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RE: Desert Storm 91 revised - 12/12/2013 4:35:39 AM   
larryfulkerson


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Next I moved the 1st Cav tanks into their holding positions. I'm just blocking for now to allow some time for the arty to clear a path for
the tanks. Once the arty is kaput I'll move north w/ the tanks and make a hole for the infantry to wade into.




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RE: Desert Storm 91 revised - 12/12/2013 4:43:55 AM   
larryfulkerson


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One of the Iraqi scud units is within range of some of my arty. Now I can look up which of the aircraft is tasked for this scud site and
assign it to something else. Or maybe I should leave it on it's original mission just as insurance to get full rid of the scud site. Yeah.






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< Message edited by larryfulkerson -- 12/12/2013 5:45:31 AM >

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RE: Desert Storm 91 revised - 12/12/2013 6:03:20 AM   
larryfulkerson


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I flew the 82nd and 101st to positions north of the front lines on the west side to make a light light screen and try to take over a road
junction that I may or may not need for future operations. I think this will be the northmost reach of the envelopment depending on the
reaction of the Iraqis.




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RE: Desert Storm 91 revised - 12/12/2013 6:50:22 AM   
larryfulkerson


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I made the mistake of including some arty in an attack on a scud site and the counter-battery fire did some collateral damage to the
other combat units in the hex. D'oh. And my attack only got one of the scuds. I'm going to have to put the B-52's on this case.




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RE: Desert Storm 91 revised - 12/12/2013 6:53:04 AM   
larryfulkerson


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The F-117's did a job on the rest of the Iraqi air force. Now I don't need any air supremacy missions and can concentrate on combat
support and interdiction.




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RE: Desert Storm 91 revised - 12/12/2013 7:07:40 AM   
larryfulkerson


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This strike on a scud site got all 6 of the scuds in the unit. So I can concentrate on the other two now.




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RE: Desert Storm 91 revised - 12/12/2013 7:23:02 AM   
larryfulkerson


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40% of the turn remains after the 2nd round of attacks. This is the list of losses so far. I'm especially disheartened by all the chopper
losses. I'm thinking of putting them on interdiction and just making strikes w/ the aircraft until the number of antiaircraft missiles is
a lot lower. The Iraqi equivalent of Stingers is probably what's bringing down all the choppers. Either that or the ZSU-57's out there.




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RE: Desert Storm 91 revised - 12/12/2013 7:36:13 AM   
larryfulkerson


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I did a save game and then did an end turn to go to the Iraqi side to find out what the losses were so far. This is they:




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RE: Desert Storm 91 revised - 12/12/2013 7:57:17 AM   
larryfulkerson


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Okie dokie, I've given all the planes their missions for round 3 and hit the end turn button to start the combats. This is the results of a
scud strike using B-52's and Tornado's'. I lost a B-52 and somehow missed all the scuds. I'm going to have to get the A-10's to look
into this case. That or some of the F-16's.




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RE: Desert Storm 91 revised - 12/12/2013 8:08:22 AM   
larryfulkerson


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Here's where some A-10's and some Tornado's evaporate an entire tank Bn.




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RE: Desert Storm 91 revised - 12/12/2013 8:20:52 AM   
larryfulkerson


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Here's an attack on the one remaining scud site by B-52's and Tornado's and I didn't loose anybody but I didn't get all the scuds
either. I'm attacking at minimize losses.......maybe I should boost that to ignore losses because it's so important. If I do an ignore
losses attack w/ the B-52's they will probably drop in readiness so far that I won't be able to use them the rest of the turn. But it's
important to get rid of the scuds.




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RE: Desert Storm 91 revised - 12/12/2013 8:37:56 AM   
larryfulkerson


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Here's the results of the second of two scud attacks on Diego Garcia and the B-52's. There's only 4 Buff's left now. D'oh. This is why
it's so important to get rid of ALL the scuds.

EDIT: I'm thinking I should fix the scenario somehow so that the scuds aren't within range of Diego Garcia by putting a distance on the
off-map area somehow. That would make it a more realistic scenario. For now, if I ever play this thing again, I'll know to gang up on
the scuds to make durn sure that I've gotten all of them before turn 1 ends.




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< Message edited by larryfulkerson -- 12/12/2013 9:40:31 AM >

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RE: Desert Storm 91 revised - 12/12/2013 8:58:43 AM   
larryfulkerson


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So um.....the Iraqis did their moves and attacked me profusely and bombarded me w/ arty more than I cared to count and here are the
losses so far now:




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RE: Desert Storm 91 revised - 12/12/2013 9:27:25 AM   
sPzAbt653


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quote:

I'm thinking I should fix the scenario somehow so that the scuds aren't within range of Diego Garcia by putting a distance on the off-map area somehow.


That's a good idear, and recommend adding a supply point to each of the airfields also, as supply doesn't trace well over distant hexes.

Once you do that, Elmer might start Scudding the southern airfields. If he does that we might want to check their distances.

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RE: Desert Storm 91 revised - 12/12/2013 9:34:34 AM   
larryfulkerson


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Here's the supply situation on the west side: analysis: adequate for sustained combat.




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RE: Desert Storm 91 revised - 12/12/2013 9:41:28 AM   
larryfulkerson


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I almost forgot to post the turn 1 moves for both sides:




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RE: Desert Storm 91 revised - 12/12/2013 11:39:32 AM   
larryfulkerson


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I thought one more round of arty pounding and air striking might be prudent so I went through the OOB setting all the arty to
bombard enemy arty and gave the aircraft their missions, also arty. The A-10's........I tried to concentrate them on enemy tanks
or armour of some kind. The B-52's ( those that could fly ) went after the scud sites and we cleaned out all the scuds. And 70%
of the turn is left. Now to start the ground attacks.

Here's some of my helicopter losses now:




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RE: Desert Storm 91 revised - 12/12/2013 8:55:58 PM   
larryfulkerson


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I got enough RBC's to blast a hole in the Iraqi lines. I'm hoping to be able to thrust a division through there.




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RE: Desert Storm 91 revised - 12/12/2013 9:58:37 PM   
larryfulkerson


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Okie dokie I've moved all the units and assigned missions to the aircraft.....I think I'm ready for combat round two, and this time the land
units attack too.

Here's the missions and conditions of the aircraft. A couple are resting but most of them are still ready to go. I've got a lot of choppers
on combat support as are all the bombers; the fighters I've put on interdiction. And the A-10's are dedicated to the Iraqi armour so I've
given them all a dedicated target.




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RE: Desert Storm 91 revised - 12/12/2013 10:31:38 PM   
larryfulkerson


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OK......it's after the attacks and my turn ended abruptly and it's now the Iraqi turn and here's the losses so far for the Iraqis:




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RE: Desert Storm 91 revised - 12/12/2013 10:49:36 PM   
larryfulkerson


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Here's a movie showing turn 2's moves for both sides:




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RE: Desert Storm 91 revised - 12/13/2013 6:08:28 AM   
larryfulkerson


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OK.......I hit the end turn button to start the attacks, all the attacks resolved and the turn ended abruptly. D'oh. No second round again.
Anyway, here's the moves for both sides for turn 3:




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RE: Desert Storm 91 revised - 12/13/2013 10:15:55 AM   
larryfulkerson


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Here's a close up of the East end of the front lines. I'm pushing north and I've infiltrated his lines, isolated some of his units and I'm
making progress. Not nearly fast enough though. I'm hoping for a draw on this game.




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RE: Desert Storm 91 revised - 12/13/2013 10:21:06 AM   
larryfulkerson


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Here's a close up of the west end of the front lines. I'm in danger of getting outflanked and I'm reduced to using the Airborne divisions as
infantry to block the path of the enemy.




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< Message edited by larryfulkerson -- 12/13/2013 11:22:10 AM >

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RE: Desert Storm 91 revised - 12/13/2013 10:26:21 AM   
larryfulkerson


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Here's a close up of the middle. I'm making a bulge and hope to be able to surround and destroy the large group on the west side of
this image. It might take a couple of turns but I think I can manage it.




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RE: Desert Storm 91 revised - 12/13/2013 6:37:09 PM   
sPzAbt653


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I had a little time so I ran thru it, only 10 turns so it doesn't take long. The first turn takes a while because there are so many air units to contend with. After that it is RBC Heaven.

Thanks for bringing this one to the light of day Mr. Fulkerson, and Thanks to Wild Bill Wilder for the original design.

Here is the modified file, change .txt to .zip afterdownloading :

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< Message edited by sPzAbt653 -- 12/14/2013 12:06:43 AM >

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RE: Desert Storm 91 revised - 12/13/2013 8:01:47 PM   
larryfulkerson


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quote:

ORIGINAL: sPzAbt653
I had a little time so I ran thru it, only 10 turns so it doesn't take long. The first turn takes a while because there are so many air units to contend with. After that it is RBC Heaven.

Yeah, I'm taking my time and doing an AAR at the same time so it's taking me several days but yeah, you can crank out the turns
and get this game done lickety split.

quote:

ORIGINAL: sPzAbt653
Thanks for bringing this one to the light of day Mr. Fulkerson, and Thanks to Wild Bill Wilder for the original design.

I thought you might like it. I like it. It's not as good as D-Day to the Elbe but it's still fun.

quote:

ORIGINAL: sPzAbt653
Here is the modified file :

What is the file supposed to represent? The modified scenario? So do I change the extension to ".sce" after I download it?

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RE: Desert Storm 91 revised - 12/13/2013 8:19:21 PM   
larryfulkerson


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I only got two combat rounds in turn 4 as the turn ended abruptly after the second round of combat and the Iraqis moved the Republican
Guard down to take up combat positions and the moving isn't getting quite so many RBC's any more. Now I'm having to fight for each
hex. I'm not real sure what to do now. Just tighten the noose I guess. Finish isolating that group on the left and destroy it.




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RE: Desert Storm 91 revised - 12/13/2013 9:02:35 PM   
larryfulkerson


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Lots of action and movement and RBC's and the front is advancing quickly. But it's turn 5 already......I feel like I'm behind schedule for
some reason.




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RE: Desert Storm 91 revised - 12/13/2013 9:34:03 PM   
larryfulkerson


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If I ever play this scenario again I gotta remember to send some recon assets north to support the airborne units after they have
successfully developed the road junction headed to Baghdad. As it is they are placeholders in the front line. That negates the
advantages they possess, that being air mobility. I've definately brought too few units to this contest. Or maybe the units that I am
using aren't being used appropriately. That's probably it. I still think I have too few units.




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