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DW Shadows Public Beta 1.9.0.12

 
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DW Shadows Public Beta 1.9.0.12 - 12/9/2013 9:21:05 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
Hello All,

We have a new version of DW Shadows available in the Members Club. It has a numbers of fixes and improvements.

Version 1.9.0.12 – December 9th. 2013
Change History:

    CRASH FIXES


    • Reduced chance of thread abort exceptions occurring
    • Fixed rare crash with freighters
    • Fixed crash when lock computer (Ctrl-Alt-Del) while playing DW (graphics device lost)

    BUG FIXES

    • Fixed bug where some failed intercepted intelligence missions were not counting towards victory conditions
    • Fixed bug where characters were not being properly transferred to troop transports from Troops tab of Colonies screen
    • Fixed bug where pirate facilities would sometimes not be removed from colonies when pirate faction wiped out
    • Fixed bug where hyperdeny components not being used on bases defending against attack
    • Fixed bug where captured and gifted ships would sometimes be attacked when not an enemy
    • Fixed bug where invading troops disappear when planet bombarded to extinction
    • Fixed bug where defending troops dropped at rebelling colonies would sometimes join invaders if they were victorious (i.e. rebels or invaders conquered colony)
    • Fixed bug where troop generals participating in successful clearance attacks against pirate facilities at your colonies would get event history message indicating that the battle was lost, when it was actually won
    • Fixed bug where displayed cashflow was not including facility maintenance
    • Fixed bug where freighters would sometimes attempt to dock at mining stations that did not yet have docking bays

    RESOURCES AND FREIGHTERS

    • Improved freighter resource transport network, especially for construction resource shortages
    • Added option to disable construction resource shortage messages
    • The random allotment of startup luxury resources at your colonies now exclude super-luxury resources (Loros Fruit, Zentabia Fluid, Korabbian Spice) (alleviates cashflow swings when these run out)

    TROOPS AND INVASIONS

    • Fixed problems where troops were sometimes being recruited incorrectly (e.g. clone troops)
    • Improved garrison levels of troops at colonies, especially when empire is in low- or negative-cashflow situations
    • Colony populations now defend better against invasions - their defend strength has been doubled

    FLEETS AND SHIPS

    • Improved fleet response to enemy threats in other systems (i.e. non-automated fleets follow their posture settings to engage enemies in other systems)
    • Fleets in battle now tolerate lower fuel levels (i.e will wait longer before refuelling)
    • Ensure that automated fleets load troops when space available
    • Changed ship behavior so that if already hyperjumping away (for whatever reason) then they will not reassign an Escape mission (i.e. they are already 'escaping')
    • Further improved boarding and capture so that ships and fighters no longer fire at a target once you already have overwhelming boarding parties onboard the target
    • Exploration ships now check for uninvestigated ruins or galaxy locations once they have explored the entire galaxy

    DIFFICULTY LEVELS

    • Game difficulty has been increased on higher levels in the following ways:
    • More defending troops at colonies, especially larger colonies
    • Buying tech from other empires is more expensive for the player
    • Selling tech to other empires is less lucrative for the player
    • Relationship thresholds for buying tech from other empires is higher for player (i.e. other empire has to like you more)
    • Non-player empires build more exploration and construction ships when they are able
    • Overall difficulty factors have been increased (i.e. each difficulty setting above normal is now harder)

    RESEARCH AND SHIP DESIGN

    • Ship Design editor now warns when Resort Base designs are missing passenger components or are too big to build
    • AI-designed spaceports and defensive bases now properly use area weapons when specified in design templates
    • Lessened chance of critical research success or failure for larger/longer research projects

    GAME PERFORMANCE AND DISPLAY

    • Improved game performance, especially in late-game with large galaxies
    • Improved rendering performance, especially when zoomed out to sector- or galaxy-level
    • Improved appearance of stars in mainview

    OTHER

    • Pirates now more careful about honoring protection arrangements
    • Improved willingness of passenger ships to perform tourism missions
    • Retrofit button in Ships and Bases screen now enabled for bases not at colonies


_____________________________

Post #: 1
RE: DW Shadows Public Beta 1.9.0.12 - 12/9/2013 9:30:54 PM   
Larsenex


Posts: 445
Joined: 12/31/2010
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WoW, great stuff in there!

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Intel 8700K Oc'd to 4.8ghz
32 gigs ram
GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.

(in reply to Andrew Loveridge)
Post #: 2
RE: DW Shadows Public Beta 1.9.0.12 - 12/9/2013 11:06:14 PM   
OzoneGrif_slith


Posts: 378
Joined: 12/2/2010
Status: offline
Amazing patch, thank you !

Something strange happened just after my first construction ship was build, the Fully automated AI decided to cancel it's protection agreement with the pirates. Without defences ? The pirates started to shot my construction ship and the starport. Obviously I had to remove the auto-diplomacy.

It was gameover from here because, the pirates being angry at me, I couldn't afford their new protection deal.

< Message edited by OzoneGrif -- 12/10/2013 12:20:26 AM >

(in reply to Larsenex)
Post #: 3
RE: DW Shadows Public Beta 1.9.0.12 - 12/9/2013 11:15:13 PM   
tombo

 

Posts: 356
Joined: 8/4/2007
Status: offline

thanks much
cheers

(in reply to OzoneGrif_slith)
Post #: 4
RE: DW Shadows Public Beta 1.9.0.12 - 12/9/2013 11:16:57 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
Nice fixes, but my AV (Zone Alarm Extreme Security) program says the patch has a virus in it.

HEUR:Trojan.Win32.Generic

It claims it was high risk (?) and that it was treated. That has never happened before with a patch.

< Message edited by solops -- 12/10/2013 12:18:15 AM >


_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to Larsenex)
Post #: 5
RE: DW Shadows Public Beta 1.9.0.12 - 12/9/2013 11:21:12 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
That's a false positive, the update is virus free.

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CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to solops)
Post #: 6
RE: DW Shadows Public Beta 1.9.0.12 - 12/9/2013 11:35:56 PM   
ricanuck

 

Posts: 162
Joined: 5/24/2013
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Notice the symbol HEUR before the description of the "virus"...

HEUR --> Heuristics, a.k.a. a probabilistic method to find patterns of behaviour. Your AV found one of those, and is programmed to report it as suspicious, but in reality did not find anything specific. Many times the code is just too sensitive and picks much more than it should.
quote:

ORIGINAL: solops

Nice fixes, but my AV (Zone Alarm Extreme Security) program says the patch has a virus in it.

HEUR:Trojan.Win32.Generic

It claims it was high risk (?) and that it was treated. That has never happened before with a patch.


(in reply to solops)
Post #: 7
RE: DW Shadows Public Beta 1.9.0.12 - 12/10/2013 12:08:03 AM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline

quote:

ORIGINAL: Erik Rutins

That's a false positive, the update is virus free.

I rather thought as much, but it would have been irresponsible not to report it.

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to Erik Rutins)
Post #: 8
RE: DW Shadows Public Beta 1.9.0.12 - 12/10/2013 6:32:43 AM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
Really looking forward to this patch.

Does the Members Club add any value beyond Beta? Yes I've read the Members Club description but what happens in reality specific to Distant Worlds?

(in reply to solops)
Post #: 9
RE: DW Shadows Public Beta 1.9.0.12 - 12/10/2013 4:35:31 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline
Can this be played over an existing game, or is a new one required? I suspect the later, but it never hurts to ask.

< Message edited by Lecivius -- 12/10/2013 5:37:24 PM >

(in reply to Icemania)
Post #: 10
RE: DW Shadows Public Beta 1.9.0.12 - 12/10/2013 5:22:16 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
Should be able to continue after updating, but not all changes may be in effect.


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Post #: 11
RE: DW Shadows Public Beta 1.9.0.12 - 12/10/2013 8:32:03 PM   
sventhebold


Posts: 360
Joined: 12/22/2006
From: From MN now AZ Prescott Valley
Status: offline
Now what. The PC says it cannot access the file
Fixed
My anti virus was blocking it.
Even after shutting off the Anti virus it still keeps coming up and saying there is a problem.
Annoying.

< Message edited by sventhebold -- 12/11/2013 1:11:06 AM >


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(in reply to Andrew Loveridge)
Post #: 12
RE: DW Shadows Public Beta 1.9.0.12 - 12/10/2013 9:26:07 PM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
Some good fixes! I hope the fleet behaviour is a bit more like I want it to be now :)

Too bad there's no revision of the resupply ship mechanics. But I'm still hopeful it gets looked at... eventually!

(in reply to sventhebold)
Post #: 13
RE: DW Shadows Public Beta 1.9.0.12 - 12/10/2013 11:48:44 PM   
HectorOfTroy


Posts: 312
Joined: 1/9/2011
Status: offline

quote:

ORIGINAL: sventhebold

Now what. The PC says it cannot access the file


Did you apply the update and you can't access your save game now?

(in reply to sventhebold)
Post #: 14
RE: DW Shadows Public Beta 1.9.0.12 - 12/11/2013 3:45:04 PM   
PsyKoSnake


Posts: 111
Joined: 1/25/2012
Status: offline
To instal the update and to play the game, I need to restore the file Quarantine by Kaspersky. Close Kaspersky, and remove my internet conection to avoid getting a real virus on the net.

When I stop playing, and acitvate Kaspersky, the Distant world.exe is then Quarantined, until I need to restore it and play the game again.

It's really anoying.

But thanks for the update.

PS: I really hope it's not a virus.

(in reply to Andrew Loveridge)
Post #: 15
RE: DW Shadows Public Beta 1.9.0.12 - 12/11/2013 3:56:25 PM   
Algon

 

Posts: 35
Joined: 8/21/2012
Status: offline
There should be a way to tell your antivirus program to ignore that file. I'm not familiar with Kaspersky, so I can't tell you where to find it, but it shouldn't be too hard to find if you open up the antivirus main console. If all else fails, or you're not feeling adventurous, read whatever instructions you have for it!

(in reply to PsyKoSnake)
Post #: 16
RE: DW Shadows Public Beta 1.9.0.12 - 12/11/2013 8:49:35 PM   
PsyKoSnake


Posts: 111
Joined: 1/25/2012
Status: offline

quote:

ORIGINAL: Algon

There should be a way to tell your antivirus program to ignore that file. I'm not familiar with Kaspersky, so I can't tell you where to find it, but it shouldn't be too hard to find if you open up the antivirus main console. If all else fails, or you're not feeling adventurous, read whatever instructions you have for it!


I manage to find how to make an exclusion in Kaspersky. Thanks. It will save a lot of trouble

(in reply to Algon)
Post #: 17
RE: DW Shadows Public Beta 1.9.0.12 - 12/12/2013 8:32:49 AM   
Elrohir525


Posts: 41
Joined: 4/4/2010
From: Canada
Status: offline
I've noticed in my current game with the beta patch that hyperdeny components onboard my ships never activate.

Edit: Hyperdeny on bases seems to work very well.

< Message edited by Elrohir525 -- 12/12/2013 10:30:55 AM >

(in reply to PsyKoSnake)
Post #: 18
RE: DW Shadows Public Beta 1.9.0.12 - 12/12/2013 9:15:17 AM   
drmario89

 

Posts: 55
Joined: 4/30/2013
Status: offline

quote:

ORIGINAL: Elrohir525

I've noticed in my current game with the beta patch that hyperdeny components onboard my ships never activate. I haven't seen whether hyperdeny on a base works or not.


I've noticed this too. I've also noticed that I sometimes tell myself to remove my military ships from my own systems. There's really no downside to it, besides it being ridiculous.

(in reply to Elrohir525)
Post #: 19
RE: DW Shadows Public Beta 1.9.0.12 - 12/12/2013 11:13:51 AM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline

quote:

ORIGINAL: Elrohir525

I've noticed in my current game with the beta patch that hyperdeny components onboard my ships never activate.

Edit: Hyperdeny on bases seems to work very well.



Are you sure you have enough power.

_____________________________


(in reply to Elrohir525)
Post #: 20
RE: DW Shadows Public Beta 1.9.0.12 - 12/12/2013 11:56:31 AM   
Elrohir525


Posts: 41
Joined: 4/4/2010
From: Canada
Status: offline

quote:

ORIGINAL: ASHBERY76

Are you sure you have enough power.


Yes, I'm certain--these ships all had power surpluses even after accounting for weapons, maneuvering, and shield recharge.

(in reply to ASHBERY76)
Post #: 21
RE: DW Shadows Public Beta 1.9.0.12 - 12/13/2013 2:00:58 AM   
drmario89

 

Posts: 55
Joined: 4/30/2013
Status: offline
I did manage to see my spaceport activate a hyperdeny field when it attacked a smuggling ship, so I guess that is working appropriately.

(in reply to Elrohir525)
Post #: 22
RE: DW Shadows Public Beta 1.9.0.12 - 12/13/2013 2:22:50 AM   
PsyKoSnake


Posts: 111
Joined: 1/25/2012
Status: offline

quote:

ORIGINAL: Elrohir525

I've noticed in my current game with the beta patch that hyperdeny components onboard my ships never activate.

Edit: Hyperdeny on bases seems to work very well.



If you check his post, it's on the ship the problem, and not on base.

It's easy to check if it's a bug or not, build a ship with hyperdeny field and if it work corectly it's not a bug.

I cannot check this because I am playing other games at the moment.

(in reply to Elrohir525)
Post #: 23
RE: DW Shadows Public Beta 1.9.0.12 - 12/13/2013 7:13:52 PM   
Otto von Blotto


Posts: 273
Joined: 7/18/2008
Status: offline
I've noticed that in 1.9.0.12 the auto refit when available suggestion doesn't activate. Is it just me ? and I have changed a setting somewhere, when I check the policy it is still ticked to suggest refit when available but it isn't happening.

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Post #: 24
RE: DW Shadows Public Beta 1.9.0.12 - 12/13/2013 9:20:06 PM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
quote:

ORIGINAL: solops
Nice fixes, but my AV (Zone Alarm Extreme Security) program says the patch has a virus in it.
HEUR:Trojan.Win32.Generic
It claims it was high risk (?) and that it was treated. That has never happened before with a patch.


One thing you can do when your local antivirus reports something like this (for any file) is to upload the file to Virustotal or similar site for scanning by a big amount of antivirus programs.

I did it for this update and got 2/49 alerts (one is from an outdated program), which points to a false positive.
https://www.virustotal.com/en/file/a98c27a2c1c805ffe70a4ae0e120a70f1aeee1cd760069720432c1031af43144/analysis/1386971951/

That way you can see if you get many warnings, which points to high risk file.

(in reply to solops)
Post #: 25
RE: DW Shadows Public Beta 1.9.0.12 - 12/14/2013 10:02:35 PM   
SpeedyGonzales

 

Posts: 10
Joined: 6/19/2013
Status: offline
New patch? Great!
Let me see... RESOURCES AND FREIGHTERS... huh... Developers, can you answer me: WHY YOU CAN'T DO OPTIONAL RESOURCE DEPLETION!?!?!? Tell me one good reason! Space Empires V had this option, why you can't do the same?

(in reply to Buio)
Post #: 26
RE: DW Shadows Public Beta 1.9.0.12 - 12/15/2013 6:16:59 AM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
quote:

ORIGINAL: Andrew Loveridge
DIFFICULTY LEVELS

  • Buying tech from other empires is more expensive for the player
  • Selling tech to other empires is less lucrative for the player


Some feedback 15 years into my first game with the 1.9.0.12 Beta to test the change above on Extreme. I have $2.5M of spare credits despite having 0% tax on all my worlds while funding large fleets (only limited by how fast I can build), new colonies and crash research. All of this has been funded by selling technology. It remains the case that the only choice for experienced players is to avoid technology selling as it's completely gamechanging.

Just how significant were these changes? As I've mentioned elsewhere technologies are overpriced by something like a factor of 10 on Extreme.







< Message edited by Icemania -- 12/15/2013 7:23:10 AM >

(in reply to Andrew Loveridge)
Post #: 27
RE: DW Shadows Public Beta 1.9.0.12 - 12/15/2013 8:02:55 PM   
arkhometha


Posts: 75
Joined: 5/18/2013
Status: offline
Wow, great stuff. Thanks!

(in reply to Andrew Loveridge)
Post #: 28
RE: DW Shadows Public Beta 1.9.0.12 - 12/15/2013 8:24:48 PM   
PsyKoSnake


Posts: 111
Joined: 1/25/2012
Status: offline
quote:

ORIGINAL: Icemania

quote:

ORIGINAL: Andrew Loveridge
DIFFICULTY LEVELS

  • Buying tech from other empires is more expensive for the player
  • Selling tech to other empires is less lucrative for the player


Some feedback 15 years into my first game with the 1.9.0.12 Beta to test the change above on Extreme. I have $2.5M of spare credits despite having 0% tax on all my worlds while funding large fleets (only limited by how fast I can build), new colonies and crash research. All of this has been funded by selling technology. It remains the case that the only choice for experienced players is to avoid technology selling as it's completely gamechanging.

Just how significant were these changes? As I've mentioned technologies are overpriced by something like a factor of 10 on Extreme.








Please take this into consideration and ajust the price of selling tech


< Message edited by PsyKoSnake -- 12/15/2013 9:25:35 PM >

(in reply to Icemania)
Post #: 29
RE: DW Shadows Public Beta 1.9.0.12 - 12/15/2013 10:08:15 PM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
Status: offline
Ran the updater to 1.9.0.12 which reported a successful update, and when I click 'Play' absolutely nothing happens. Task Manager doesn't even report a process starting.
Reverted to 0.11 and all works normally.

(in reply to PsyKoSnake)
Post #: 30
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