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AAR: Shamal

 
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AAR: Shamal - 11/16/2013 6:18:24 PM   
rytech

 

Posts: 14
Joined: 11/16/2013
Status: offline
This is my first attempt at an AAR for CMANO - though I've played this scenario before, this represents my best result using lessons learned from previous attempts. This is played from the USAF side.

First things: I set up two AEW (E-3A/B) and an ELINT (E-8 JSTARS) mission along the Saudi-Iraq border, covered by a rotating 4-ship of F-15Cs from Tabuk. All aircraft launch and proceed to their support/patrol missions - sometime afterward I start getting surface mobile contacts from the E-8 - they all quickly identify as AAA/SAM batteries around the targets.

Looking at the air defence concentrations versus my SEAD assets - 15 ARM-loaded fighters (13 Phantoms with HARMs and 2 Tornados with ALARMs) plus Falcons with CBU-87s and Mavericks, I decide to launch one large strike against the chemical facilities, land/reload/refuel, then one large strike against the two airbases.

I set up formup support points for CAP, SEAD, Strike, w/ 2 Jamming on the flanks in a diamond formation just behind the E-8 track, and send up all tankers to Tanker support missions at points just S/SE of the formup formation. All aircraft start launching, with:

12x F-15C as CAP (from Al Kharj)
13x Phantoms, 2x Tornados, 24x Falcons as SEAD
24x Aardvarks as Strike
4x Ravens as Jamming

Refueling only the Phantoms and Falcons (since they have the smallest fuel loads and have to go the farthest, and the other planes can make it without refueling) I assign the CAP mission to a box just outside SA-2 range, with the SEAD aircraft assigned to Land Strikes against the 5 SAM batteries (2 SA-2, 2 SA-3, and a Roland) covering the chemical facility - 3 ARM-loaded fighters per battery (with Standoff at Yes for doctrine), with the Falcons equally distributed as follow-up. (I find allocating SEAD aircraft directly to Land Strikes against SAM batteries works far better for weapon allocation purposes than using SEAD patrols.) Finally, I set up a SEAD patrol over the SAMs for the Raven jammers, and target the Aardvarks on the buildings (1 per building.)

Once all aircraft are allocated to their strike package missions, I let fly and let the computer do the rest. (One important point - I send all tankers back on RTB as the strike ingresses so that they don't swarm the tankers on coming out.)

I then watch as my SEAD aircraft fire off volleys of ARMs at the SAM batteries, following up with Mavericks to finish off any remaining vehicles, and the Aardvarks rain down GBU-10s and -15s upon the chemical facility. With all SAM batteries and buildings destroyed, I RTB all aircraft for prep for the airbase strikes.

(Key point here - after playing through several times previously, I elect to re-arm the 8 GBU-15 loaded Aardvarks with GBU-10s, and use those against the runways rather than using the four JP.223 (runway-buster) loaded Tornados - I've never been able to not lose most them to AAA/MANPADS even if I try to take out the AAA sites - and the scenario punishes you really heavily for losing aircraft.)

The second round of strikes goes much the same as before: 12 F-15C as CAP, ARM-loaded Phantoms and Tornados against SAM batteries around the airfields (3x per), w/ Falcons as follow up, 4x Aardvarks at the bunker and two runways each, 2x Aardvarks at each HAS, and 15 Falcons (12 w/ Mk82s and 3 w/ Mavericks) at the Ammo Revetments. I manage to kill 5/5 SAM batteries, 6/6 HAS, the ammo bunker, 1/2 runways and 12/16 ammo revetments.

Final score:
quote:




SIDE: Iraq
===========================================================

LOSSES:
-------------------------------
2x F-7B Fishbed
49x Vehicle (Spoon Rest C [P-12])
43x SA-2f Guideline Mod 1 Single Rail
38x SA-7a Grail [9K32 Strela-2] MANPADS
8x Vehicle (Fan Song F [RSNA-75M])
44x Vehicle (Flat Face B [P-19])
19x SA-3b Goa Twin Rail
5x Vehicle (Low Blow [SNR-125])
12x Roland 2
23x Building (Medium)
12x 57mm S60
2x Vehicle (Flap Wheel [RPK-1M1 Vaza])
7x 23mm ZSU-23-4 Shilka
32x Vehicle (Straight Flush [1S91])
16x SA-6a Gainful [2P25] TEL
22x SA-8b Gecko Mod-0 [9A33BM2] TELAR
2x A/C Hardened Aircraft Shelter (1x Large Aircraft)
4x A/C Hardened Aircraft Shelter (1x Medium Aircraft)
12x Ammo Revetment
1x Ammo Bunker (Surface)
1x Runway (4000m)


EXPENDITURES:
------------------



SIDE: USAF
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
6x AIM-7M Sparrow III
82x AGM-88B HARM
6x ALARM Blk 1
46x AGM-65D Maverick IR
16x GBU-15(V)32/B CWW IIR [BLU-109/B]
132x GBU-10E/B Paveway II LGB [Mk84]
66x Mk82 500lb LDGP



SIDE: USN
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------


Final score - Major Victory - Score:4200


The only enemy action I saw was 2x J-7 Fishbeds get splashed by my F-15 during the first strike formup - guess the Iraqis weren't in a playing mood
Post #: 1
RE: AAR: Shamal - 11/16/2013 6:33:12 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Thanks for the feedback rytech. Hope you had a good time with it.

The scenario uses random events so up to 8 (I think) enemy sorties could launch which is significantly more than what was launched historically.



< Message edited by mikmyk -- 11/16/2013 7:33:38 PM >


_____________________________


(in reply to rytech)
Post #: 2
RE: AAR: Shamal - 11/16/2013 7:31:39 PM   
rytech

 

Posts: 14
Joined: 11/16/2013
Status: offline
Yeah, definitely had a fun time with it. I love the coordinating that comes with the large scenarios

There were two things that bugged me during play-through (though I'm pretty sure they've been mentioned earlier:)

- When you send planes to refuel, they'll head over, but often times I'll find them going from Heading to Refuel Point to Unassigned(Manoeuvring to Refuel) on the status window; but then they just stay there loitering, even though there are more than enough tankers nearby (I had launched all 27 tankers at the same time.)
- Doctrine - I had to maually set the Phantoms to Standoff, even though I made sure the SAM strike missions had Mission Doctrine for Standoff set to Yes. Sometime I'm guessing has been mentioned and will be fixed in later builds.

Ultimately I'm having a blast with this game - you guys do awesome work and it's getting better every day.

(in reply to mikmykWS)
Post #: 3
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