Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 1:48:25 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: DOCUP
I'm the allies getting bombarded by Japs.

I'd like to see a screen grab of your situation if you can manage it.

quote:

ORIGINAL: DOCUP
Those blimps can be changed to PBYs also.

By upgrading them?

(in reply to DOCUP)
Post #: 61
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 1:49:06 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Yes you can upgrade them to PBYs.

(in reply to larryfulkerson)
Post #: 62
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 1:52:10 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
My Christmas Island IO

I am trying to resupply. Koniu my opponent uses it to train his bomber pilots.




Attachment (1)

(in reply to DOCUP)
Post #: 63
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 1:54:52 AM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline

quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: DOCUP
Ramree Island is a small dot base west of Prome. It is in rough jungle and you have to land by sea or shock attack from the land side.

Prome.....another place I'll have to use the list of bases to find. Thanks for the heads up though.

quote:

ORIGINAL: DOCUP
Moore: If you move those units close to the Burma China border when they get beat up enough in 43 by John you can buy them out cheap and send them thru Burma to India.

Sounds good to me Moore dude.

quote:

ORIGINAL: DOCUP
Christmas Is in the IO a nice NavS base but can be taken so be careful. I have troops there and the AF is closed I cant keep it up from the NavBombardments.

So are you the Jap player getting bombarded by the Allies or are you the Allies getting bombarded by the Japs? It might make a
difference in my mental picture of the situation.


DOCUP - Yes but the Chinese exodus doesnt get to India for at least three months right? By Feb or March '42 we should have Christmas Is. (the one near Palmyra Is. S. of Pearl Harbor) built up into a seaplane base for ASW and a refueling station for TF's returning to SF/LA.

I wouldn't have nearly so much a problem buying them out then - just not for the first 30 days or so IMHO

_____________________________


(in reply to larryfulkerson)
Post #: 64
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 1:57:52 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Ok, My bad I have no problem with Christmas Island in the Pacific. It will take awhile to get them out but you can use them to guard the border between Burma and India. When John goes all out in China (don't know for sure but it seems to be the norm now) you can just move them to India.

(in reply to moore4807)
Post #: 65
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 1:58:02 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

I wouldn't have nearly so much a problem buying them out then - just not for the first 30 days or so IMHO

Sounds like a good idea to me. Good having others to talk things over with. Makes for a much better game IMHO.

quote:

ORIGINAL: DOCUP
Ok, My bad I have no problem with Christmas Island in the Pacific.

I was wondering out loud on my end why in the world couldn't you just counter-bombard his bomber base. Too dangerous
probably. Loose too many ships doing that.

quote:

ORIGINAL: DOCUP
It will take awhile to get them out but you can use them to guard the border between Burma and India.

I like that idea. Let John do all the garrison of those cities. HA. ha.

quote:

ORIGINAL: DOCUP
When John goes all out in China (don't know for sure but it seems to be the norm now) you can just move them to India.

I plan to. I've already made a mental note.

< Message edited by larryfulkerson -- 12/6/2013 3:02:27 AM >

(in reply to moore4807)
Post #: 66
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 2:11:13 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
It's 20:10 local and Jim says he can't keep his eyes open anymore and he's going to pack it in. So
to be a good team member I guess I should pack it in too. Just kidding.

(in reply to larryfulkerson)
Post #: 67
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 2:14:33 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
lol

(in reply to larryfulkerson)
Post #: 68
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 2:21:12 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I found Ramree. So I should build that bad boy up and garrison it w/ somebody and maybe expand the port and airfield and move
some planes there and so on. Sounds good. I'll get right on it.




Attachment (1)

(in reply to DOCUP)
Post #: 69
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 2:37:34 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
I know from AARs that John likes his deep CV raids on shipping. Would it be better to put your supply/fuel transshipment base down at or near Tahiti? Also, you might want to look at setting up convoys between East Coast and Cape Town and then Cape Town and Perth (or a less-exposed port on the south coast of Oz) as an alternative in case he goes deep in SoPac. I also like running fuel from Karachi to Cape Town and then to Oz.

Good luck. He's quite aggressive and it will be very interesting to see how this plays out.

Cheers,
CC

_____________________________

Beer, because barley makes lousy bread.

(in reply to DOCUP)
Post #: 70
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 2:51:09 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Commander Cody
I know from AARs that John likes his deep CV raids on shipping. Would it be better to put your supply/fuel transshipment base down at or near Tahiti?

I have no idea how John plays so I'm going on your word alone that it would be better to move from Pago Pago to Tahiti. It's all
going to be a no-brainer when John invades in the Pago Pago area. I'm hoping we ( the Allies ) will have some land-based planes
covering all the middle islands. I hate it when somebody invades my shipping lanes.

quote:

ORIGINAL: Commander Cody
Also, you might want to look at setting up convoys between East Coast and Cape Town and then Cape Town and Perth (or a less-exposed port on the south coast of Oz) as an alternative in case he goes deep in SoPac.

Good idea. I was going to do something very much like that.

quote:

ORIGINAL: Commander Cody
I also like running fuel from Karachi to Cape Town and then to Oz.

Yeah, there's boucou fuel at Aden and Abadan and I'm going to have to see if I can't move most of it to OZ. Also a big pile of
goodies at Cape Town and it's got to be moved as well. Busy days ahead.

quote:

ORIGINAL: Commander Cody
Good luck. He's quite aggressive and it will be very interesting to see how this plays out.

Thank you very much. I'm pretty sure Jim and I and John can try to make it more exciting for you guys.

(in reply to CaptBeefheart)
Post #: 71
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 3:00:17 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
Just throwing ideas out there for you guys in case something helps. You already know most or all of it I'm sure.

Now I'm trying to figure out when I can retire so I can devote more time to this beast.

Cheers,
CC

_____________________________

Beer, because barley makes lousy bread.

(in reply to larryfulkerson)
Post #: 72
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 1:04:17 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline

quote:

ORIGINAL: Commander Cody

Just throwing ideas out there for you guys in case something helps. You already know most or all of it I'm sure.

Now I'm trying to figure out when I can retire so I can devote more time to this beast.

Cheers,
CC


Commander Cody,

ALL suggestions are most welcome...

You make a good point about keeping out of John's way & moving it to Tahiti - range/endurance becomes the question in my mind, and I don't know the answer with this new version of RA.
From our playing around with v6.3 I found that most TF's required refueling (which is why Christmas Is became important in my eyes as a gas station/ASW base. Now if I refuel them both ways at Christmas Is. isnt that going to require a TON of fuel to be placed at Christmas Is. first?

Bringing up the other question I don't know the answer to... What the heck do we do with the YO's??? Short ranged, slow speed, and carries little fuel or oil. Any suggestions there?

BTW I woke to find John sent us an e-mail last night. He found a problem in 6.4 and fixed it making the "New" and improved v6.41... I think he did it to mess with our minds and heighten the anticipation!


_____________________________


(in reply to CaptBeefheart)
Post #: 73
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 1:26:15 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
quote:

What the heck do we do with the YO's???


Save them for when you start your counter invasions. They are great in bring fuel to those size 1 and 2 ports to keep your PTs fueled.

Luzon PBYs - When they do leave, I would strongly suggest they head to India/Ceylon. Those small 6 plane British PBY groups are not enough.

_____________________________


(in reply to moore4807)
Post #: 74
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 3:20:34 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline
Ok - so YO's sit in harbor until 1943??? <grin> Its better than what I was thinking...

These are the final HR's John just sent to me - I chose advanced weather on (sorry Larry, for not consulting you first)

Samurai vs. Yeomen
RA 6.4
House Rules

REGARDING THE USE OF 4E BOMBERS:
1. Naval Attack from a minimum altitude of 10,000 Ft.
2. Strategic Bombing is allowed at any point after January 1, 1943.
3. B-29s may only be used for Airfield, port, and city bombing. No ground attack upon troops.

The use of One ship TF is allowed if the ships are warships or in minimal searched areas to serve as a picket line.

We will use the pwhexe from JWE regarding the slowdown of road/trail movement.

LCU must be bought out to crossover a national border.

No Fighters to be used for ASW Attack

AIRCRAFT LIMITATIONS (reflecting the Mod):
-No A6M3 on CVEs
-No A6M4 on any form of Carrier
-A7M Sam and B7A-D Grace cannot be operated from CVEs

Turn ONE
1. Only Port attacks may be made by Carrier-Based Aircraft. Manila and Singapore are allowed to have any fighters normally present at the base Dec 7th fly CAP at no more then 40%. This allows for the warning from Pearl Harbor to get to these Ports.
2. Allied Player may give orders to any unit in China and ships that are already formed in TF.

SETTINGS:
exe version 1123u

REALISM
Fog of War + ON
Advanced Weather Effects = ON
Allied Damage Control = ON
Player Def. Upgrades = ON
Historical First Turn = OFF
December 7th surprise = ON
Reliable USN Torpedoes = OFF
Realistic R&D = ON
No Unit Withdrawals = OFF
Reinforcements - Fixed both sides

GAME OPTIONS
Combat Reports = ON
Auto Sub Ops = OFF
Set All Facilities to expand at start = OFF
Automatic Upgrade ships and air groups = OFF
Accept air and Ground Replacements = OFF
Turn Cycle = 1

PREFERENCES
Show Combat Animations = ON
Show Combat Summaries = ON
Show Clouds = ON


_____________________________


(in reply to ny59giants)
Post #: 75
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 3:28:06 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline

quote:

ORIGINAL: ny59giants

quote:

What the heck do we do with the YO's???


Save them for when you start your counter invasions. They are great in bring fuel to those size 1 and 2 ports to keep your PTs fueled.

Luzon PBYs - When they do leave, I would strongly suggest they head to India/Ceylon. Those small 6 plane British PBY groups are not enough.


Thanks for the reply and the advice!

So the YO's (seems like its a Philly ship! undersized, under powered, and sitting around!!!) are harbor bound until late 1942 or so.

Good Idea on the PBY's... I usually waste em on naval bombing at Aparri til they are destroyed, occasionally getting the rare hit... The only "problem" I can see is PP's buying them out to the Commonwealth Forces since my Operations area is nowhere near India!

_____________________________


(in reply to ny59giants)
Post #: 76
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 3:43:28 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline
Just a thought. But your sub base plans are a bit forward, IMHO. John is 100% certain to take the Solomons, as well as make life hard on Noumea. AS ships are pretty valuable. You don't want to gift him any. Same thing in the DEI, pull the AS's back. Let your subs supply from Sorebaja until that gets taken.

(in reply to moore4807)
Post #: 77
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 3:44:48 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
PPs - Don't forget that there is a slight increase in daily number. 50 to 60 should allow a few more leaders changed for your Indian and Aussie divisions that have poor leaders to get their morale up and then their experience levels. I also go steadily with those game long fighter and bomber air groups. Eventually, I spend some on the two Dutch Aviation units (Batavia and Soerabaja) that have 100 Aviation Support. I use PBYs to transport at least a fragment to India and the other to Australia for rebuilding. As Allies, you can NEVER have enough Aviation Support.

_____________________________


(in reply to moore4807)
Post #: 78
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 3:48:54 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline
Now we settle in to wait,

Larry and I agreed via e-mail that Larry will start the turn for the Allies, and ship me the turn for my part and I return it to John... For those who have done 2X2 games should Larry's forwarding slot to me be different than what John sends us?

_____________________________


(in reply to moore4807)
Post #: 79
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 4:01:01 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline

quote:

ORIGINAL: Lecivius

Just a thought. But your sub base plans are a bit forward, IMHO. John is 100% certain to take the Solomons, as well as make life hard on Noumea. AS ships are pretty valuable. You don't want to gift him any. Same thing in the DEI, pull the AS's back. Let your subs supply from Sorebaja until that gets taken.


Good point Lecivius! Larry you need to keep this in mind...

quote:

ORIGINAL: ny59giants
PPs - Don't forget that there is a slight increase in daily number. 50 to 60 should allow a few more leaders changed for your Indian and Aussie divisions that have poor leaders to get their morale up and then their experience levels. I also go steadily with those game long fighter and bomber air groups. Eventually, I spend some on the two Dutch Aviation units (Batavia and Soerabaja) that have 100 Aviation Support. I use PBYs to transport at least a fragment to India and the other to Australia for rebuilding. As Allies, you can NEVER have enough Aviation Support.


Most of the advice here seems to be for Larry, but then again he's going to be bearing the brunt of the whuppin for the first six months...

_____________________________


(in reply to Lecivius)
Post #: 80
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 4:25:57 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Both of you will need a list of where to spend you PP and then merge the two. Same to what American troops go to India via Cape Town.

_____________________________


(in reply to moore4807)
Post #: 81
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 4:28:34 PM   
Simonsez


Posts: 110
Joined: 12/7/2011
Status: offline
The early American effort is all about logistics, logistics, logistics and training, training, training - separated by a few random rounds of boring combat..... Get a primary plan together for movement and staging of supplies and fuel between CONUS and the rest of the world - don't leave Australia in the dark - and then prepare a second plan should your first be compromised by enemy action.

Take time to find your shipping assests and congregate them where you need them with whatever escorts you can afford. If nothing else, protect your tankers well.

Get engineers out to develop mid-ocean bases in the rear to serve as waypoints and dropoffs for supplies and fuel. You'll need to draw from these areas when you go on the offensive in late 42, or early 43.

Get air search up to protect your SLOC's from unwanted poachers.

Get used to loosing some early shipping to Japanese subs and occassional ocean raiders as you can't protect it all in the early game unless you run to edge of the ocean where it falls off into deep space.

Think about what you can afford to send to Australia to aid in it's defense besides the beans, bullets and avgas.

Your partner's job is to get clobbered early and often , your job is to set the stage to be able to push back in the mid-game .

_____________________________

Simonsez

It's a trap!

(in reply to moore4807)
Post #: 82
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 5:12:02 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline

quote:

ORIGINAL: Simonsez

The early American effort is all about logistics, logistics, logistics and training, training, training - separated by a few random rounds of boring combat..... Check - if you mean logistics = shipping shipping shipping John might go the Alaska route too, so I can't completely ignore that area.

Get a primary plan together for movement and staging of supplies and fuel between CONUS and the rest of the world - don't leave Australia in the dark and then prepare a second plan should your first be compromised by enemy action. Check - SF-supply/LA-fuel to Pago Pago or Tahiti via Christmas Is, then Commonwealth shipping from Pago Pago/Tahiti to Aussieland. AKL's to Midway/Johnston Is./Dutch Harbor

Take time to find your shipping assests and congregate them where you need them with whatever escorts you can afford. If nothing else, protect your tankers well. Check - fuel ops from LA to pipeline via PagoPago/Tahiti, PC/PG/DE to provide escorts

Get engineers out to develop mid-ocean bases in the rear to serve as waypoints and dropoffs for supplies and fuel. You'll need to draw from these areas when you go on the offensive in late 42, or early 43. Check - first US AP's are used to build up Christmas Is as seaplane base and fuel depot, then the same at Pago Pago in first couple months.

Get air search up to protect your SLOC's from unwanted poachers. Check - SOC/PBY whereever I can get AV/AVD set up and operating

Get used to loosing some early shipping to Japanese subs and occassional ocean raiders as you can't protect it all in the early game unless you run to edge of the ocean where it falls off into deep space. Check - Johns a master at sinking shipping that as evidenced by the advice already

Think about what you can afford to send to Australia to aid in it's defense besides the beans, bullets and avgas. At this point were Larry and I have to change over commands to use each others forces so I'ts do-able but expensive

Your partner's job is to get clobbered early and often , your job is to set the stage to be able to push back in the mid-game . CHECK!!!


Simonsez - Thanks for the advice!
Is the photo from "Office Space"? Gary Cole? Riggghhhttt??? loved the movie - not only for Jennifer either!


_____________________________


(in reply to Simonsez)
Post #: 83
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 6:04:49 PM   
Simonsez


Posts: 110
Joined: 12/7/2011
Status: offline
I got to show her my "O" face...........

_____________________________

Simonsez

It's a trap!

(in reply to moore4807)
Post #: 84
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 6:20:31 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline

quote:

ORIGINAL: Simonsez

I got to show her my "O" face...........



LOL!!! or the pennies... "Who''s gonna notice?"

_____________________________


(in reply to Simonsez)
Post #: 85
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 6:33:11 PM   
AdmNelson


Posts: 554
Joined: 5/14/2001
From: New Mexico
Status: offline

quote:

ORIGINAL: moore4807

Now we settle in to wait,

Larry and I agreed via e-mail that Larry will start the turn for the Allies, and ship me the turn for my part and I return it to John... For those who have done 2X2 games should Larry's forwarding slot to me be different than what John sends us?


I think it is just what you are comfortable with. In our game fabertong/AdmNelson vs Cap MAndrake and spior I just leave it in the same slot David sends to me. If I need a lot saves I sometimes move it to a different slot.

One thing I will tell you about John having played him a bunch. John plans very well, and doesn't do a lot of shoe string operations. He may over reach at times, but he supports most of the operations in depth.

Use a lot of patrol planes layered on. John will do cruiser raids and hit supply bases hard, ie Christmas Island. He uses his subs very welll for recon.

Have fun

Lew

_____________________________

Very Proud Marine Dad

(in reply to moore4807)
Post #: 86
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 6:56:05 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline
quote:

ORIGINAL: AdmNelson

I think it is just what you are comfortable with. In our game fabertong/AdmNelson vs Cap MAndrake and spior I just leave it in the same slot David sends to me. If I need a lot saves I sometimes move it to a different slot.

One thing I will tell you about John having played him a bunch. John plans very well, and doesn't do a lot of shoe string operations. He may over reach at times, but he supports most of the operations in depth.

Use a lot of patrol planes layered on. John will do cruiser raids and hit supply bases hard, ie Christmas Island. He uses his subs very welll for recon.

Have fun

Lew


AdmNelson - Thanks for the advice, I just wondered if the turn would get corrupted if it was recopied between Allied players, apparently not

BTW Cap Mandrake and Sprior's AAR is one of my favorites, I've learned a lot from watching thier play and the commentary is side splitting!

What is changing is my concern for the shipping lanes to Australia, the advice sounds like he interdicts the area pretty heavily... But we will see what we see! we're just waiting at this point. John works til 5p today and said we should have the turn tonight...

< Message edited by moore4807 -- 12/6/2013 7:58:04 PM >


_____________________________


(in reply to AdmNelson)
Post #: 87
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 6:57:39 PM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
Status: offline
Hey guys, hope you don't mind me commenting

Just want to echo the advice that you've been given already. Remember that in his game v Canoerebel John circumnavigated Aus with the KB!

I'd build up from the rear forward, and bear in mind that this is a JFB scenario, so expect the worse!

_____________________________


(in reply to AdmNelson)
Post #: 88
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 7:01:13 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline
quote:

ORIGINAL: Encircled

Hey guys, hope you don't mind me commenting

Just want to echo the advice that you've been given already. Remember that in his game v Canoerebel John circumnavigated Aus with the KB!

I'd build up from the rear forward, and bear in mind that this is a JFB scenario, so expect the worse!


PLEASE, Please, please comment away!!! ALL help is greatly appreciated!

John vs. CanoeRebel's game is very much on my mind - he forced John's hand and made John play to him that early in the War - impressive!

I hope for this to be fun and educational, emphasis on fun, feel free to break em when I do stupid things, feel free to pat me on my head when I stumble onto the right path... It's a GAME!

< Message edited by moore4807 -- 12/6/2013 8:05:46 PM >


_____________________________


(in reply to Encircled)
Post #: 89
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 7:09:44 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
quote:

I'd build up from the rear forward, and bear in mind that this is a JFB scenario, so expect the worse!


Actually, its a IJN fanboy scenario. I was able to get some things in for the Allies, so it isn't all one sided. The 8 American training groups will really help with pilot skills later in the war.

_____________________________


(in reply to moore4807)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.969