Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Build 460 is available

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> RE: Build 460 is available Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Build 460 is available - 11/12/2013 4:10:24 PM   
PaulWRoberts

 

Posts: 897
Joined: 4/22/2001
Status: offline
Can any confirm whether the "natural sorting" mentioned above is actually working? I have everything installed correctly, but I'm still seeing the following in the OOB list:

#1
#10
#11
#12
#2
#3
#4
(etc.)

(in reply to SSN754planker)
Post #: 31
RE: Build 460 is available - 11/12/2013 4:42:07 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
It's not yet implemented in the OOB window. Nice catch

_____________________________


(in reply to PaulWRoberts)
Post #: 32
RE: Build 460 is available - 11/15/2013 10:04:21 AM   
FERdeBOER

 

Posts: 13
Joined: 10/21/2013
Status: offline
This build for me is unplayable. After few minutes playing the processing use rises to 90% and it takes 3-4 seconds just to do 1 second in 1 second time.
I didn't have this problem with the previous build.

My specs are: W7 32bits. Intel DualCore 1.8Ghz. RAM: 3gb. Graphic card Mobile Intel 4 Series Express Chipset Family


(in reply to Dimitris)
Post #: 33
RE: Build 460 is available - 11/15/2013 5:04:00 PM   
FERdeBOER

 

Posts: 13
Joined: 10/21/2013
Status: offline

quote:

ORIGINAL: FERdeBOER

This build for me is unplayable. After few minutes playing the processing use rises to 90% and it takes 3-4 seconds just to do 1 second in 1 second time.
I didn't have this problem with the previous build.

My specs are: W7 32bits. Intel DualCore 1.8Ghz. RAM: 3gb. Graphic card Mobile Intel 4 Series Express Chipset Family


I've reinstalled the game, copied again the 460 build and now is better, I'm playing for an hour and I'm not suffering the problem. It's still consuming more cpu than 442 and "freezes" a couple of seconds from time to time though...

(in reply to FERdeBOER)
Post #: 34
RE: Build 460 is available - 11/15/2013 6:52:59 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
That is a fairly low-end system. To play anything larger than a small scenario, I would think you would have to really make sure no other processes are running.

(in reply to FERdeBOER)
Post #: 35
RE: Build 460 is available - 11/15/2013 7:23:55 PM   
FERdeBOER

 

Posts: 13
Joined: 10/21/2013
Status: offline
quote:

ORIGINAL: thewood1

That is a fairly low-end system. To play anything larger than a small scenario, I would think you would have to really make sure no other processes are running.


I know my computer is getting old, but it's not for this game. Recommended specs are 1GHz or higher and 2 GB or higher of RAM. I have 1.8GHz and 3GB of RAM.

But, above all, in the previous build I don't have this problems, could run scenarios at 15 or 30 secs, with the pdf manual and Firefox with some tabs opened.

In the improvements of this build says:
quote:

* Significant performance increase, both for UI and sim-engine.

* Faster start-up.


It's the opposite for me.

Edit: This leads me to another issue: with this build many times the game doesn't run the first time, it gets stuck in the initial image, I have to kill the process and then in the second attempt (normally, sometimes in the third) it loads properly.

< Message edited by FERdeBOER -- 11/15/2013 8:47:29 PM >

(in reply to thewood1)
Post #: 36
RE: Build 460 is available - 11/15/2013 8:03:10 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
It is above specs, but I have two computers than can run Command. One runs OK and stutters a lot (2Gb of RAM on Vista) and maxes out at 500 units per side.

My more modern computer can run up 1800 units before choking. Minimum specs means bare minimum to run basic functions.

(in reply to FERdeBOER)
Post #: 37
RE: Build 460 is available - 11/15/2013 8:14:00 PM   
FERdeBOER

 

Posts: 13
Joined: 10/21/2013
Status: offline
But I'm in the recommended specs area, not minimum, so that (should) mean running the game without issues in average scenarios.

For clarifying even more, I don't play big or complex scenarios because I'm quite new in this kind of games, so many units overwhelm me.
I'm playing right now Canary's Cage, not very big, not too many units. But I've seen this problem also with smaller scenarios.
But I'm able to play Canary's Cage without issues in the previous build, which means the problem is with this build.

< Message edited by FERdeBOER -- 11/15/2013 9:14:38 PM >

(in reply to thewood1)
Post #: 38
RE: Build 460 is available - 11/26/2013 6:28:32 PM   
Ginetto

 

Posts: 170
Joined: 10/17/2013
Status: offline
Great! It works fine, but when is an honest to goodness ver. 1.02 coming? Don't forget to include as many as possible of those new scenarios floating around Forums.

_____________________________

Gino

(in reply to Dimitris)
Post #: 39
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> RE: Build 460 is available Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734