Ur_Vile_WEdge
Posts: 585
Joined: 6/28/2005 Status: offline
|
Well, I mean, it starts in 1939, but I know it does have rules on force pool and production division. I never played it myself, and just breezed through the rules, but I remember finding a few things I thought seemed off. For example, the U.S. has half their production (they should probably get more), but at the same time, they're free to build all their Marines and Paras within the production limits they do have. (which is stupid). However, I did think the idea with the British fleet was pretty neat; the CW gets all of their naval assets, but once ND 41 rolls around, the German player can, once a turn call a Japanese attack on the "transfer pool" which is just a broad representation of CW assets in the pacific. The fewer ships (and they have a formula for calculating how much power you put in it) the more the Japanese can mess you up, which can cost you BP or even VP if you put like nothing in there. So it gives you the option as to how much you want to defend your possessions in that part of the world, which seemed pretty cool. The other thing that I remember it doesn't reflect well, and it probably should, is that there's a huge drain on action limits late game, especially in the U.S. If I've only got to deal with the European map, the U.S. is free to take a lot more airs and lands than they would if they had the Pacific stuff to deal with. So it's really a guideline, not a hard and fast copyover I'd suggest.
|