DSWargamer
Posts: 283
Joined: 8/25/2010 Status: offline
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:) I didn't expect anyone to LIKE being called cheap. But considering the character assassinations I have already witnessed directed at me, I decided I simply didn't care. Pdfs are a convenience when it is NOT possible to employ a book. They are not superior, they are often an alternative for when you have no other option. But to mention you can read some minor literature on one, and then state that a massive manual is equal, well that simply lacks any credibility. Most readers are either suffering screen size due to needing to be portable, or lacking ability to be able to display colour. Kindles were meant for paperback reading emulation. And that is all they are good for. My Nexus 7 is handy because it fits in my purse, not because it can carry a thousand books. It's handy because it can play some light games, or display a web browser or allow me to watch some video. And do it while on the go. The fact a computer is better with a pdf file, misses a point, the computer is likely already being used for the game. And if I am at home, chances are I'd rather be looking at a book, than looking at a tablet as the tablet is mainly superior for mobility. Most of the time when I am at home, if using a tablet, I am doing something with it other than using is as a tool for a complex wargame. The argument that those willingly wanting to use a tablet instead of a real book, is just the defense of the cheap trying to justify being cheap. And no, you are not going to get a cheaper better deal at a conventional printer. Saying so is full of it. I am not so positive that Liquid is reading the same books I am reading. For one they are not poorly printed, nor is there any problem with the art, nor have I ever experienced a professional printer do an equal level of product, and you can forget getting the same level of quality on any form of privately owned laser copier. As for verbose literature, I am beginning to wonder if Liquid has actually ever really played any actual wargames to start with. I happen to know what happens in wargame designs, based on board games that involve humans if you don't qualify ever last possible permutation of interpretation of a statement. Rules lawyers are a scourge in role game designs for this reason. The ASL manual has had to go to great lengths to explain the difference for example between IN and in a hex. If you can't see the difference, then I suggest you are not really much of a wargamer. In all of my decades of wargame playings, the only arguments concerning rules, involve not the understanding of what the rules, said, but in the stating of what the rules didn't say. Now of course, with designs that were never board games at any time in their existence, you don't routinely have this problem, as you can't argue with the program. It does what it does, doesn't offer explanations, and you either get over it or you quit the game and refuse to play it. Oh there IS gamey in board games, but they are a lot different than the gamey in computer games.
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I have too many too complicated wargames, and not enough sufficiently interested non wargamer friends.
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