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WitP AE language - 11/15/2013 9:15:12 PM   
tomed63

 

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Can someone, or will someone tell me what language Witp AE is programmed in, and how to access the programming?
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RE: WitP AE language - 11/15/2013 9:58:30 PM   
n01487477


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quote:

ORIGINAL: tomed63

Can someone, or will someone tell me what language Witp AE is programmed in, and how to access the programming?

I doubt anyone will tell you that. The program is not open source and trying to decompile or alter it is an infringement on the terms of use.

Twelve posts in and you want to do something like that?

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RE: WitP AE language - 11/15/2013 11:21:01 PM   
tomed63

 

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OK
So you think that someone with only 12 posts is a neophyte knowing nothing about the game. A person can come online here and learn a great deal about the game without getting asinine comments from some ignorant baboon and insulting someone about a question.
As far as these games are concerned, I have been playing Pacific War and War in the Pacific since they first came out. But seeing as I have only been playing AE for over a year, and made few comments online, you call me a recruit. I asked a question and not only got an answer, but a big pail of ****.
KEEP YOUR IGNORANT COMMENTS TO YOURSELF !!!

(in reply to n01487477)
Post #: 3
RE: WitP AE language - 11/16/2013 12:29:53 AM   
sanch

 

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To the OP (ignoring the out-of-line stuff in this thread) - Don't really know, but would bet a beer its C and/or C++.

(in reply to tomed63)
Post #: 4
RE: WitP AE language - 11/16/2013 1:45:59 AM   
Bullwinkle58


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quote:

ORIGINAL: sanch

To the OP (ignoring the out-of-line stuff in this thread) - Don't really know, but would bet a beer its C and/or C++.


The devs have given the answer in the past, but considering the tone of the OP he can go find it himself in the archives.

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Post #: 5
RE: WitP AE language - 11/16/2013 3:49:41 AM   
n01487477


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Oh how quick you go to ad hominems ...

This doesn't change the fact that you intend on doing somethying illegal which i guess would be completely frowned upon by matrix, gg and the pbem players here. No matter how many posts you have and no matter how much you shout - the fact remains your intent is at odds to the eula and i dare say the community.

Good day ..

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RE: WitP AE language - 11/18/2013 12:29:24 AM   
bigred


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quote:

ORIGINAL: tomed63

OK
So you think that someone with only 12 posts is a neophyte knowing nothing about the game. A person can come online here and learn a great deal about the game without getting asinine comments from some ignorant baboon and insulting someone about a question.
As far as these games are concerned, I have been playing Pacific War and War in the Pacific since they first came out. But seeing as I have only been playing AE for over a year, and made few comments online, you call me a recruit. I asked a question and not only got an answer, but a big pail of ****.
KEEP YOUR IGNORANT COMMENTS TO YOURSELF !!!

you have been a bad boy...

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---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

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RE: WitP AE language - 11/18/2013 12:36:18 AM   
Terminus


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quote:

ORIGINAL: tomed63

Can someone, or will someone tell me what language Witp AE is programmed in, and how to access the programming?


No.

And as others noted, decompiling it would be criminal behaviour.

< Message edited by Terminus -- 11/18/2013 1:56:19 AM >


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RE: WitP AE language - 11/18/2013 4:44:21 PM   
Lecivius


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Yet another one bound for The Big Green Button

(in reply to Terminus)
Post #: 9
RE: WitP AE language - 11/18/2013 9:51:42 PM   
Chris21wen

 

Posts: 6249
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From: Cottesmore, Rutland
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quote:

ORIGINAL: tomed63

OK
So you think that someone with only 12 posts is a neophyte knowing nothing about the game. A person can come online here and learn a great deal about the game without getting asinine comments from some ignorant baboon and insulting someone about a question.
As far as these games are concerned, I have been playing Pacific War and War in the Pacific since they first came out. But seeing as I have only been playing AE for over a year, and made few comments online, you call me a recruit. I asked a question and not only got an answer, but a big pail of ****.
KEEP YOUR IGNORANT COMMENTS TO YOURSELF !!!


I bit of an overreaction don't you think?

(in reply to tomed63)
Post #: 10
RE: WitP AE language - 11/19/2013 10:55:56 PM   
mind_messing

 

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quote:

ORIGINAL: n01487477


Oh how quick you go to ad hominems ...

This doesn't change the fact that you intend on doing somethying illegal which i guess would be completely frowned upon by matrix, gg and the pbem players here. No matter how many posts you have and no matter how much you shout - the fact remains your intent is at odds to the eula and i dare say the community.

Good day ..


At which point the internet police jumps through your computer screen and gives you a ten stretch for poking around the games code...

(in reply to n01487477)
Post #: 11
RE: WitP AE language - 11/19/2013 11:59:08 PM   
Terminus


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Or, in the real world, the ACTUAL police. As stated, this is criminal.

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Post #: 12
RE: WitP AE language - 11/20/2013 1:13:40 AM   
mind_messing

 

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quote:

ORIGINAL: Terminus

Or, in the real world, the ACTUAL police. As stated, this is criminal.


Which won't be enforced.

Unless Matrix decides that it would better spend money lawyering up to crush people interested in the code for one of their games rather than actually develop new games.

It also leads to quite absurd situations, when companies decide to enforce EULA's, whereby you can spent more time in jail for breaking a EULA (which, in all likelyhood, you didn't even bother to read, along with everyone else) than you would for beating someone to death.

http://en.wikipedia.org/wiki/Aaron_Swartz#JSTOR

< Message edited by mind_messing -- 11/20/2013 2:32:13 AM >

(in reply to Terminus)
Post #: 13
RE: WitP AE language - 11/22/2013 10:26:22 PM   
LoBaron


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quote:

ORIGINAL: mind_messing
Which won't be enforced.


Who cares?

Just because it is not enforced it doesn´t magically transform violating intellectual property of others into something ethical. And providing a partially related extreme example does not achieve that either...

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Post #: 14
RE: WitP AE language - 11/22/2013 10:30:29 PM   
mind_messing

 

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quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: mind_messing
Which won't be enforced.


Who cares?

Just because it is not enforced it doesn´t magically transform violating intellectual property of others into something ethical. And providing a partially related extreme example does not achieve that either...


Why make so much fuss about it then? The pitchforks and lynch mob evidently is the norm on this forum for something as downright dastardly as infringement of the EULA.

(in reply to LoBaron)
Post #: 15
RE: WitP AE language - 11/22/2013 11:22:02 PM   
LoBaron


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quote:


The pitchforks and lynch mob evidently is the norm on this forum[...]


Yup, helps to keep the average number of idiots, trolls and wannabe Robin Hoods at a bearable minimum...

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Post #: 16
RE: WitP AE language - 11/23/2013 1:38:21 AM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
quote:

ORIGINAL: mind_messing

quote:

ORIGINAL: Terminus

Or, in the real world, the ACTUAL police. As stated, this is criminal.


Which won't be enforced.

Unless Matrix decides that it would better spend money lawyering up to crush people interested in the code for one of their games rather than actually develop new games.

It also leads to quite absurd situations, when companies decide to enforce EULA's, whereby you can spent more time in jail for breaking a EULA (which, in all likelyhood, you didn't even bother to read, along with everyone else) than you would for beating someone to death.

http://en.wikipedia.org/wiki/Aaron_Swartz#JSTOR


Did you notice the point whizzing by over your head whilst you were busy being an apologist?

This game is not "abandonware", and nobody outside the developers gets to touch the code. NOBODY.

< Message edited by Terminus -- 11/23/2013 2:39:30 AM >


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We are all dreams of the Giant Space Butterfly.

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Post #: 17
RE: WitP AE language - 11/23/2013 4:43:23 PM   
mind_messing

 

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Joined: 10/28/2013
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quote:

ORIGINAL: Terminus

quote:

ORIGINAL: mind_messing

quote:

ORIGINAL: Terminus

Or, in the real world, the ACTUAL police. As stated, this is criminal.


Which won't be enforced.

Unless Matrix decides that it would better spend money lawyering up to crush people interested in the code for one of their games rather than actually develop new games.

It also leads to quite absurd situations, when companies decide to enforce EULA's, whereby you can spent more time in jail for breaking a EULA (which, in all likelyhood, you didn't even bother to read, along with everyone else) than you would for beating someone to death.

http://en.wikipedia.org/wiki/Aaron_Swartz#JSTOR


Did you notice the point whizzing by over your head whilst you were busy being an apologist?

This game is not "abandonware", and nobody outside the developers gets to touch the code. NOBODY.


If the OP decides to start making some personalized modification to the code to see how it behaves, so what? Is he utterly wrecking the game and community as if he was marketing it as a whole new product? Does the community promptly fall apart because somebody changed the air model ever so slightly?

If the "actual" police turn up at my door because they found out I decided to poke about the C++ code for a game a few years old, then there's plenty far more pressing issues I need to worry about.


quote:

ORIGINAL: LoBaron


quote:


The pitchforks and lynch mob evidently is the norm on this forum[...]


Yup, helps to keep the average number of idiots, trolls and wannabe Robin Hoods at a bearable minimum...


More like preserving the hive-mind mentality and ensuring that all ideas on the forum conform to those approved by the hive-mind...

I think some people need to realize that their views disagree with the views of others and reconcile themselves with that fact.

(in reply to Terminus)
Post #: 18
RE: WitP AE language - 11/23/2013 6:32:19 PM   
LoBaron


Posts: 4776
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quote:

I think some people need to realize that their views disagree with the views of others


I never knew, thank you for thinking, what a relevation.

Oh, by the the way, being thick is no "PoV". And EULA is no "PoV". Obviously you are free to believe what you want, but don´t expect much support here in that topic.




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Post #: 19
RE: WitP AE language - 11/23/2013 6:43:55 PM   
mind_messing

 

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quote:

ORIGINAL: LoBaron

quote:

I think some people need to realize that their views disagree with the views of others


I never knew, thank you for thinking, what a relevation.


Your welcome. Try it yourself. Take the plunge. Move away from the hive-mind and try to think from a different perspective.

quote:

Oh, by the the way, being thick is no "PoV". And EULA is no "PoV". Obviously you are free to believe what you want, but don´t expect much support here in that topic.


Trust me, I don't. The idea that "some laws and agreements can be stupid and harmfull" might just be a tad too "out-there" for the mindset of many in here.

(in reply to LoBaron)
Post #: 20
RE: WitP AE language - 11/23/2013 7:01:27 PM   
LoBaron


Posts: 4776
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From: Vienna, Austria
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quote:

ORIGINAL: mind_messing
The idea that "some laws and agreements can be stupid and harmfull" might just be a tad too "out-there" for the mindset of many in here.


And this is exactly where you fail to understand. Whether the law is harmful or not is not the topic.

You are battling windmills, Robin. And you are too entangled in your shiny white armor to notice. Bye.

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Post #: 21
RE: WitP AE language - 11/23/2013 10:44:39 PM   
mind_messing

 

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quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: mind_messing
The idea that "some laws and agreements can be stupid and harmfull" might just be a tad too "out-there" for the mindset of many in here.


And this is exactly where you fail to understand. Whether the law is harmful or not is not the topic.

You are battling windmills, Robin. And you are too entangled in your shiny white armor to notice. Bye.


I understand the issue perfectly. I fear you just do not want to address the arguement.

If you're interested in trying to look like a grown up on the internet, as well as being able to have a inteligent discussion with someone who disagrees with you, do your best to avoid ad hominems.

If you can't find anything in the arguement itself to be critical about, then it's best you don't say anything at all.

(in reply to LoBaron)
Post #: 22
RE: WitP AE language - 11/23/2013 11:18:31 PM   
n01487477


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Joined: 2/21/2006
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quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: mind_messing
The idea that "some laws and agreements can be stupid and harmfull" might just be a tad too "out-there" for the mindset of many in here.


And this is exactly where you fail to understand. Whether the law is harmful or not is not the topic.

You are battling windmills, Robin. And you are too entangled in your shiny white armor to notice. Bye.


I understand the issue perfectly. I fear you just do not want to address the arguement.


1. Helping the OP to decompile the code is illegal.
2. Decompiling the code is illegal.
These things are fairly much indisputable.

You want to argue that what a person does in the comfort of his own home is allowable. While in most cases I have no problem with the personal freedom slant you suggest. This is not one such case. The code breaker must understand that due to 1 & 2 they are not going to receive any assistance here. Also, personal freedoms do not abrogate 1&2.

Furthermore, as a fellow PBEM player (yes I read a bit of your AAR), you should understand the game is based on trust. The community concern of having exe's out there that would change that dynamic would cause problems. Not so long ago a German player was doing something similar with the save file or code iirc.

Moreover, while personal freedoms are being touted here, it is not really a personal freedom issue. In any social contract freedoms are subverted to the good of the whole. The social contract of playing this game IMHO is trust. Helping someone do that wouldn't be right in my book.

You may disagree with all I have said and that is your right to do so....

Your nom de plume suggests you will continue this argument (this is not an ad hominem). Just don't expect me to answer as this topic needs to die.

Good luck with your PBEM, I'll drop by sometime.

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Post #: 23
RE: WitP AE language - 11/24/2013 3:10:41 PM   
mind_messing

 

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Joined: 10/28/2013
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quote:

ORIGINAL: n01487477


quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: mind_messing
The idea that "some laws and agreements can be stupid and harmfull" might just be a tad too "out-there" for the mindset of many in here.


And this is exactly where you fail to understand. Whether the law is harmful or not is not the topic.

You are battling windmills, Robin. And you are too entangled in your shiny white armor to notice. Bye.


I understand the issue perfectly. I fear you just do not want to address the arguement.


1. Helping the OP to decompile the code is illegal.
2. Decompiling the code is illegal.
These things are fairly much indisputable.

You want to argue that what a person does in the comfort of his own home is allowable. While in most cases I have no problem with the personal freedom slant you suggest. This is not one such case. The code breaker must understand that due to 1 & 2 they are not going to receive any assistance here. Also, personal freedoms do not abrogate 1&2.


It's not so much the "personal freedom" slant as it is the "idiotic software laws". Exact replication of software and minor modification of software for resale it clearly illegal, I don't argue that in the slightest. The more fuzzy issues come when things like software patents and such come in to play, ugh.

EULA's and such always seem very much out of place. You purchase a product, and then you're limited by what you can do with said product, even though it is, through purchase, yours. Agreeing not to replicate or modify it for the purpose of making profit, nor abuse it and so forth is perfectly fine. Preventing outright access to parts of it, less so.

quote:

Furthermore, as a fellow PBEM player (yes I read a bit of your AAR), you should understand the game is based on trust. The community concern of having exe's out there that would change that dynamic would cause problems. Not so long ago a German player was doing something similar with the save file or code iirc.

Moreover, while personal freedoms are being touted here, it is not really a personal freedom issue. In any social contract freedoms are subverted to the good of the whole. The social contract of playing this game IMHO is trust. Helping someone do that wouldn't be right in my book.


I have the feeling that the whole fear of the code being exploited is the root concern, rather than people's diehard adherance to such a vital topic as EULA's. While I understand the concern, we've what, one incident out of how many thousands of players? One example is bad statistics, and if the code was easily comprehendible, I'm sure we'd have some indication of a wider spread problem.

Then again, perhaps we do, and nobody else has been caught out yet.

quote:

You may disagree with all I have said and that is your right to do so....

No, you make a good point about the trust-base that PBEM gameplay depends on. It was something I hadn't considered that beforehand, even though if you're going to go in to the game's code to cheat, you're going to do it regardless if you get help or not.

quote:


Good luck with your PBEM, I'll drop by sometime.

You'd be welcome, my fears swing between a black-hole appearing in the economy spreadsheet and Burma!

< Message edited by mind_messing -- 11/24/2013 4:25:54 PM >

(in reply to n01487477)
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