in reply to welk)
Post #: 40
RE: New Screen - 11/19/2013 10:58:35 AM   
No New Messages
welk
Matrix Hero


 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Selection tools graphs will be replaced by new graphs I made or I founded on the web (HQ rattachment symbols, unit selction symbol and attack symbol, etc)

I want that my copy of the game looks like that, at great strategic scale :





Attachment (1)

< Message edited by welk -- 11/19/2013 12:00:08 PM >


_____________________________


(in reply to welk)
Post #: 41
RE: New Screen - 11/20/2013 6:52:14 PM   
No New Messages
SeaMonkey
Matrix Hero


 

Posts: 804
Joined: 2/15/2004
Status: offline
Excellent presentation, if you could approach the map graphics. Now wouldn't it be great if you could group a number of units behind a front marker that would represent their directional deployments and have them reflect the combined arms in the combat algorithm(or their "users" orders)? I know.....that's for the coder to develop, but that "front marker" could also reflect a number of different orientations(offensive-defensive) of the group through its(front-marker) visual configurations.

Something for future wargame developers to think about.

(in reply to welk)
Post #: 42
RE: New Screen - 12/8/2013 12:17:09 AM   
No New Messages
geozero
Matrix Elite Guard



Posts: 1886
Joined: 5/22/2002
From: Southern California, U.S.A.
Status: offline
Excited about the game... not impressed with the map and graphics though.

_____________________________

JUST SAY NO... To Hideous Graphics.

(in reply to SeaMonkey)
Post #: 43
RE: New Screen - 12/8/2013 8:40:12 AM   
No New Messages
Magpius
Matrix Elite Guard



Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Geo, I'm pretty sure these screens are little more than musings by one very keen modder. I suspect the vanilla release will look more like SC2, and that more than enough mods will be available shortly afterwards.

_____________________________


(in reply to geozero)
Post #: 44
RE: New Screen - 12/12/2013 4:53:24 AM   
No New Messages
Hairog
Matrix Elite Guard



Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Agent S did some beautiful things for Time of Fury.




I did a few of my own modifying other people's work. It was a hoot and I hope we can do it for this simulation also.







_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Magpius)
Post #: 45
RE: New Screen - 12/12/2013 6:16:10 PM   
No New Messages
AlvaroSousa
Matrix Legion of Merit



Posts: 9927
Joined: 7/29/2013
Status: offline
Resources should be distinguished from the rest. As is I find them difficult to scan across the map. Perhaps reduce the size of the resources and put a circle around them with a light color, like brown for resource, black/blue for oil.

For armies you would use a slightly larger symbol with XXXX on it. Might work, might not.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to SeaMonkey)
Post #: 46
RE: New Screen - 12/13/2013 5:03:18 AM   
No New Messages
Magpius
Matrix Elite Guard



Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
I'll certainly be putting up some mods once the game is out.
SC1 was one of my all time favourites!

_____________________________


(in reply to AlvaroSousa)
Post #: 47
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> RE: New Screen Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.391