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Woo-Hoo 1.06 is here

 
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Woo-Hoo 1.06 is here - 12/12/2013 12:38:19 AM   
Zorachus99


Posts: 1066
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline
Just updated with my game client.

Sneaky developers



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RE: Woo-Hoo 1.06 is here - 12/12/2013 12:47:06 AM   
oleb

 

Posts: 128
Joined: 10/18/2002
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From the readme:
v1.0.6 – December 11, 2013

Bug Fixes

• Fixed the problem with only 1 build/oil point being saved in a hex, with the excess simply being thrown away. Now the upper limit to build/oil points that can be saved in a hex is what is specified by the rules.
• Found and fixed the last bug that incorrectly displayed the message “Please wait, updating Units in Hex panel.”
• Fixed a bug where Germany could destroy factories in Occupied France even when there were no Allied or partisan units in Occupied France.
• For NetPlay, fixed a bug where the Axis was unable to voluntarily declare war on minor countries or major powers. Automatic DOWs and all DOWs by the Allied side worked previously.
• For NetPlay, fixed a problem to enable the attacker to move units that are forced to retreat when the attacker has a choice of retreat hexes. Previously, the program wouldn’t enable the retreat, leaving the defending units in their original hex.
• For NetPlay fixed some bugs in the processing of overrun naval units.
• For NetPlay, added a recalculation of which units are selectable at the beginning of a digression. This was important to prevent the side which was not moving units from being able to move its own units.
• For NetPlay, fixed a problem where the non-phasing side could cancel land attacks.
• For NetPlay, added a check for the Chat form existing before writing to it.
• For NetPlay, added several checks for a dropped connection so instead of a fatal error a message to that effect is shown.
• Fixed a problem where restoring a saved game in which temporary carrier air units had flown a mission but not been destroyed, resulted in the units reappearing in the hex where they had flown the mission. This almost always resulted in an over-stacked digression later because there were units from both sides in the hex.
• Fixed a problem with restoring saved games that were made during the Production phase. This bug was created by revision 1.0.5.0.
• Added a check for no place for partisan units when restoring a saved game in the partisan phase. Partisans with no possible hex to be placed on the map now can be destroyed using the Backspace key, and a message to that effect appears in the Main form.
• Fixed a problem with restoring automatically saved games from the Reinforcement Place Units sub-phase.
• Fixed a problem restoring a saved game that was saved during setup with no units remaining in the Setup Tray. I’m not sure how that happened, but the Setup Tray was being shown with no units when the game was restored. Under those circumstances, the Setup phase could not be ended. The program now simply closes the Setup Tray when it has no units, and enables ending the phase.
• Added a check for lower case ‘gam’ as the file extension so those saved games can be restored.
• Added another check for invalid values for a detailed/global map hex when moving the mouse.
• Added another check to avoid fatal errors when there are invalid units in a stack of units.
• Replaced a non-fatal error with a warning message if the program has trouble closing all the forms when shutting down the game.


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Ktarn

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RE: Woo-Hoo 1.06 is here - 12/12/2013 2:33:20 AM   
gw15


Posts: 919
Joined: 3/21/2010
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I just tired to update. everything seemed fine but then received an error message something like "....could not find MWIF.exe file". I hit cancel and then it started to update. When I click on play the first screen comes up but says 1.05. Now when I run update it says I have the latest update.

What happened? How do I get 1.06?

(in reply to oleb)
Post #: 3
RE: Woo-Hoo 1.06 is here - 12/12/2013 2:39:56 AM   
gw15


Posts: 919
Joined: 3/21/2010
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Downloaded 1.06 from matrix website. Ran the file. Tells me first I have the latest update and then tells me MWIF.exe is in use, which it isn't. Choose cancel.
Any ideas on what to do?

(in reply to gw15)
Post #: 4
RE: Woo-Hoo 1.06 is here - 12/12/2013 3:21:40 AM   
Zorachus99


Posts: 1066
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline

quote:

ORIGINAL: bommerrang

Downloaded 1.06 from matrix website. Ran the file. Tells me first I have the latest update and then tells me MWIF.exe is in use, which it isn't. Choose cancel.
Any ideas on what to do?


Restart and try again.

_____________________________

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln

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Post #: 5
RE: Woo-Hoo 1.06 is here - 12/12/2013 5:15:22 AM   
Courtenay


Posts: 4003
Joined: 11/12/2008
Status: offline
Be careful. If the updater asks you to quit MWiF, but runs a little bit anyway, it is likely that your game has been left in an incompletely updated state. Restart your computer. After you restart, check MWiF for updates. If it says that you are are running the latest version, well, you probably aren't. Run MWiF. It might not run at all. If it does, go to the Help menu, and click on "About the Program". This will show you the credits page, which says which version you are running. If it say 1.0.6, great, things worked. If it says something else, like 1.0.5, you have a corrupt update.

How to fix this: Go to the matrix games website, and download the 1.0.6 patch

http://www.matrixgames.com/products/296/downloads/World.In.Flames

This will be a zip file. When it has downloaded, click on it, and extract the file, WorldinFlames-Update-v106.
Run that file. It, too, might say you are updated. Ignore that. The update will run, you will have v1.0.6, and will be able to store your oil.

By the way, thank you, Shannon.

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Post #: 6
RE: Woo-Hoo 1.06 is here - 12/12/2013 9:29:29 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Used 'Check for Updates' from autorun intro, downloads and installs 1.06 OK, game shows correct update in use. Thanks for the continuing support.

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Post #: 7
RE: Woo-Hoo 1.06 is here - 12/12/2013 1:27:13 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
bommerang,

If you are still having issues, I would recommend downloading from the product page and letting the update run, even though it says you are up to date, making sure the game is not running, either with task manager or by restarting your computer.


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Post #: 8
RE: Woo-Hoo 1.06 is here - 12/14/2013 2:19:19 PM   
aaronden

 

Posts: 20
Joined: 6/2/2010
Status: offline
Very cool - these fixes may well correct the two bugs which had bitten me in my first couple weeks of play. Time to get back at it.

Thanks Steve.

(in reply to Andrew Loveridge)
Post #: 9
RE: Woo-Hoo 1.06 is here - 12/15/2013 1:44:27 PM   
gw15


Posts: 919
Joined: 3/21/2010
Status: offline
Thanks everyone, as you recommended I turned off my PC and repowered it and it worked. Thanks.

(in reply to aaronden)
Post #: 10
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