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Stay at sea confusion - 11/24/2013 9:04:50 AM   
wolf14455


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Do I need to click on every convoy to make them stay? I will be lots to do for the CW player in that case. Please clarify.
Also I have other music on in the backround and want to keep sound from the game but lower, how to lower game volume?

< Message edited by Swedewolf -- 11/24/2013 10:31:00 AM >


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RE: Stay at sea confusion - 11/24/2013 9:35:36 AM   
AxelNL


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quote:

ORIGINAL: Swedewolf

Do I need to click on every convoy to make them stay? I will be lots to do for the CW player in that case. Please clarify.
Also I have other music on in the backround and want to keep sound from the game but lower, how to lower game volume?


Rightclick on the units and check if the Sentry status is on. Is so, you can leave them alone. If not, switch it on.
For the sounds, look at the preference pull-down menu.

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RE: Stay at sea confusion - 11/24/2013 9:47:44 AM   
wolf14455


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Sentry worked so thanx for the help but only menu I found that I can adjust anything is the "player interface settings" under interface but cant find the preference window. Do I look in the wrong place maybee?

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RE: Stay at sea confusion - 11/24/2013 9:52:38 AM   
AxelNL


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quote:

ORIGINAL: Swedewolf

Sentry worked so thanx for the help but only menu I found that I can adjust anything is the "player interface settings" under interface but cant find the preference window. Do I look in the wrong place maybee?


Probably not, I am not behind my desktop, but on an iPad. You should be able to switch of the music on that form, I remember.

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RE: Stay at sea confusion - 11/24/2013 9:58:36 AM   
wolf14455


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Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers

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RE: Stay at sea confusion - 11/24/2013 11:31:31 AM   
AxelNL


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quote:

ORIGINAL: Swedewolf

Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers


Enjoy, the advice from experienced players in vol. 1 is especially worth reading (in or out your sofa, I enjoyed both as well).

< Message edited by AxelNL -- 11/24/2013 12:32:46 PM >

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RE: Stay at sea confusion - 11/24/2013 1:07:52 PM   
wolf14455


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Thanx for your advice, vol 1 first then

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RE: Stay at sea confusion - 11/24/2013 5:05:20 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Swedewolf

Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers

There is no volume control within MWIF for the sound effects and the music.

Another item at the bottom of a long list.

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RE: Stay at sea confusion - 11/24/2013 5:12:57 PM   
Zorachus99


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quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Swedewolf

Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers

There is no volume control within MWIF for the sound effects and the music.

Another item at the bottom of a long list.


Considering the board game had none of these flourishes, many of us turn them off after the amusement wears thin.

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RE: Stay at sea confusion - 11/24/2013 6:00:29 PM   
AxelNL


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quote:

ORIGINAL: Zorachus99


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Swedewolf

Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers

There is no volume control within MWIF for the sound effects and the music.

Another item at the bottom of a long list.


Considering the board game had none of these flourishes, many of us turn them off after the amusement wears thin.


Same here.

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RE: Stay at sea confusion - 11/24/2013 6:22:00 PM   
Ingtar

 

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The only issue I have seen in the stay at sea/return to base sequence is focus not moving to units that must return to base. This makes for a lot of extra clicking at times trying to remember where that one unit from 9 turns ago is hiding.

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RE: Stay at sea confusion - 11/24/2013 9:07:41 PM   
Zorachus99


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Ships automatically go to the next lower box at the end of turn, except for convoys, which stay at sea in the zero box.

The longest ship patrol allowed in the game is 8 months or so.

It's most common to see with British escorts in the North Atlantic, slipping down to the zero box, and returning to base. Otherwise, it's semi rare for ships to stay at sea for more than 1-2 turns, due to the disadvantages of a lower sea box.

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RE: Stay at sea confusion - 11/24/2013 9:13:37 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Ingtar

The only issue I have seen in the stay at sea/return to base sequence is focus not moving to units that must return to base. This makes for a lot of extra clicking at times trying to remember where that one unit from 9 turns ago is hiding.

Do you have a solution would you prefer? I promise nothing, but some things are easy to code.

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Steve

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RE: Stay at sea confusion - 11/24/2013 9:38:06 PM   
Zorachus99


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If there is a naval return to base that must return to base, I would like the screen focus to jump the n unit that must re-base, immediately after any unit/stack has successfully returned to port during the RTB phase.

Another idea is to have flashing dots on the global map.

All improvement welcome :)

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RE: Stay at sea confusion - 11/25/2013 5:04:28 AM   
Ingtar

 

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quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Ingtar

The only issue I have seen in the stay at sea/return to base sequence is focus not moving to units that must return to base. This makes for a lot of extra clicking at times trying to remember where that one unit from 9 turns ago is hiding.

Do you have a solution would you prefer? I promise nothing, but some things are easy to code.


The first country usually works for returning. It is only when you have more than one in a row with units to bring home that the issue occurs. Perhaps what works for the the first country could be applied to the remainder.

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RE: Stay at sea confusion - 12/19/2013 7:21:12 PM   
roymartin

 

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I'm currently unable to get past this phase. I can't see any units that still need to return to base, but the game won't let me finish the phase so there must be some.

Very frustrating.

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RE: Stay at sea confusion - 12/19/2013 7:46:37 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: rtrm

I'm currently unable to get past this phase. I can't see any units that still need to return to base, but the game won't let me finish the phase so there must be some.

Very frustrating.

Try the Arrow buttons on the Main form. They should cycle through the units that still need to return to base. There might be several units in a hex stack and the one(s) needing to return to base being under others.

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RE: Stay at sea confusion - 12/19/2013 8:43:16 PM   
WarHunter


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When choosing naval/air that plan to stay at sea, i just put them on sentry after moving them. This works especially well if i don't plan to get back to the game for a day or so.

I find it easier to use the "stay at sea phase", to choose what units are going back to ports. Rather than what is staying at sea.
I know it sounds ass backwards, but it works for me.

Try it you might like it.

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