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Max Number of Races?

 
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Max Number of Races? - 12/7/2013 10:40:21 PM   
Hannable

 

Posts: 93
Joined: 11/4/2013
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I've been putting together my own "supermod" made up from all of the mods being offered here (Thanks for all that work, btw!)

I thought it would be interesting to see BSG and Klingons go at it or some such. At any rate, given all of the races out there, including the ones in Distant World Expanded, I'm wondering if there is a maximum number of races we can add to the game? I don't want to blow it up due to overcrowding and bad immigration policies!
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RE: Max Number of Races? - 12/8/2013 2:08:20 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
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Hello Hannable;

50 races is the usual maximum that won't create any big bangs! But it is dependent also
upon your computer configuration. High-end rigs have no problems where older single-core
or even low-end duel core machines might implode.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Hannable)
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RE: Max Number of Races? - 12/8/2013 2:56:24 AM   
Hannable

 

Posts: 93
Joined: 11/4/2013
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Great, thanks. I thought I remembered reading that somewhere in the modder's guide but when I went back to make sure, I couldn't find it.

Oh, and if anyone is interested in a ship name .txt document, I'll have one ready soon. It uses authentic ship names from every navy in the world, especially useful for humans as I'm pretty certain the Shakturi wouldn't have a carrier named Ronald Reagan.

So far it has around 10,000 ship names, even for freighters and passenger ships, resupply - pretty much all of them except for colony ships (that don't stay in the game long anyway).

(in reply to ehsumrell1)
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RE: Max Number of Races? - 12/8/2013 9:49:53 AM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
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Implying that Shakturi would name their ship "Ronald Reagan" would be a heavy political message. :D

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Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to Hannable)
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RE: Max Number of Races? - 12/8/2013 2:18:41 PM   
Fenrisfil

 

Posts: 216
Joined: 6/2/2013
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quote:

ORIGINAL: Hannable

I've been putting together my own "supermod" made up from all of the mods being offered here (Thanks for all that work, btw!)

I thought it would be interesting to see BSG and Klingons go at it or some such. At any rate, given all of the races out there, including the ones in Distant World Expanded, I'm wondering if there is a maximum number of races we can add to the game? I don't want to blow it up due to overcrowding and bad immigration policies!


If your not too far into it yet it may be worth holding on for a bit. I actually have a similar mod about ready for release. It's not a compilation as I did most races from scratch, though it includes some ship images from other mods. It does cover Star Trek, Star Wars, BSG, Babylon 5, Doctor Who and a number of other franchises. Of course you may prefer to do your own one (especially if you want to include vanilla/expanded races), but it would probably save you a lot of work to just use/or modify mine.

If you want a beta version send me a personal message and I'll upload it for you. Currently my plan is to release it properly after the next expansion is out as word is it will introduce greater mod capabilities. Currently at 34 races btw (with no vanilla DW species).

(in reply to Hannable)
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RE: Max Number of Races? - 12/8/2013 4:10:10 PM   
Hannable

 

Posts: 93
Joined: 11/4/2013
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Hmmm ... yeah I might hold off then and see what yours is like.

Though I'll probably still tinker just so I can figure out how to mod and what I'm doing wrong.

But it would be nice to spend more time playing and less time modding.

(in reply to Fenrisfil)
Post #: 6
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