marc420
Posts: 224
Joined: 9/23/2002 From: Terrapin Station Status: offline
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Well, one of the problems here is the feedback you get from your searches. For instance, if my pilots have orders not to search the interior of Austrailia, they aren't telling me anything to let me know that. Also, in searching, where there was a negative result is as important as where there is a positive result. Currently, all you see is positive results. What you don't see is where they didn't see anything. Is there any effect of local thunderstorms, rain etc on the ability to avoid a search? Is there anything programmed into the TF commanders to have them deliberately stay in a hex with a local thunderstorm in order to avoid detection? To me, this is an area I'd like to see the whole interface reworked. I'd like to be able to see the following ... For any Base or TF, I can pull up a Search orders dialog. From there I can see how many air units I've got available for search. Probably any unit with a Naval Search should be available from here so I can set mission or %Naval Search from here. On the display, I should be able to assign search elements to both search arcs and search distances. Based on my choices, I should get some sort of feedback as to how effective my search in these areas will be. (10% Search rating, 60% Search rating, etc). On the main map, I'd like to able to turn on an overall display of my search decisions. That way I can see the search arc from Lunda overlayed with the search arcs from my TFs. For ASW, either the same sort of screens, or combine these decisions on the same screen as Naval searches but ASW in a different color. I'd also like better info on reports. A couple of options I'd like to see. a) An overall text report screen listing each spotting. Perhaps each line on the report is a link back to the map location, so a click on the text line takes me to that map location. b) The ability to display search icons on the main map. So while I'm in my Orders Phase, I can turn on Icons that show each of last turns Sightings. Probably would want to combine this with the Search Arc display so I can see how these sightings fit in with my search pattern. c) Shouldn't a sighting report include Bearing and Speed information as well as location? d) Search planes could at times shadow a TF. If the TF didn't have CAP, and the plane was a PBY or an Emily or some such long range plane, it could shadow it for a while. e) I'd like to have a screen where I can connect the dots. If my search planes spotted a BB TF at location 1 headed East yesterday, and today they spotted another BBTF further east, then I should have some way to connect these two sighting on a plot and get a better idea of how the enemy is moving. I'd also like the ability to put my own notes and text into this system, and draw range circles for how far the sighting could have moved since the time of the sighting. Of course, on top of this you can add in all sorts of Fog of War and Murphy's Law type stuff. You can have search planes malfunction, have their radio malfunction, have them fly off course, have bad estimates of strength and ship-types, etc. Even if you make the game decision to not allow the theater commander to set the search patterns for a base, then this sort of feedback and reports would at least let the player get a better grip on search information. Yeah, I know, I ask for a lot.
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Guard against the impostures of pretended patriotism. ~George Washington
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