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Fleet Admirals and the hyperjump speed skill

 
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Fleet Admirals and the hyperjump speed skill - 12/8/2013 12:13:31 AM   
drmario89

 

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I'm not sure if this is the intended effect or not, but I've noticed that when fleet admirals have the hyperjump speed skill (or whatever its called), the only ship in the fleet that is affected is the one the admiral is on. I would think that it would affect the entire fleet, hence the name "fleet" admiral. If it was a ship captain, it would make sense that the only ship affected is the one the character is on. As far as I've noticed, the hyperjump speed skill is the only one that does this. It's easy to see this because the ship with the admiral is either quite a bit ahead of the rest of the fleet or behind it. But yeah, as far as the other skills go I have no idea since it's not as easy to see. Just wondering if this is correct behavior or not.
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RE: Fleet Admirals and the hyperjump speed skill - 12/9/2013 12:08:31 PM   
btd64


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What version are you running? Is it with shadows?
Cheers

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(in reply to drmario89)
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RE: Fleet Admirals and the hyperjump speed skill - 12/9/2013 3:16:17 PM   
Strat_84

 

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I already reported that a long time ago along with numerous problems with character skills. The problem is actually that the bonuses are doubled for the ship hosting the admiral, so when it has a hyperspeed bonus/malus that ship often flies faster or slower than the rest of the fleet (that depends on the mission type given to the fleet too, for example all the ships will adjust on the slowest when performing an attack if I remember well)

But I haven't had the impression checking/fixing skills was a priority.

(in reply to btd64)
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RE: Fleet Admirals and the hyperjump speed skill - 12/9/2013 3:22:44 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
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I sometimes wonder about bugged trait spawning too.The amount of the times I get poor space defender for no apparent reason.

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RE: Fleet Admirals and the hyperjump speed skill - 12/9/2013 8:22:41 PM   
drmario89

 

Posts: 55
Joined: 4/30/2013
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Yes it is with Shadows.

It also seems that alcoholism runs rampant in the upper echelons of my military. I had a game where every single admiral and general were drunks.

(in reply to ASHBERY76)
Post #: 5
RE: Fleet Admirals and the hyperjump speed skill - 12/9/2013 9:57:17 PM   
ehsumrell1


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Joined: 8/17/2010
From: The Briar Patch Nebula
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quote:

ORIGINAL: drmario89

Yes it is with Shadows.

It also seems that alcoholism runs rampant in the upper echelons of my military. I had a game where every single admiral and general were drunks.


It's that doggone DATA passing out free samples of his ill-gotten Romulan Ale again!

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RE: Fleet Admirals and the hyperjump speed skill - 12/10/2013 1:04:27 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
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Hell of a hangover you get from that Romulan Ale
Cheers

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to ehsumrell1)
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RE: Fleet Admirals and the hyperjump speed skill - 12/10/2013 7:00:06 AM   
Data


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It's not just regular Romulan Ale...it's Igard's MODDED Romulan Ale

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RE: Fleet Admirals and the hyperjump speed skill - 12/10/2013 7:30:12 AM   
Deathball

 

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Joined: 4/3/2012
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I believe trait generation is based on actual character activity, if you have your admirals sitting around doing nothing they're gonna become drunks, if you have them destroy enemy ships and bases they get a bunch of good traits.

(in reply to Data)
Post #: 9
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