Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question about Turn Speed

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> Question about Turn Speed Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question about Turn Speed - 11/28/2013 7:03:07 AM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
Hi, I've finally started playing the Barbarossa scenario and immediately noticed that the program takes forever to process between phases (not impulses, but phases)--sometimes 5-10 minutes, and this is for a small scenario, with no AI.

I don't have my computer specs handy, but while it is not the latest and greatest it handles the other wargames I've played on it pretty well.

Can anyone confirm whether it takes so long for them as well?
Post #: 1
RE: Question about Turn Speed - 11/28/2013 7:12:10 AM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
Hi 76mm - no help to you I am afraid (although good for the game generally) but I can confirm that at the moment (touchwood) I have had no problems of this sort at all.

The only thing I have noticed is that sometimes (and only very occasionally) when the screen pans to a new section of the map, part of the last shown map stays in place. So you have part of Italy overlaid in Germany or whatever. This is cleared by moving the map around for a second or two.

But delays of any sort between phases - no none.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to 76mm)
Post #: 2
RE: Question about Turn Speed - 11/28/2013 7:52:30 AM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
So is there any wait between phases at all for you?

(in reply to warspite1)
Post #: 3
RE: Question about Turn Speed - 11/28/2013 8:27:51 AM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: 76mm

So is there any wait between phases at all for you?
warspite1

No - none at all.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to 76mm)
Post #: 4
RE: Question about Turn Speed - 11/28/2013 9:11:46 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Also just started 'Barbarossa', no delay between phases.

_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to warspite1)
Post #: 5
RE: Question about Turn Speed - 11/28/2013 9:38:54 AM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
not good...maybe someone could move this to the tech support forum so I can try to diagnose?

It is pretty much unplayable for me right now.

(in reply to Rasputitsa)
Post #: 6
RE: Question about Turn Speed - 11/28/2013 10:45:02 AM   
shaddock

 

Posts: 192
Joined: 9/18/2013
Status: offline
Hey 76mm no delay for me either. FYI HP lap top 4-5 years old running Windows 7

_____________________________

save the carrots; eat a vegan!

(in reply to 76mm)
Post #: 7
RE: Question about Turn Speed - 11/28/2013 1:55:23 PM   
michaelbaldur


Posts: 4774
Joined: 4/6/2007
From: denmark
Status: offline
quote:

ORIGINAL: 76mm

Hi, I've finally started playing the Barbarossa scenario and immediately noticed that the program takes forever to process between phases (not impulses, but phases)--sometimes 5-10 minutes, and this is for a small scenario, with no AI.

I don't have my computer specs handy, but while it is not the latest and greatest it handles the other wargames I've played on it pretty well.

Can anyone confirm whether it takes so long for them as well?


what is a phase

there are impulses and turns.

but don't know what you define as a phase

< Message edited by michaelbaldur -- 11/28/2013 2:57:07 PM >


_____________________________

the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to 76mm)
Post #: 8
RE: Question about Turn Speed - 11/28/2013 2:49:41 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline

quote:

ORIGINAL: 76mm

Hi, I've finally started playing the Barbarossa scenario and immediately noticed that the program takes forever to process between phases (not impulses, but phases)--sometimes 5-10 minutes, and this is for a small scenario, with no AI.

I don't have my computer specs handy, but while it is not the latest and greatest it handles the other wargames I've played on it pretty well.

Can anyone confirm whether it takes so long for them as well?


I get by on my computer knowledge but just barely I played Barbarossa many times and the game speed is excellent on my computer, its a 7 year old Dell 3.5 mgs of memory, 2.9 cpu and a very old nvidia graphics card ge7800.

Knowing myself 76mm, I may not be understanding your question properly. There may be people here that can help you. Could you please be more specific as to where the problem is. You said phases, please give us a for instance.

Bo

(in reply to 76mm)
Post #: 9
RE: Question about Turn Speed - 11/28/2013 3:17:01 PM   
BeastieDog


Posts: 95
Joined: 12/22/2006
Status: offline
I'm running this on a cheap i5, Win7, 4GB laptop and the phases have run quickly (seconds). Is another program running/updating in the background at the same time?

_____________________________

Dog

(in reply to bo)
Post #: 10
RE: Question about Turn Speed - 11/28/2013 3:24:13 PM   
Dr. Foo


Posts: 666
Joined: 8/31/2004
From: Honolulu, Hawaii
Status: offline
It takes only a few seconds between phases for me even playing GW. Maybe you have other programs open that are using a lot of system resources?

_____________________________

*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*

(in reply to BeastieDog)
Post #: 11
RE: Question about Turn Speed - 11/28/2013 3:55:37 PM   
Lascar


Posts: 489
Joined: 10/7/2000
Status: offline
Try bringing up the Windows task manager with ctrl-alt-del and click on the Process tab. This will show you how much CPU usage is being used by any programs that are loaded. This may help identify the problem.

(in reply to Dr. Foo)
Post #: 12
RE: Question about Turn Speed - 11/28/2013 5:07:44 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: 76mm

Hi, I've finally started playing the Barbarossa scenario and immediately noticed that the program takes forever to process between phases (not impulses, but phases)--sometimes 5-10 minutes, and this is for a small scenario, with no AI.

I don't have my computer specs handy, but while it is not the latest and greatest it handles the other wargames I've played on it pretty well.

Can anyone confirm whether it takes so long for them as well?

How much memory (RAM) do you have available? Do you know how much is being used by MWIF and how much is still available? RAM (system memory) and CPU speed could affect the time required to recalculate supply on the fly.

But my best guess is the program is writing out automatically saved games to your disk.
That shouldn't take any serious time - we've never encountered it in beta testing - never, not at all. Perhaps your disk is close to full and/or heavily fragmented? This is a shot-in-the-dark guess on my part, but it lines up well with the symptom you are reporting. This is easy to test, just turn off the Autosave feature using the Player Interface drop down menu. IF the problem goes away, then the cause is the unavailability of disk space.

< Message edited by Shannon V. OKeets -- 11/28/2013 6:09:34 PM >


_____________________________

Steve

Perfection is an elusive goal.

(in reply to 76mm)
Post #: 13
RE: Question about Turn Speed - 11/28/2013 6:16:24 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline

quote:

ORIGINAL: michaelbaldur
what is a phase

there are impulses and turns.

but don't know what you define as a phase


?? the whole manual describes phases. They are what happen between presses of the green button on the main form.

Steve, you are right that it was connected with the auto-save, great catch for picking that up.

However, my disk is no where near full--actually the game is installed on a NAS, and I guess the game doesn't like the NAS for some reason. I stream HD video from the NAS to the same TV, so I don't think that network throughput is the issue.

(in reply to michaelbaldur)
Post #: 14
RE: Question about Turn Speed - 11/28/2013 6:20:40 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline
I have a NAS as well and found that playing games directly from it casued issues when doing so. When I moved them to my local drive they worked fine.

This has nothing to do with the games code, it has to do with how Windows inteactes with NAS devices. So the only way to really solve the issue is to play the game from a local drive. Matrix allows you to install the game as many times as you want on as many differnt PCs as you need. So unless you are really short of local HD space, there is really no reason to play directly off a NAS.

(in reply to 76mm)
Post #: 15
RE: Question about Turn Speed - 11/28/2013 6:25:44 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline

quote:

ORIGINAL: Numdydar
...there is really no reason to play directly off a NAS.


Well the only reason I want to play off a NAS is that sometimes I like to play at the desk in my office and sometimes I like to play on the couch in front of the TV, and I'd like to be able to play the same game in both places without shifting files around.

This doesn't actually work very well, however, because I have different resolutions on my monitor and on my TV.

Numdydar, do you have any idea if it would work better if I ran the program from my local machine but saved the GAM file to the NAS?

(in reply to Numdydar)
Post #: 16
RE: Question about Turn Speed - 11/28/2013 7:05:09 PM   
6079SmithW


Posts: 18
Joined: 9/14/2013
From: Australia
Status: offline
The simple reason is that a NAS uses TCP/IP to communicate with your computer, which is much much slower than a SATA link between your RAM and a spinning disk. If you have a Solid state disk, these are that much faster again than HDD because there are no moving parts.

SATA transfers data at a rate of 1000-6000 megabits per second, compared with perhaps 100 megabits on a home network for a NAS (though likely to be less).

< Message edited by 6079SmithW -- 11/28/2013 8:06:32 PM >

(in reply to 76mm)
Post #: 17
RE: Question about Turn Speed - 11/28/2013 7:07:51 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline

quote:

ORIGINAL: 6079SmithW
SATA transfers data at a rate of 1000-6000 megabits per second, compared with perhaps 100 megabits on a home network for a NAS (though likely to be less).


But I would have thought that if I can watch HD video over this same network, it would be able to handle the data transfers from this game?

(in reply to 6079SmithW)
Post #: 18
RE: Question about Turn Speed - 11/28/2013 7:15:35 PM   
6079SmithW


Posts: 18
Joined: 9/14/2013
From: Australia
Status: offline
Do you have your NAS arranged in a RAID-5 configuration (rather than a mirrored RAID)? This configuration, which is typical for a home NAS (and many business ones as well) for data protection, is fast at reads but slow at writes, because the data has to be striped across multiple disks.

I would consult the product documentation to see what the data transfer rates are supposed to be. Whatever they are, though, it will be slower to write to a network attached disk than a directly attached one.

(in reply to 76mm)
Post #: 19
RE: Question about Turn Speed - 11/29/2013 12:37:54 AM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
OK, good to know. Actually my NAS is RAID 1, but still I guess the write speeds can be lower.

(in reply to 6079SmithW)
Post #: 20
RE: Question about Turn Speed - 11/29/2013 12:53:13 AM   
6079SmithW


Posts: 18
Joined: 9/14/2013
From: Australia
Status: offline
RAID 1 is quite fast, since the data needs only to be read from a single disk. Without knowing the model you have I can only directly compare with my own, which is a Netgear ReadyNAS. This is apparently spec'd to write somewhere between 16 and 50 MB per second, so substantially slower than a SATA disk. But that is in a RAID 5 configuration.

Also, if you write and erase a lot of data on the NAS, your disks could be fragmented, which would also slow down writes. But the biggest bottleneck IMHO would be the network connection, particularly if you are using the NAS for anything else at the same time, such as streaming to your TV or downloading anything to it.

(in reply to 76mm)
Post #: 21
RE: Question about Turn Speed - 11/29/2013 8:00:18 PM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline

quote:

ORIGINAL: 76mm


quote:

ORIGINAL: Numdydar
...there is really no reason to play directly off a NAS.


Well the only reason I want to play off a NAS is that sometimes I like to play at the desk in my office and sometimes I like to play on the couch in front of the TV, and I'd like to be able to play the same game in both places without shifting files around.

This doesn't actually work very well, however, because I have different resolutions on my monitor and on my TV.

Numdydar, do you have any idea if it would work better if I ran the program from my local machine but saved the GAM file to the NAS?

I think that's your best bet. Install the game on both machines, let the auto-saves go local and just start and save your end session game file by browsing to the NAS. Then you also benefit from having Screen Layout and Map View files that are tailor-made to your current display.

_____________________________

Paul

(in reply to 76mm)
Post #: 22
RE: Question about Turn Speed - 11/29/2013 8:19:02 PM   
Dabrion


Posts: 733
Joined: 11/5/2013
From: Northpole
Status: offline
Use a cloud service like Box/Dropbox etc.

(in reply to paulderynck)
Post #: 23
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> Question about Turn Speed Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.047