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Looking for japanese opponent : Dababes -C with extended map with a 2 days turn

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Looking for japanese opponent : Dababes -C with extended map with a 2 days turn Page: [1]
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Looking for japanese opponent : Dababes -C with extende... - 12/17/2013 10:58:33 AM   
grisouille_slith

 

Posts: 614
Joined: 6/7/2007
Status: offline
Dear all

This will by my 3rd try at getting the allies (but never with dababes mod). During the last two (scenario 1), my opponents folded by the summer of '42 and january 43. So I'd like to go further. I've also played as the japanese (scenario 2) but again my opponent folded in May 1942...


HOUSERULES AND GAME SETTINGS
REALISM OPTIONS
FOW ON
Advanced weather ON
Allied damage control ON
PDU OFF
Historical first turn ON or OFF Japanese player choose
Dec 7 surprise ON
Reliable USN torps OFF
Realistic R&D ON or OFF Japanese player choose
No unit withdrawals OFF
Reinforcements Fixed

GAME OPTIONS
Combat reports ON
Auto sub ops OFF
TF move radius ON
Plane move radius ON
Facilities expand OFF
Auto upgrade ships and airgroups OFF
Air and ground replacements OFF
Turn cycle 2 TURN

1st turn rules (if we play non historical first turn):
Allied player only able to command TF already at sea
No transferring or loading of squadrons
Max 30% cap set per squadron

Game rules: (we can talk about them once we decide to play)
Max. alt for sweeps/caps best man. band
No 4e naval bombing below 10k
Pay full PP for units to cross national borders
No strategic bombing from or into China
Picket ships allowed if of the military type

I can do about 7 turns a week normally maybe more.
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Looking for japanese opponent : Dababes -C with extended map with a 2 days turn Page: [1]
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