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CA 1 Red Storm Redux

 
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CA 1 Red Storm Redux - 11/26/2013 9:22:34 PM   
Jamm


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Put in a bunch of time on this today and it's now complete, I hope you enjoy it.

It is the CA 1 Red Storm map and it's used in the 'Hell on Wheels' campaign.
I've also included a version without the hexgrid, it is 'CA 1 Red Storm - no hex'.
If you prefer it, you just have to erase the '-no hex ' bit before you place the map into the game.
Make a backup of your original map before you overwrite.

This is the link to my Dropbox folder, and you'll find the maps in the 'Flashpoint Campaigns' folder.
https://www.dropbox.com/sh/ydm09u8bl3xxdpi/mFABAE05Ob[link]

Here is a screenshot of the game without the hexgrid.






Attachment (1)

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RE: CA 1 Red Storm Redux - 11/26/2013 9:32:32 PM   
wodin


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Damn..shame Nick has already done a mod of this map. Still superb work mate.

Could you do some of the single scenario maps? As it's the single scenarios that get replayed alot so your lovely maps will be sued more often!

< Message edited by wodin -- 11/26/2013 10:33:52 PM >


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RE: CA 1 Red Storm Redux - 11/26/2013 9:39:02 PM   
demiller


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Very nice, I really like the look of this. I'll be giving this a try over the holiday weekend.

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RE: CA 1 Red Storm Redux - 11/28/2013 11:00:49 AM   
nemo7

 

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Outstanding piece of work Jamm, congrats

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RE: CA 1 Red Storm Redux - 11/28/2013 2:00:29 PM   
CapnDarwin


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Nice work Jamm!!!

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RE: CA 1 Red Storm Redux - 11/28/2013 3:39:30 PM   
Panta_slith


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Tried to use it but the game doesn't recognizes the file despite having the same name as the map it replaces and makes my game to crash. I don't know what happens.

< Message edited by Panta -- 11/28/2013 4:40:36 PM >

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RE: CA 1 Red Storm Redux - 11/28/2013 5:01:27 PM   
Jamm


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Don't know why that would happen, it's a simple png file.
Unless you're using the '-no hex' version and forgot to erase the '-no hex'.

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RE: CA 1 Red Storm Redux - 11/28/2013 5:27:29 PM   
Panta_slith


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Nope, and I am not new to computing, even did some programming decades ago. Now I loaded it on another computer working on Win 7 and it works perfectly, very odd. BTW, your map is very good!

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RE: CA 1 Red Storm Redux - 11/28/2013 10:06:39 PM   
british exil


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Great map. I like it more than the original, I feel I can see the elavation a lot more clearer.

Mat

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RE: CA 1 Red Storm Redux - 11/29/2013 2:54:22 AM   
Thomasew

 

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Hey Jamm,


Fantastic map, .. best one I've seen yet.

I did find it a little dark, .. but, using paint.net I dropped the input value from 255 down to 175, .. and it was much better.

I'm using the hex version, .. but the hex grid is out of alignment. Is there an easy way to correct it?


Thanks

Cheers
Tom

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RE: CA 1 Red Storm Redux - 11/29/2013 1:30:54 PM   
Jamm


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Thanks for catching that Thomas, I fixed the alignment and updated the file.
One of my layers had offset some things which I didn't catch, sorry.

Actually the map did start out lighter, but I didn't like it and ended up darkening it twice.
I thought it helped deepen the colours, but I guess it's a subjective thing.


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RE: CA 1 Red Storm Redux - 11/29/2013 6:01:57 PM   
Panta_slith


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Yesterday I played the first scenario of the NATO campaign on your map, without hexes and found it very nice and easy to read. On my hardware-calibrated professional 2000. Euro 23" monitor (at work) it looked too dark, so I made it lighter with Photoshop. I had also to make the rivers lighter and modify their colour, they looked black, but other than that, your map is superb. We have our monitors calibrated because we work professionally with photographs, I suppose that any user who do not mind about photo colour curves may adjust his monitor instead.

< Message edited by Panta -- 11/29/2013 7:03:26 PM >

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RE: CA 1 Red Storm Redux - 11/30/2013 3:23:14 PM   
deadsunwheel


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Amazing work, thanks for sharing.

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RE: CA 1 Red Storm Redux - 12/1/2013 3:29:21 AM   
MikeAP

 

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Map looks great. Would you consider posting your PS template file?

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RE: CA 1 Red Storm Redux - 12/8/2013 2:50:52 PM   
Panta_slith


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Jamm, you map CA1 is first class. I am using it for a H2H scenario I made and for another one that I will be posting soon and the difference is abysmal. Not only that it looks like a sand table, but it is far easier to visualize the orographic features like heights., etc. You should made more maps and commercialize them, perhaps through Matrix, I would gladly buy them!

< Message edited by Panta -- 12/8/2013 3:51:47 PM >

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RE: CA 1 Red Storm Redux - 12/13/2013 6:55:57 AM   
lancer

 

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Hi Jamm,

Very nice map. Well done.

Clear, concise game info presentation and easy on the eye.

Cheers,
Lancer

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RE: CA 1 Red Storm Redux - 12/13/2013 2:40:51 PM   
Mad Russian


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The one issue I see with it is the elevation colors. Going to brown in only 2 elevations could prove problematic later when there are up to 10 elevations on the same map.

Good Hunting.

MR

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RE: CA 1 Red Storm Redux - 12/13/2013 3:19:07 PM   
Jamm


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I've been working on that, since 10 elevations was mentioned and have spread the shades over more elevations.
I've been doing some work on a SE Asia map with 10 ( and more ) elevations.


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RE: CA 1 Red Storm Redux - 12/13/2013 4:46:22 PM   
Mad Russian


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We have the 10 elevation colors if that would help you.

Where exactly in SE Asia? Someplace like the A Shau Valley may need 10 elevations. Or the hills either around Khe Sanh or Dak To.

Good Hunting.

MR

< Message edited by Mad Russian -- 12/13/2013 5:49:04 PM >


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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: CA 1 Red Storm Redux - 12/13/2013 5:36:36 PM   
Jamm


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Near the border with Laos, can't remember exactly, just wanted to get a feel for the landscape and have a go.
You can email me the colors, or even better a map you're working on and I could send it back redone.
Differentiating the levels is easy enough, but I think fitting in terrain features on a steep slope may be more problematic.
No terrain or specials on this just 10 levels.




Attachment (1)

< Message edited by Jamm -- 12/13/2013 6:47:36 PM >


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Hunter S Thompson

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RE: CA 1 Red Storm Redux - 12/13/2013 6:57:49 PM   
CapnDarwin


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The colors look great. The only issue I see is how do you determine the elevation of tiles with a roughly 50/50 blend of elevations. I think to be non-confusing you really need most 80%+ of a hex a given color to establish level and use the remaining boarder for "looks".

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OTS is looking forward to Southern Storm getting released!

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RE: CA 1 Red Storm Redux - 12/13/2013 7:00:56 PM   
WildCatNL


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Interesting!

With multiple elevation steps within a hex, it's going to be essential to display the iso-lines clearly (as you do).
Ditching the hex grid lines, or making them less prominent, and increasing the shading of the east slope of the hills is going to help.

Did you consider starting with dark green at the lowest elevation, and transition through light green to tan? Or did you reverse the green palette to make the elevation changes more prominent?

(Myself, I struggle with snow/winter levels and many elevations - I resort to starting with dark greys at low elevations, even though that might not resemble the actual terrain).

Looking forward to your creations,

William

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RE: CA 1 Red Storm Redux - 12/16/2013 11:10:06 PM   
Mad Russian


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quote:

ORIGINAL: Jamm

Near the border with Laos, can't remember exactly, just wanted to get a feel for the landscape and have a go.
You can email me the colors, or even better a map you're working on and I could send it back redone.
Differentiating the levels is easy enough, but I think fitting in terrain features on a steep slope may be more problematic.
No terrain or specials on this just 10 levels.



Do you know much about the Vietnam War?

Do you know where Dong Ap Bia is? This is in the A Shau Valley and was more famously known as Hamburger Hill. It too is along the Laotian border. I would think if we can model the A Shau Valley we can do anywhere.

I can supply coordinates if you need them.

Good Hunting.

MR


< Message edited by Mad Russian -- 12/17/2013 12:10:54 AM >


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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: CA 1 Red Storm Redux - 12/17/2013 6:12:37 PM   
Jamm


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quote:

ORIGINAL: Mad Russian

quote:

ORIGINAL: Jamm

Near the border with Laos, can't remember exactly, just wanted to get a feel for the landscape and have a go.
You can email me the colors, or even better a map you're working on and I could send it back redone.
Differentiating the levels is easy enough, but I think fitting in terrain features on a steep slope may be more problematic.
No terrain or specials on this just 10 levels.



Do you know much about the Vietnam War?

Do you know where Dong Ap Bia is? This is in the A Shau Valley and was more famously known as Hamburger Hill. It too is along the Laotian border. I would think if we can model the A Shau Valley we can do anywhere.

I can supply coordinates if you need them.

Good Hunting.

MR



Do not know as much about Vietnam as WWII, but it is an interesting war.

If you have the co-ords that would be great, as I think a lot of the names have changed since the fall of Saigon.
My templates are almost there for this theater, and I can probably do up a new map over the holidays.


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RE: CA 1 Red Storm Redux - 12/17/2013 8:51:51 PM   
Mad Russian


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I'll see what I can find for GE coordinates.

Hamburger Hill is a very famous battle in the Vietnam War. That should help with getting an exact location pinpointed.

Good Hunting.

MR

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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 25
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