r6kunz
Posts: 1103
Joined: 7/4/2002 From: near Philadelphia Status: offline
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In remembrance of the 16 Dec German Ardennes Offensive, here is the latest version of Ardennes 1944. https://dl.dropboxusercontent.com/u/6320336/Ardennes%201944.zip Designed using TOAW 3.4 and Opart 3XBb. Changes in v3.8 include: entrenchment rate to 33%, Attrition Divider to 28; MRPB=4. and a number of minor map, TOE and OB changes aimed at giving the Germans, with careful planning and a little luck, the ability to reach their historic objectives. An interesting design issue is how to handicap the Allied side. Using TOAW parameters that allow the Germans to just reach their historic objectives near the Meuse by 24 Dec, the PO Allied January Counteroffensive is able push to the Germans back over their start line by 15 Jan. Historically, however, the 15 Jan forward edge of battle only ran through HOUFFALIZE and Patton was not able to bag the German army. I have tinkered with Allied supply, shock, replacement, bias to handicap the Allies in January with varying degrees of success. Results of playtest by others, and suggestions would be appreciated. Dupuy, in his book Hitler's Last Gamble, one of my primary sources, used the Ardennes as data for a computerized model of combat performance.
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Avatar image was taken in hex 87,159 Vol 11 of Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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