Ace1_slith
Posts: 340
Joined: 9/24/2013 Status: offline
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Play testing prior to release is primary to quell bugs. And when beta veterans played against AI, believe me, nobody was defeated as Union. About the proposed 1.02. changes. It takes about 30.000 men from the CSA first year and 50.000 every next year. So if we look at the current setting. With 80.000 more men in 2 years, in the current build everybody complained about, at the end of 62 US could muster 145-80 = 65.000 more men. Of course, for that to happen, he must not be stamped at the beggining, he must be able to proclaim emancipation, he must keep his morale in 80-100 range. You see where I am getting at. I was saying even with patch 1.01, Union is stronger than CSA. It is just not historically stronger. And if Union player makes a few early mistakes, it is hard to him to recover. The game as it is now is more or less evenly matched with CSA having early advantage which, if he does not use well, quickly melts in 63. So, everyone must ask himself, do I want historic game or balanced game. The AGEod has always opted for historic and I like them for that.
< Message edited by Ace1 -- 11/29/2013 9:35:25 PM >
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