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RE: What are you working on? - 10/27/2013 1:22:00 PM   
Agathosdaimon


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i was trying to do a scenario based around a defecting russian sov DDG but i havent been able to get the events right at all, so i have started and set up mostly a new scenario based on a HUCE GIUK battelset mission, cut the noose, which is a US Carrier group attack on an AB in Iceland with anti-sub Nimrods assisting from Stornoway AFB.

I am still though really needing some help with making some events/triggers/actions = i will make a separate post in case it is lost in this thread

(in reply to Temple)
Post #: 61
RE: What are you working on? - 10/27/2013 3:56:23 PM   
Cafe


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Currently working on an old Harpoon 4 scenario set in the Persian Gulf. Simple ASuW scenario.

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RE: What are you working on? - 10/28/2013 4:52:20 AM   
Temple

 

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You know, this scenario designing and building are a lot of work... and is a lot of fun. My wife thinks I'm weird because of this, but then we spend hours and hours putting up holiday decorations which two weeks later we take down. Who's crazy there?

Anyway, it's amazing the number of dumb mistakes I'm making just trying to get a simple little scenario done in my War Of The Little Islands series. However, I'll throw out another teaser, this time from my Prologue document
quote:

Background
After World War 2, the forces of Democracy and Communism spread throughout the world. Various nations struggled to remain unaligned, but the lure of ideology, money and power swayed governments to chose sides. Two of those governments were on small islands in the center of the Pacific Ocean, Palmyra Atoll and Jarvis Island. Without much in the way of natural resources or inherent wealth, nevertheless their location, proximity to each other and value as symbols to the Great Powers made them pawns in a twentieth century Great Game.

Hmm, maybe the reason the scenario is taking so long is because I'm adding things like Prologue documents

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Post #: 63
RE: What are you working on? - 11/13/2013 3:49:40 PM   
PaulWRoberts

 

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This thread has me excited about what's to come.  Best of luck, scenario designers!

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RE: What are you working on? - 11/13/2013 5:11:10 PM   
JCR

 

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Just working on a small ASW scenario in 1950 involving a US CVE and soviet subs.
Thats how I noticed the weird deck gun behaviour.

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Post #: 65
RE: What are you working on? - 11/14/2013 6:47:27 PM   
El Savior

 

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I have over half doze scenarios half-made. More or less learning to make events and get more potential out of editor. Everytime I make scenario it grows and grows and finally it's left half-done. Now I plan to make very simple scenario. US carrier Enterprise attacking Soviet sub base & airfield. Few units, less hassle and quicker to make and hopefully finally released. This is late Cold War set on 1983 in Pacific.

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Post #: 66
RE: What are you working on? - 11/14/2013 6:59:58 PM   
JCR

 

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After I started playing OP Brass Drum I wondered that such "rogue state" scens like Iran would be a lot more challenging from the "other side".
Like prevent your nuclear installations being destroyed as Iranian.

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Post #: 67
RE: What are you working on? - 11/14/2013 11:12:02 PM   
tommo8993

 

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quote:

ORIGINAL: JCR

After I started playing OP Brass Drum I wondered that such "rogue state" scens like Iran would be a lot more challenging from the "other side".
Like prevent your nuclear installations being destroyed as Iranian.


Amazingly no North Korea Scenarios yet...

(in reply to JCR)
Post #: 68
RE: What are you working on? - 11/15/2013 12:43:07 AM   
e2204588

 

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WIP

quote:

ORIGINAL: tommo8993


Amazingly no North Korea Scenarios yet...


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Post #: 69
RE: What are you working on? - 11/15/2013 2:07:43 AM   
hellfish6


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I've got a near-future ASW-with-LCS scenario set in the Philippines at about 75% done right now. I've also got an Operation Djadjawidjaja (Netherlands vs Indonesia in '62 New Guinea, based on almost true events) scenario in the initial stages.

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Post #: 70
RE: What are you working on? - 11/15/2013 2:31:07 AM   
Mgellis


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I probably over-think these things...

I've been playing around with some random scenario generation tables for brainstorming. I already have a bunch of them. It's not a coherent system, just a bunch of brainstorming tools. The most recent additions are a "basic World War III mission type" table (very general...it lists the five most likely mission types and then has "other or roll again" as option 6) and two 01-20 "Theater" tables listing various locations where action might take place ("East Coast of the United States," "Straits of Gibraltar," "Gulf of Aden," etc.) Not surprisingly, one of the other tables lets me determine the year of a particular conflict. Put these three together and you've got several hundred possibilities for "what if" World War III scenarios. :)

For example, one set of rolls gives me...

Year: 1965
Mission Type: Defend land facilities from attack
Theater: Central Mediterranean

In this theater, a Soviet attack is likely to involve long range bombers, and they would probably be going after airfields...hmmmm...just off the top of my head, I'm envisioning a duel between Tu-16s going after Italian air bases (maybe flying first over Bulgaria, or stopping there to refuel, and then sweeping out due West) and some appropriate NATO fighters, like the F-86. Hmmm....I'll have to think about this one...








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Post #: 71
RE: What are you working on? - 11/15/2013 7:30:14 AM   
Harcikecske

 

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i currently working two scenario this time

Libyan hostage rescue. Hypothetical story of the US intervention in Benghazi. Three side (US, Libyan and Islamist rebels) and one side playable (US).
Scenario about 95% done, point system and English translation left.

Attack of the Iceland. Based on Red Storm Rising. Only US side playable. Five distinct storyline and more than seventy events, triggers and actions.
Scenario about 70% done including adventures of Beagle.

Both scenario includes good quality custom layers.

(in reply to Mgellis)
Post #: 72
RE: What are you working on? - 11/15/2013 1:16:44 PM   
Rudd

 

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I think I have A.D.D. I start one, start referencing deep, probably too deep, learn something new then start another one with the info I learned, start referencing that one, and so on. It's a vicious circle I get stuck in.

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Post #: 73
RE: What are you working on? - 11/15/2013 5:31:35 PM   
JCR

 

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I have another 1950 scenario in the pipeline:

"Sink the Yavuz!"
Problem is I can't get the turks to shoot back.
Apparently being on a short bombardment mission means you have to be totally passive even when 4 soviet destroyers are inside your formation, slaughtering your escort (who also don't do a thing) and launch 40 torpedoes at you at point blank range.
In an act of cruel irony, only 5 of those hit and even that fails to sink german quality battlecruisers :D

(in reply to Rudd)
Post #: 74
RE: What are you working on? - 11/15/2013 7:03:45 PM   
smudge56

 

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Lol I'm the same



quote:

ORIGINAL: Rudd

I think I have A.D.D. I start one, start referencing deep, probably too deep, learn something new then start another one with the info I learned, start referencing that one, and so on. It's a vicious circle I get stuck in.


(in reply to Rudd)
Post #: 75
RE: What are you working on? - 11/15/2013 8:47:27 PM   
Bedrock


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I'm currently working on a Scenario called 'Global Flight 167 is Down' Dealing with a Mideast modern scenario when a diplomatic flight is hijacked and a rescue mission is launched on the island of Kish off of Iran. Lots of events and triggers. USA/Allied player side. Includes Chinese, Chinese volunteers, Iran, Iranian Revolutionary's, Russia, India and Pakistan. Some have minor roles..... or maybe Major roles hehehehe......anyway, it's a work in progress to get the timing and manageability playable. AAR and Beta coming soon!!

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"The pessimist complains about the wind. The optimist expects it to change. The Leader adjusts the sails." -John Maxwell

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Post #: 76
RE: What are you working on? - 11/16/2013 10:02:04 AM   
JohnSmith


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Some good projects here!

I'm playing around with the editor for the first time. I was making up a fictional standoff between Equatorial Guinea and the United Kingdom, implementing 'soft power' and not all out conflict.

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Post #: 77
RE: What are you working on? - 11/17/2013 4:18:48 PM   
Apocal

 

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I'm working on a small ASW/protection of shipping scenario, pitting a pre-LCS carrier strike group vs. diesel-electric submarines in littoral waters. Not really unique or inspired, just something to get my more familiar with the editor. I'm also thinking about remaking my old H3 scenario (Alpha Strike), maybe moderately expanded in scope to include the initial dash past their surveillance systems. Although I'm not too sure about how well it will go over with the CMANO crowd if I use fictional opposition...

< Message edited by Apocal -- 11/17/2013 5:19:55 PM >

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Post #: 78
RE: What are you working on? - 11/17/2013 5:03:26 PM   
mikmykWS

 

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There's a bunch of existing scenarios with fictional opfors. Go right ahead.

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Post #: 79
RE: What are you working on? - 11/18/2013 3:35:46 AM   
Apocal

 

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quote:

ORIGINAL: mikmyk

There's a bunch of existing scenarios with fictional opfors. Go right ahead.


Awesome. I actually saw in another thread you mentioned "Orangeland" adversaries, which made me chuckle because that's the name I picked for my fictional OPFOR.

(in reply to mikmykWS)
Post #: 80
RE: What are you working on? - 11/18/2013 3:41:50 AM   
Mgellis


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quote:

ORIGINAL: mikmyk

There's a bunch of existing scenarios with fictional opfors. Go right ahead.


One trick for a plausible quasi-fictional opponent...

Start with an actual historical event like a coup or a revolution or widespread protests. Assume something goes very wrong and the country descends into full blown civil war. At this point, one or more regional or global powers decide to get involved, either to keep the civil war from spilling over into their own country, or simply to take advantage of the situation. However, if one country takes the side of the rebels, another powerful country might take the side of the existing government. And things escalate from there.

For example, let us say that 2014 rolls around and the Syrian civil war is getting worse. Turkey decides to step in and help some of the rebels. It starts making air strikes against targets in Syria. At this point, Russia might threaten Turkey. Turkey, a member of NATO, yells for help. Suddenly, we have the beginnings of a global war...

Another example...a bit more "out there"...in 1976, there was a coup in China against the Gang of Four. What if it had resulted in another civil war in China. What if one faction decides the easiest way to win is to cut a deal with the United States and Taiwan? By 1979, the Chinese War is full swing, with American aircraft flying alongside Golden Chinese forces and their Taiwanese allies in their struggle against the Red Chinese!


< Message edited by Mgellis -- 11/18/2013 4:42:39 AM >

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RE: What are you working on? - 11/18/2013 9:38:18 AM   
JohnSmith


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I suggest getting a copy of the 'Military Balance 2012'. A Quick google should enable you to find some publically indexed PDFs. They have an indepth database/record of countries military forces. Great for what equipment to use in-game.

Im currently playing around with events. It would be great if you could HIDE some of the reference points, to de-clutter it.

(in reply to Mgellis)
Post #: 82
RE: What are you working on? - 12/1/2013 6:30:33 PM   
Dimitris

 

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quote:

ORIGINAL: JCR

I have another 1950 scenario in the pipeline:

"Sink the Yavuz!"
Problem is I can't get the turks to shoot back.
Apparently being on a short bombardment mission means you have to be totally passive even when 4 soviet destroyers are inside your formation, slaughtering your escort (who also don't do a thing) and launch 40 torpedoes at you at point blank range.
In an act of cruel irony, only 5 of those hit and even that fails to sink german quality battlecruisers :D


Has this been resolved by the B469 addition of the "targets of opportunity" doctrine option ?

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Post #: 83
RE: What are you working on? - 12/1/2013 7:34:37 PM   
JCR

 

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quote:

ORIGINAL: Sunburn

quote:

ORIGINAL: JCR

I have another 1950 scenario in the pipeline:

"Sink the Yavuz!"
Problem is I can't get the turks to shoot back.
Apparently being on a short bombardment mission means you have to be totally passive even when 4 soviet destroyers are inside your formation, slaughtering your escort (who also don't do a thing) and launch 40 torpedoes at you at point blank range.
In an act of cruel irony, only 5 of those hit and even that fails to sink german quality battlecruisers :D


Has this been resolved by the B469 addition of the "targets of opportunity" doctrine option ?


Yes it has :)

(in reply to Dimitris)
Post #: 84
RE: What are you working on? - 12/5/2013 2:26:29 AM   
Mgellis


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While waiting for feedback on my most recent scenarios, I've also started work on another, Smooth Trail (1988), in which a French task force must stop a Soviet task force trying to break out into the North Atlantic. Here is a screen shot of the version I am currently testing...








Attachment (1)

< Message edited by Mgellis -- 12/5/2013 3:28:15 AM >

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RE: What are you working on? - 12/5/2013 7:07:20 AM   
El Savior

 

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Maybe I get this finally released:



Whiskey on the Rocks
http://en.wikipedia.org/wiki/Soviet_submarine_S-363

In October 1981, the Soviet submarine S-363 accidentally hit an underwater rock about 2 km from the main Swedish naval base at Karlskrona, surfacing within Swedish waters. The boat's presence coincided with a Swedish naval exercise, testing new equipment, in the area during the same days. Swedish naval forces reacted to the breach of neutrality by sending an unarmed naval officer aboard the boat to meet the captain and demand an explanation. The captain initially claimed that simultaneous failures of navigational equipment had caused the boat to get lost (despite the fact that the boat had already somehow navigated through a treacherous series of rocks, straits, and islands to get so close to the naval base). The Soviet navy would later issue a conflicting statement claiming that the boat had been forced into Swedish waters due to severe distress, although the boat had never sent a distress signal, but rather, attempted to escape.

The Soviet Navy sent a rescue task force to the site in Sweden, commanded by Vice-Admiral Aleksky Kalinin[3] on board the destroyer Obraztsovy; the rest of the fleet was composed of a Kotlin-class destroyer, two Nanuchka-class corvettes and a Riga-class frigate. Sweden's centre-right government at the time was determined to safeguard Sweden's territorial integrity. As the Soviet recovery fleet appeared off the coast on the first day, a fixed coastal artillery battery locked onto the ships, indicating to the Soviets that there were active coastal batteries on the islands. The fleet did not turn immediately and as they came closer to the 12-mile (19 km) territorial limit the battery was ordered to go into war mode on its targeting radar, turning it from a single frequency mode to a frequency-hopping mode. The Soviet fleet reacted almost immediately and all vessels except a heavy tugboat turned and stayed in international waters. Swedish torpedo boats confronted the tugboat, which left as well.

As the Soviet captain was being interrogated, the weather turned bad and the Soviet submarine sent a distress call. In Swedish radar control centers, the storm interfered with the radar image. Soviet jamming could also have been a factor. As the Soviet submarine sent its distress call, two ships coming from the direction of the nearby Soviet armada were detected passing the 12-mile (19 km) limit headed for Karlskrona.

This produced the most dangerous period of the crisis and is the time where the Swedish Prime Minister Thorbjörn Fälldin gave his order to "Hold the border" to the Supreme Commander of the Swedish Armed Forces. The coastal battery, now fully manned as well as the mobile coastal artillery guns and mine stations, went to "Action Stations". The Swedish Air Force scrambled strike aircraft armed with modern anti-ship missiles and reconnaissance aircraft knowing that the weather did not allow rescue helicopters to fly in the event of an engagement. After a tense 30 minutes, Swedish Fast Attack Craft met the ships and identified them as West German grain carriers.

The boat was stuck on the rock for nearly 10 days. Finally on November 5 it was hauled off the rocks by Swedish tugs and escorted to international waters where it was handed over to the Soviet fleet.




This is WHAT IF-scenario. Soviet did send military task force with tugs, but turned their military ships around just 12 nm from Swedish naval border. Sweden had orders to open fire if Soviet ships cross the border. What IF Soviet hadnt turn round and Sweden had opened fire on Soviet ships.

Scenario is almost done. Little more testing and tweaking. It should be fast tempo air and naval war Sweden vs. Soviet Union during the 1981 Cold War. Oh, Whiskey-class submarine was carrying NUCLEAR torpedoes and had orders to launch torpedoes if Sweden Marines try to board the ship.

< Message edited by El Savior -- 12/5/2013 8:12:29 AM >


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