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3 Issues - 12/17/2013 12:58:45 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
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Testing my next scenario and have come across three curious issues, attached is a save game and the main scenario file:

1: The F-16 in the landing pattern South of Bardufoss - 338 Sqn #5 has a yellow 'LO' flashing, couldn't get it on screen capture but if you run the turn you will see it. Not sure if this is supposed to happen, an if so what it represents.

2: A/C that land 'guns empty' seem to re-arm the missiles but when they take off their guns are still empty, the F-5, 340 Sqn #5 NE of Tromso is an example but it has happened fairly regularly. It seems that if there is any gun ammo left it will re-arm back to full mags, just a problem when it goes completely empty.

3: If you flip to the WP side, Amphib Gp 3 consisting of 2x Zubr class LCAC's. They are supposed to head towards Mehamn @ 60Knts (see base scenario) but they separate while staying in the group, one ends up moving at 28Knts and the other screams off to the NW and parks at 0Knts. They never seem to get where they are going, perhaps because the mission box is too close to land. Not sure what is really going on here.

None of these are show stoppers, just thought I'd bring them up.

B

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RE: 3 Issues - 12/17/2013 2:46:47 AM   
dandin384


Posts: 176
Joined: 11/5/2013
From: United States
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Can't help with number 2 and 3, but the flashing L0 represents the position that plane holds in the landing queue. It helps prevent airport traffic jams.

(in reply to Gunner98)
Post #: 2
RE: 3 Issues - 12/17/2013 10:56:05 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
Ok so L0 is the next in the queue, L1, L2 etc would be next - got it. Thanks.

BG

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