STUCKER868
Posts: 84
Joined: 4/30/2009 Status: offline
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Yes, and don't forget that German tanks excelled at extreme long range kills with the Tigers and Panthers... Because they did not want those pesky T-34's getting close ;) quote:
ORIGINAL: Russian Heel quote:
ORIGINAL: jdkbph quote:
ORIGINAL: Russian Heel I'm not trying to get in this argument because I'm not knowledgeable enough about the subject, but is that maximum range or maximum effective range? Well, that's the question. Maximum range is (or should be) an accepted value based on empirical test or operational data (eg, demonstrated) as reported by a reliable source. In this case, it's fairly straight forward. Maximum "effective" range can have many meanings. Are we talking about armor penetration (eg, the safe zone of an armor systems vs a specific weapon system)? Or are we talking about the ability to hit something? Is the "something" moving or stationary? Big or small? Do we even need to hit what we're shooting at to be "effective" or is close close enough (eg, suppression)? All of these factors would play into the question of "effective". IMO, the "max range" should be what we find in the database. The "max effective range" should be a judgement made by the player given the result of all the system performance factors + target factors + environmental factors + etc., etc., etc., type number crunching the game engine does. This is essentially the same argument, albeit with better documentation, from a few days back regarding the K278 max depth. That's what I was referring to when I suggested there may be a trend here. JD Well, this is why I said it is a case by case basis. I mean the maximum range of an M-16 is 3600 meters but the max effective range is 550 to point 800 to area targets, and yet I never trained past 300. I never engaged real world targets past 75 meters with one(of course I was a tanker in a city and it was an M-4) The maximum range of the tank rounds I fired was much greater than the ballistic computer could accurately calculate solutions for. The max range of APFSDS-T is much greater than its effective range to have the ability to kill armored targets. But for a submarine that spent thousands of hours underwater and less than 3 minutes at the depth of 1027 meters, in a controlled environment and only did any operational tests at depths of 800 meters twice, again in a controlled environment it is silly to give players the ability to cruise around the world at 1000 meters because a sub did it once for 3 minutes. I live a 6 minute drive from the Russian Central Naval Museum and a 40 minute drive from the National Submarine Museum and an hour 10 minutes from Kronstadt, I speak Russian and have spent a lot of time and money in the archives of these 3 places for some writing I am doing about the Soviet Navy. The game got K-278 right. However there are some other things they were too conservative or too liberal with in my opinion, but I'm not an expert enough on that subject matter to comment on it. I don't know anything about battleship gun ballistics so I cant form an educated opinion, but the max effective range isn't 'subjective' it is clearly defined by doctrine developed by dudes way smarter than me testing stuff. As a tank commander I never would fire at targets past my max effective range and would rather them to be closer than that if possible. Direct fire trigger lines were usually well inside max effective range pf direct fire weapons systems. Again that is tanks not battleships though.
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