CV60
Posts: 992
Joined: 10/1/2012 Status: offline
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I think that sound effects have two purposes. For this game, the order of priority they should be: 1) Give information useful to the player/decision maker. IMHO, in a game like this, with a lot of events happening, these sound cues are very important. 2) Add atmosphere to the game For the "Giving Information: category, I would suggest the sound effects be tied to the following events. The actual sound events to be used IMHO should be radio calls, as this is what the commander would be receiving (except for damage, which could be explosions, or similar effects). I also believe that this would add atmosphere, because this is what the commander/watch officer would be hearing. Incoming Missiles Attacks made/Units engaged Units Damaged Units Lost/Destroyed Contact made Contact Lost EMCON changes Aircraft RTB Aircraft Landing Aircraft Take off Logistic operations completed (reloading/refueling aircraft, UNREPS) Units WINCHESTER/BINGO Communications lost (Can be delayed until the time the game implements comms/NTDS networks) Major EW events (Major Surveillance Radars detected/lost, Fire Control Radars activated/lost) For atmosphere, I just play a background of CIC chatter that someone posted a couple of months ago
< Message edited by CV60 -- 11/21/2013 11:56:43 AM >
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