jdkbph
Posts: 339
Joined: 2/11/2007 From: CT, USA Status: offline
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Yeah I kinda agree with this last. The problem as I see it is that in some cases (A2A missile pk for instance) the game already has the value set lower than I would like. I think this might be due the use of historical data (eg, AIM7 in Vietnam). But in many cases, the historical performance is affected by more than just technology. In my example here it was also affected by ROE and tactics. So we can either ask (and argue) that the values in the database all be changed (good luck figuring all that out, making a case, AND getting consensus!), or we can ask for a slider type thing with database defaults in the middle and the ability to add or subtract equally from that. For example... Personally, I think this should be applied by the scenario designer on a Country and/or Side basis, with individual settings for Force level (Army, Navy, Air Force) and individual settings for Unit/formation level (ship, squadron, battalion/brigade (or whatever the lowest level of organization might be in the game)), each inheriting values from the level above. That would make it easier for the scenario designer who doesn't want to get that granular, while remaining editable down to the lowest levels if so desired. This should also be exposed to the scenario player - at least at the Country or Side level - which would then act as a sort of "difficulty" setting, perhaps making the game more accessible to the novice player. The setting itself should affect things like weapons pk, damage control, evasion, detection, ready times, and perhaps even the OODA loop built into the game. Just MHO... JD
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< Message edited by jdkbph -- 11/21/2013 7:03:53 PM >
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