Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

vulnerable location hit percentage

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center >> vulnerable location hit percentage Page: [1]
Login
Message << Older Topic   Newer Topic >>
vulnerable location hit percentage - 1/23/2003 11:40:36 AM   
Gavris Narcis

 

Posts: 311
Joined: 8/19/2000
Status: offline
What's the percentage of vulnerable location hit to be occuring ?

Leo.
Post #: 1
- 1/23/2003 1:22:41 PM   
Katana

 

Posts: 570
Joined: 7/23/2002
From: Netherlands
Status: offline
Dunno, never bothered to keep count. Even if I had, I suspect the % would vary with the unit type of the target, angle of impact, weapon/ammo type used, experience of the firing unit and lots of other stuff I can't think of right now.

Anyway, I don't think trying to score more vulnerable hits will work, if that's what you're after.
(If it is, and you find it does, be sure to tell the rest of us;) )

_____________________________

FABRICATE DIEM, PVNC

(in reply to Gavris Narcis)
Post #: 2
- 1/24/2003 1:36:25 AM   
Irinami

 

Posts: 746
Joined: 9/4/2002
From: Florida, USA
Status: offline
I can only speak on relative terms.

Vulnerable hits have a very low chance of occuring. Roughly for every company in every 10 turns of combat, you should get 1-3 vulnerable hits.

The chance is increased geometrically with range. That is, at 0-3 hexes you will notice a significant increase (especially at 0-1 hexes) in the likelihood of scoring a vulnerable hit. It also SEEMS that poorly armoured targets take more vulnerable hits.

But they are kind of like artillery kills: You should be very happy when they happen, but you can not count on them nor factor them into your offensive plans (your defensive plans, on the other hand, should always be prepared to TAKE several vulnerable hits--Murphy's Law). "If we don't get our hopes up, we'll be twice as happy when we succeed!" (Stolen from the ol' Romance of the Three Kingdoms games. :D)

_____________________________



Newbies!!
Wild Bill's Tanks at Munda Mini-Campaign. The training campaign for comb

(in reply to Gavris Narcis)
Post #: 3
- 1/24/2003 3:56:58 AM   
Svennemir

 

Posts: 542
Joined: 11/2/2001
From: Denmark
Status: offline
I'm not sure about ALL(actually more like any) of this, so correct me if I'm mistaken.

In the old days it was 15% at ranges 0-3 hexes, then 5% at any range greater than that.

But around 6.1 it was changed. It is AFAIK a function ONLY of target range. The percentages are probably still roughly equivalent to those before, but now there's no jump from 3 to 4 hexes.

(in reply to Gavris Narcis)
Post #: 4
- 1/24/2003 4:44:49 AM   
Voriax

 

Posts: 1719
Joined: 5/20/2000
From: Finland
Status: offline
Well, I see a lot of vulnerable location *hits*. Quite often a dozen or so per turn.

Just that most are caused by mg's in situations where the main gun missed and the mg's just rattle on and chip some paint.

If you want a much more rare occasion, try scoring turret ring hits. I think I've seen them happen perhaps half a dozen times.

Voriax

_____________________________

Oh God give Me strength to accept those things I cannot change with a firearm!

(in reply to Gavris Narcis)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center >> vulnerable location hit percentage Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.109