Jeremy Pritchard
Posts: 588
Joined: 9/27/2001 From: Ontario Canada Status: offline
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In regards to BotF, imagine the sales had the game not been a piece of garbage? It might have a 'life' in TCP/IP but this in no way makes up for the lost market due to the cruddiness of the game. Game developers MUST decide what their game is dedicated toward. When they put too many options in games, especially with all of the pressure to release ASAP, quality is usually cut. So, the number that will buy the game due to TCP/IP being added will be totally dwarfed by those who love the genre, or will play it because it is a solid game over it having X or Y feature. These people will play this game for the next 10 years (like what we did with the old PacWar game). BotF will only last until the next TCP/IP empire building game arives (which I believe it did today, in MOO3 going gold). The amount of sales that will be gained by adding this feature are miniscule, and do not appear to be the target audience of Matrix Games (i.e., wargamers over TCP/IP players which are not necessarily mutually exclusive). It is comparable to adding an option for you to go down and control individual battalions for those who like CC, or individual soldiers for those who like Medal of Honour. Realistically, Matrix games could clean up trying to pander to all types of gametypes, however, in the end people will be frustrated due to the limitations that complex games add (since they have everything, but are supurb in nothing). This argument has been around since WitP's conception. People saying that they will sell more copies of "X" option is added to the game. This is true, they probably would sell more copies, initially, but the sales will suffer in the long run due to reviews showing the true nature of the game (like what happened to BotF, which was removed from the popular selling shelves pretty soon after the problems were brought into light and dropped into the discount bin). Imagine the sales of BotF had they skipped TCP/IP and focussed on the problems and crashes in the game? It would have been a worthy successor to MOO2. When I think of all of the epic games out there, PacWar, Wing Commander, etc., etc.,... They were all relatively limited and had a limited scope. Their devleopers did not side track themselves into areas that they were not familiar with, nor were interested in and ended up with a solid product, that has been in use for a decade (something virtually unheard of in computer software). I see Matrix games not necessarily out to get rich, but to make products that fit a certain genre that they themselves love. If they were out for just $$$ they would be producing the easy to make and high selling first person shooters.
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