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The Region editor

 
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The Region editor - 11/20/2013 3:13:52 AM   
Gizuria


Posts: 199
Joined: 4/6/2012
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I've been experimenting with the scenario editor and have crafted my first map. I think I've got a handle on most of the elements involved in scenario creation. However, the region editor is pretty vague. I could do with a help out with this one as it seems to be central to good design.

So, creating set-up zones: North of, East of, South of, West of?
How does this work? North (etc) of what?

Also, if I 'buy' and place a unit in the editor, I don't appear to have the option to delete it if I don't want it anymore. How do I delete units purchased in this way?

And finally, the Russian BA10 Armoured car seems a bit too well protected. Front Hard 15 (!) when the Pak36 has a hard attack value of 5?! I take it these are the values assigned to it in the board game.

< Message edited by Fascist Dog -- 11/20/2013 4:14:51 AM >
Post #: 1
RE: The Region editor - 11/20/2013 12:39:11 PM   
Jamm


Posts: 407
Joined: 10/2/2009
Status: offline

quote:

ORIGINAL: Fascist Dog

I've been experimenting with the scenario editor and have crafted my first map. I think I've got a handle on most of the elements involved in scenario creation. However, the region editor is pretty vague. I could do with a help out with this one as it seems to be central to good design.

So, creating set-up zones: North of, East of, South of, West of?
How does this work? North (etc) of what?

these are hex numbers in x,y co-ords, say 4,16 etc
So if you want to place units say only South of a line, choose a hex number in the line and fill in the South of hex, you can leave the rest blank. You can chose a corner and say South of x,y and say West of x,y.
While looking at your map, write down the co-ords you'll need and enter them when you're in the editor.
Hovering your mouse over a hex will tell you the hex number.





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(in reply to Gizuria)
Post #: 2
RE: The Region editor - 11/21/2013 12:33:12 AM   
Gizuria


Posts: 199
Joined: 4/6/2012
Status: offline
That makes sense. Thanks. I'll play around with it a bit more and see what I can do with it.

(in reply to Jamm)
Post #: 3
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