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campaign mode possible???

 
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campaign mode possible??? - 11/22/2013 9:15:38 PM   
DAK_Legion

 

Posts: 88
Joined: 11/28/2008
Status: offline
Hi!

resurrect this old topic!

In special to STEVE.......

Really is so hard to do that 2 Battles/Ops for example.....

25 Ghazwah and 04 Red Ball 7

are joined together and after playing the two battles give a final result????

1. If CCMT is based on CC3/COI engineeri...why not can join two battles or example with NOTEPAD as Gran Campaigns CC3??

2. where are these datas??...In the .EXE Maybe?...DLL??

3. this would be a difficult problem to solve for a future patch???

I would like to I could join two battles,I have tried to do so by a HEX Editor looking as they are created in CC3 but not working

Tahnks for your time supporting my horrible English
Post #: 1
RE: campaign mode possible??? - 11/25/2013 3:42:52 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
It is not possible for users to mod a campaign mode into CCMT. The CC3 campaign features are long gone from the code (removed in CC4 when they added the first strategic map).

I could add a campaign mode to the game but it would be quite a bit of work, not something quick and easy. So I don't think we'll see that happening with CCMT anytime in the near future.

Thanks for your suggestion.

Steve

(in reply to DAK_Legion)
Post #: 2
RE: campaign mode possible??? - 11/25/2013 5:17:14 PM   
AngrySwan

 

Posts: 435
Joined: 10/3/2013
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Since this game originates from a tactical trainer used by real military, there is no campaign mode.

A user can design scenarios and play them in a sequence "as if a campaign". This has been done for the game "Road to Baghdad", based on an earlier version of the same trainer. You cannot improve the skills of your characters and cannot have the same units through the whole campaign, but you can still play single battles in a sequence.

This maybe does not help you at all but that is all that can be done in this game.

(in reply to SteveMcClaire)
Post #: 3
RE: campaign mode possible??? - 12/9/2013 12:22:19 PM   
Stwa


Posts: 484
Joined: 8/12/2005
Status: offline
I like CCMT without a campaign mode.

It is easy to formulate small multimap operations outside of the game, and express the rules of the operation(s) through the OP-Order sections before each battle.

People that advocate for a campaign addition to CCMT, may be forgetting that when most people talk about a campaign, they are talking about a HISTORICAL campaign. And that would require historical maps, which would make for a lengthy project for sure.

In fact, it would be much easier to modify one of the WW2 games into a modern historical campaign. In fact, there is a Post WW2 mod already made avialable for CC5. The mod is Red Star Rising.

(in reply to AngrySwan)
Post #: 4
RE: campaign mode possible??? - 12/12/2013 11:02:12 PM   
DAK_Legion

 

Posts: 88
Joined: 11/28/2008
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Do you want to play Red Storm Rising Mod for CCMT?

I have completed this mod


(in reply to Stwa)
Post #: 5
RE: campaign mode possible??? - 1/29/2014 2:50:03 AM   
Stwa


Posts: 484
Joined: 8/12/2005
Status: offline
Dunno,

How about Africa?



< Message edited by Stwa -- 2/1/2015 2:18:00 AM >

(in reply to DAK_Legion)
Post #: 6
RE: campaign mode possible??? - 8/24/2014 4:53:43 PM   
Castus

 

Posts: 1
Joined: 11/17/2007
Status: offline
Not to resurrect a dead horse... but do you have this Red Storm Rising & Africa mods available for download? I'd jump in them!

(in reply to Stwa)
Post #: 7
RE: campaign mode possible??? - 8/25/2014 8:27:36 AM   
DAK_Legion

 

Posts: 88
Joined: 11/28/2008
Status: offline
http://www.closecombatseries.net/Hosted/dak_legion/

Here...CCMT/RED STORM RISING for download

(in reply to Castus)
Post #: 8
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