Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Cost to Recall or rebuild LCU?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Cost to Recall or rebuild LCU? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Cost to Recall or rebuild LCU? - 12/12/2013 9:31:00 AM   
HerzKaraya


Posts: 195
Joined: 1/19/2005
From: Madrid, Spain
Status: offline
Hi,

in the list of destroyed ground units there is a paragraph called "Cost to Recall".
What does this mean?

is there a way to rebuild destroyed LCUs? How long do you have to wait to be able to rebuild it?
What is the cost - or better yet - how do you set this cost in the editor?

Thanks for your help!

_____________________________

Vista, suerte y al toro!
Post #: 1
RE: Cost to Recall or rebuild LCU? - 12/12/2013 9:42:07 AM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline
You can buy back most of the LCUs (not static units I think), and it cost political points. Generally units don't cost many PPs, but they arrive almost empty.

Usually it takes 2-3 monts to get the unit back.

(in reply to HerzKaraya)
Post #: 2
RE: Cost to Recall or rebuild LCU? - 12/12/2013 9:35:49 PM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
Actually it normally comes back in about a month w/ little cost in pp but w/ little in the way of devices so build out to toe may take some time especially if it's a large unit like a div. Air units are much more expensive & come back much longer than land units.

(in reply to Puhis)
Post #: 3
RE: Cost to Recall or rebuild LCU? - 12/15/2013 4:00:52 PM   
HerzKaraya


Posts: 195
Joined: 1/19/2005
From: Madrid, Spain
Status: offline
Thank you for your help, so this is hardcoded independently of the nation and unit type (Chinese getting a little higher starting TOE I read somewhere).
No way to edit it?

_____________________________

Vista, suerte y al toro!

(in reply to jcjordan)
Post #: 4
RE: Cost to Recall or rebuild LCU? - 12/15/2013 5:15:29 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Chinese ground units re-spawn automatically with no PP involved.

_____________________________


(in reply to HerzKaraya)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Cost to Recall or rebuild LCU? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.031