Omnius
Posts: 833
Joined: 6/22/2012 From: Salinas, CA Status: offline
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quote:
ORIGINAL: markb50k you are seeing the same issue I am. The ONLY BPs I see being sent from France to CW (I have a trade agreement) are the ones that are already saved to the map the previous turn. One thing I'm curious about: If you read the rules it says that any BP that you are signed up to send via trade agreement, that you can't send for whatever reason, you can't use that BP yourself. I dont think the game enforces this. So the one BP that Japan is supposed to send to the US, is Japan able to use that one? Methinks, given your observations and mine, that the trade BP functionality is just broken unless its railed or its already saved on the map. markb50k, Yes we are seeing the same problem. I just went back into my game. I'm on the third turn, Jan/Feb 1940. I'm in the CW naval movement phase but pulled up the production planning screen to see what's up with Japan and the USA. What I see is that in the USA production planning screen I am now getting 1 BP in trade. In the Japanese production planning screen I see that I have one saved BP and that at the very bottom line it is being traded to the USA. It certainly looks like it's impossible to get a Japanese BP sent while it is being produced. I tried to reroute one from Japan on turn 2 during preliminary production planning then again in the final production planning subphases of the end turn phase but could not do so. I'll have to see if I can Save a Japanese build point before or during final production planning and then send it in trade to the USA, or watch to see if the program does it automatically like it did for my saved Japanese BP. This really needs to be fixed so the Japanese send a BP to the USA from the first turn after the setup. It looks like Germany is sending it's BP to the USSR, I didn't see anything amiss except for the Japanese to USA BP not being squared away on the first turn, post setup. As to your question regarding can the Japanese use the build point it's supposed to send to the USA and yes I was able to use every Japanese build point produced, there was no reduction. On the USA side I did not get an extra build point to use, so the USA got shorted the first two turns. I also wish that the program would do less rethinking of convoy routing whenever we go into the production planning screen. I found that the 4 resources I idled for the USA to hopefully send to Japan didn't go, the program has certain ones it sends preprogrammed and we can't change that. I was frustrated that the four resources that I idled during set up didn't get recalculated for production on the first turn. I manually set them to produce the first turn but then on turn two I had to reset them yet again. Why won't the program remember my manual resource pathing? This was what really irked me about Marinacci's version and I thought for sure Steven was going to rectify this annoying problem in MWiF. If we set manual resource paths and convoy routes the program should remember them and never change them, the program really needs to be dumbed down as regards constantly rethinking convoy and resource pathing. Omnius
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