zenkmander
Posts: 62
Joined: 3/26/2012 Status: offline
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When it comes to colony management, I think it's a bit deeper than you say. You also have to consider population and how that plays a role in tax revenue and empire stability; will you enslave certain races and lose face with their respective empires, or assimilate them for their empire traits but also opinion modifiers, or resettle them to 'third-world' colonies or other empires (and therefore deal with a smaller population on certain planets and slower growth), or simply consider a particular race too much of a hassle and exterminate them? Will you colonize a low-quality planet for a resource that you happen to have little access to otherwise? Or colonize it for purely strategic/military value and deal with the negative cashflow? Colony management can use improvements of course, but that doesn't necessarily make it bad in my opinion. As for diplomacy, it will look subpar if you're coming from a game like CK2, but you also have to consider that CK2's scope is a bit smaller. It doesn't have anything like DW's private sector for example, just an abstract version of trade (which is fine for that game). No game is perfect, but like Buio I also consider this the best space 4x available. You can point out similar flaws in many other great games as well. CK2 is good, but it sucks that there's no naval combat. Civ 5 is good, but it sucks that there's no tactical element, you can't go on to rule a space civilization, in space, and that you can't really customize your units. Total War series is good, but it sucks that the strategic element isn't as good as Civ. I don't think anyone will find a more complete space 4x than Distant Worlds. Some might be better in certain areas (GalCiv 2's ship design for example, since you can actually change the appearance of the ship as well), but overall I think DW is the best.
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