navwarcol
Posts: 637
Joined: 12/2/2009 Status: offline
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I am trying to make a scenario that has (hopefully) 4 sides. One is "Pirates" we will call that 'A', another "Iranian", we shall call 'B', another various neutrals, commercial and military, called 'C' , and finally USA/NATO, we call 'D'. A is friendly to B, hostile to C and D. B is friendly to A, neutral to C, hostile to D C is neutral to everyone D is friendly to C, hostile to A and to B. C is composed of ships and submarines from "commercial" type, as well as from various other nations, essentially "neighborhood traffic" in the zone around the Persian Gulf. Now what I WANT to happen, is side A, the Pirates, randomly attack units of C and D. I want B to gain intel from A, so that is why I keep them as friends. I do not want B just randomly attacking the tankers passing through the Strait of Hormuz. But what keeps happening is that A attacks a random neutral C, and then a domino effect of B jumping in, then other C units attacking A(ok by me) and B (I don't want this, or, at least not full scale). Eventually it winds up WW3 (kind of cool lol, but again, not what I am aiming for) with 'neutral' C joining D against A and B who I only want sharing information, not sharing targets lol. If my example makes any sense, can anyone tell me what part I am doing wrong? Also... CMANO uses one more choice in the side profile, where Harpoon uses "Friendly/enemy/neutral" CMANO uses "friendly/unfriendly/enemy/neutral" What is the difference between the 'unfriendly' and the 'enemy'? Thanks all!
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