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Aircraft in Maintenance - 12/21/2013 6:39:51 PM   
SireChaos

 

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What exactly is the deal with aircraft with the loadout "Maintenance (unavailable)"?

Is there any way to activate them? Or are they in the scenario for decoration only?
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RE: Aircraft in Maintenance - 12/21/2013 8:45:26 PM   
Tomcat84

 

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They are indeed for sort of decoration, to show the full number that would be stationed somewhere but prevent the (unfortunate) unrealism of them all working at the same time (if only!)

I am still hoping that in future we will be able to set a ready time to it that upon expiration puts them into reserve available status but not yet.

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RE: Aircraft in Maintenance - 12/21/2013 8:57:26 PM   
Dimitris

 

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I wouldn't call it exactly "decoration". It's a representation of the typical situation in an airbase. You have a number of aircraft that you cannot use, but they are there nevertheless, and they take up space and resources. The fact that you cannot use them doesn't make them invisible. Not having them at all would make your entire airbase's resources available to the e.g. 10 usable aircraft. Which of the two is more realistic?

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RE: Aircraft in Maintenance - 12/21/2013 9:13:00 PM   
RoryAndersonCDT

 

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Plus they make great targets

I like scrubbing a airbase clean of aircraft with clusterbombs

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RE: Aircraft in Maintenance - 12/21/2013 11:02:32 PM   
SireChaos

 

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quote:

ORIGINAL: Sunburn

I wouldn't call it exactly "decoration". It's a representation of the typical situation in an airbase. You have a number of aircraft that you cannot use, but they are there nevertheless, and they take up space and resources. The fact that you cannot use them doesn't make them invisible. Not having them at all would make your entire airbase's resources available to the e.g. 10 usable aircraft. Which of the two is more realistic?


Point taken.

Still, in the future I would like to see a possibility for making these aircraft combat-ready.

Maybe at some point, each airbase would have a certain number of ground crew - perhaps proportional to the number of barracks buildings or something on the base - that limit the number of aircraft which can be readied at the same time. And whenever fewer aircraft are being readied than the ground crew could handle, they work at getting the aircraft in maintenance ready for action, i.e. switch them to Reserve status.

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RE: Aircraft in Maintenance - 12/21/2013 11:31:07 PM   
spookyer

 

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If they are not going to be available for a scenario then how about a button to hide them. It is a pain searching through long lists of aircraft at a busy base to find something useful when half the buttons drop down to show aircraft that are under maintenance. For those that want "full realism" they can look through the lists.

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RE: Aircraft in Maintenance - 12/22/2013 6:39:37 AM   
Jakob Wedman

 

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quote:

ORIGINAL: SireChaos

Still, in the future I would like to see a possibility for making these aircraft combat-ready.

Existing request updated.

quote:

ORIGINAL: SireChaos

Maybe at some point, each airbase would have a certain number of ground crew - perhaps proportional to the number of barracks buildings or something on the base - that limit the number of aircraft which can be readied at the same time. And whenever fewer aircraft are being readied than the ground crew could handle, they work at getting the aircraft in maintenance ready for action, i.e. switch them to Reserve status.

Existing request updated.

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RE: Aircraft in Maintenance - 12/22/2013 7:59:50 AM   
navwarcol

 

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+1 on being an awesome idea for the larger scenarios ^^^^^
It is another thing though, I think, that would SEVERELY drain cpu resources. To have ground crews would require them, if used realistically, to almost be the same as units in many ways, and I do not mean a "ground crew unit" but rather it would become "each person of the ground crew as a unit that may be targeted" or, at the very least, different sizes of "ground crew" so that larger airbases could withstand more "casualties" than smaller, etc. It really would open up a lot of complicated things if done "right" and if done "wrong" to avoid those complicated issues, it would be much worse than the solution now.
Currently at least we can go into the editor and MAKE the aircraft available if we so choose.

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RE: Aircraft in Maintenance - 12/22/2013 9:53:59 AM   
Tomcat84

 

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While requests on this are being made, here's mine :)

Maintenance status aircraft with 0 seconds left become (instead of 0 seconds): indefinitely
Maintenance status aircraft that have a time to ready assigned in the editor start counting down at scenario start and when they hit 1 second to go they change to a Reserve available status and the player can start loading out.

This will mean existing scenarios don't get broken (cause their current 0 seconds doesn't make them all available but makes them out indefinitely) and allows the flexibility to have aircraft becoming available.

My other request would be that aircraft that are loading up something at scenario start with a time till ready that is longer than the loadout normally needs, keep that long ready time even if the user changes the load out or reloads the same one, make sense? Of course if he chooses a longer load out the time goes up. Not a huge priority though but would be a nice touch.

quote:

ORIGINAL: Jakob Wedman

quote:

ORIGINAL: SireChaos

Still, in the future I would like to see a possibility for making these aircraft combat-ready.

Existing request updated.

quote:

ORIGINAL: SireChaos

Maybe at some point, each airbase would have a certain number of ground crew - perhaps proportional to the number of barracks buildings or something on the base - that limit the number of aircraft which can be readied at the same time. And whenever fewer aircraft are being readied than the ground crew could handle, they work at getting the aircraft in maintenance ready for action, i.e. switch them to Reserve status.

Existing request updated.



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Post #: 9
RE: Aircraft in Maintenance - 12/23/2013 4:01:28 PM   
SireChaos

 

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Or how about a realism option - "aircraft in maintenance can/cannot be activated", i.e. given loadouts other than Maintenance?

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Post #: 10
RE: Aircraft in Maintenance - 12/23/2013 10:42:31 PM   
deepdive

 

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In H3 DBeditor i made all aircraft an maintenance of three loudouts, CAT-A "infield repair" 8th hours ready time, CAT-B "in repair/maintance" 18 hours ready time and
CAT-C "heavy rep/maintance" 36 hour ready time. it is possible, but it is some work for the Devs. .....please give us an DBeditor.....please....ill pay for it....please...

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RE: Aircraft in Maintenance - 12/23/2013 11:34:08 PM   
RoryAndersonCDT

 

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One thing I'd recommend is voting for "Refine ready-times" in this thread http://www.matrixgames.com/forums/tm.asp?m=3437496

Its what I voted for


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Post #: 12
RE: Aircraft in Maintenance - 12/24/2013 2:02:40 AM   
Mgellis


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quote:

ORIGINAL: Baloogan

Plus they make great targets

I like scrubbing a airbase clean of aircraft with clusterbombs


Oh, yes. You know what happens to your score when you lose points for losing a ship and you lose points for losing an aircraft...and then someone sinks your aircraft carrier? :)


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Post #: 13
RE: Aircraft in Maintenance - 12/24/2013 2:11:09 AM   
Mgellis


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quote:

ORIGINAL: deepdive

please give us an DBeditor.....please....ill pay for it....please...



As much as I hate to say this, I think it's best that there is not a public database editor for Command. Look what happened to Harpoon and the Harpoon community because of the "database wars."



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Post #: 14
RE: Aircraft in Maintenance - 12/24/2013 2:36:53 AM   
Rudd

 

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The ready times can be set by the scenario author...not sure if it reverts back to the 6hr time if the loadout is changed by the player though. But maybe this issue should be directed to the scenario writers instead of the sim.

I like the idea of ac in maintenance/unavailable, seems realistic. I also like the idea of the 8hr, 18hr, 36hr times but again I think the scenario author can do this now. Am I wrong?




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Post #: 15
RE: Aircraft in Maintenance - 12/24/2013 5:55:01 AM   
Tomcat84

 

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The only issue with that is if the player wants he can just rearm to a different reload and it goes to the time associated with that load, which may be much less.

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Post #: 16
RE: Aircraft in Maintenance - 12/24/2013 6:03:41 AM   
navwarcol

 

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The db editor of Harpoon was the ONLY reason that I stayed supporting it as long as I did...and most people around me as well. The database wars caused me to leave the "community" but they did not stop me from financially supporting the game. Lack of a db editor, would have had me give up on Harpoon long, long ago. The databases put together by these devs, USING the database editor, when they created db2k, was a very large part of the "gravitational pull" of Harpoon for me, and many family members and friends who became interested in the game.
It is my sincere hope that a database editor is (at some point) a part of this as well. There are few things to myself, and those like me, that are more interesting than exploring the "what if" and while the scenario editor here allows some of that, other parts of it are not possible in scenario editor, and I personally feel awful bothering the devs to add something into a database that I may be the only person to use lol.
I should also add that the db edit ability of H3 is the only reason it still is on my hard drive, as it does allow that.
quote:

ORIGINAL: Mgellis


quote:

ORIGINAL: deepdive

please give us an DBeditor.....please....ill pay for it....please...



As much as I hate to say this, I think it's best that there is not a public database editor for Command. Look what happened to Harpoon and the Harpoon community because of the "database wars."






< Message edited by navwarcol -- 12/24/2013 7:08:26 AM >

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Post #: 17
RE: Aircraft in Maintenance - 12/24/2013 6:53:35 AM   
mrfeizhu


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Aircraft in Maintenance gives the game more realism, not every thing is working all the time, you just need to deal with it. once the f-35 comes online maybe more should be made unavailable
because major problem wont be able to be fixed at sea.

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RE: Aircraft in Maintenance - 12/24/2013 7:18:33 AM   
SSN754planker


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This has nothing to do with the simulation....if you dont like how some aircraft are in maintenance in a particular scenario, you can do a couple things:

1. send an email to the scenario author expressing your displeasure or
2. open the scenario in the scenario editor and edit the aircraft yourself from "maintenance" to "ready"

The simulation should not be altered whatsoever when it comes to this.

Just my two cents.

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RE: Aircraft in Maintenance - 12/24/2013 7:27:30 AM   
navwarcol

 

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I agree. This is one of the more easily solved "issues" for the most part as anyone can simply edit their loadouts and ready times in the editor.

< Message edited by navwarcol -- 12/24/2013 8:27:31 AM >

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Post #: 20
RE: Aircraft in Maintenance - 12/24/2013 1:25:17 PM   
cwemyss

 

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quote:

ORIGINAL: mrfeizhu

Aircraft in Maintenance gives the game more realism, not every thing is working all the time, you just need to deal with it. once the f-35 comes online maybe more should be made unavailable
because major problem wont be able to be fixed at sea.


You appear to have some very erroneous information about the F-35. Not just this post, but others as well. It may not be a perfect aircraft, but it's not as bad as the Carlo Kopp's of the world would have you think.

To address this one... the aircraft and all systems have been designed so that all unit-level maintenance can be performed at sea, like any other jet in the fleet. Anything short of depot-level maintenance can be taken care of ship-board. Repair procedures and support equipment exist and are being delivered.

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RE: Aircraft in Maintenance - 12/25/2013 1:00:51 PM   
Blu3wolf


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after all, at least with the F-35 if something screws up, you can just turn it off and back on again... if the Viper was the Electric Jet, the Lightning is the Computer Jet.

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RE: Aircraft in Maintenance - 12/26/2013 12:33:44 AM   
Mgellis


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quote:

ORIGINAL: Blu3wolf

after all, at least with the F-35 if something screws up, you can just turn it off and back on again... if the Viper was the Electric Jet, the Lightning is the Computer Jet.


I know this is not how it would actually work, but I just had a mental image of a pilot in a F-35 tumbling without power through the air at a couple of hundred knots while he (or she) stares at a computer screen and waits for Windows to boot up.


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RE: Aircraft in Maintenance - 12/26/2013 1:17:27 AM   
brassem


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Aircraft in maintenance is just that, or any unit for that matter. They are part of the unit compliment for unit data integrity and portray real life operations. I am sure a filter displayed in the UI would help those who want uncluttered data lists, for the sake of game play.

Loss of database integrity in the wild would be a disaster up until Matrix stops support. (And their support has been proven.)

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RE: Aircraft in Maintenance - 12/26/2013 6:37:53 AM   
Russian Heel


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quote:

ORIGINAL: Mgellis


quote:

ORIGINAL: Blu3wolf

after all, at least with the F-35 if something screws up, you can just turn it off and back on again... if the Viper was the Electric Jet, the Lightning is the Computer Jet.


I know this is not how it would actually work, but I just had a mental image of a pilot in a F-35 tumbling without power through the air at a couple of hundred knots while he (or she) stares at a computer screen and waits for Windows to boot up.




Then gets a blue screen.

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RE: Aircraft in Maintenance - 12/26/2013 8:27:18 AM   
Blu3wolf


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quote:

ORIGINAL: Mgellis


quote:

ORIGINAL: Blu3wolf

after all, at least with the F-35 if something screws up, you can just turn it off and back on again... if the Viper was the Electric Jet, the Lightning is the Computer Jet.


I know this is not how it would actually work, but I just had a mental image of a pilot in a F-35 tumbling without power through the air at a couple of hundred knots while he (or she) stares at a computer screen and waits for Windows to boot up.



of course it would not work that way... with windows he (or she) might have a chance to perform an airstart after that tumble...

actually there is a thought. Does the F-35 feature RSS?

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RE: Aircraft in Maintenance - 12/29/2013 12:02:19 PM   
mrfeizhu


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The F-35 maintenance problems have nothing to do with the f-35 as a capable aircraft, One of the problems of the aircraft is that it's engine can not be transported By a c-2 aircraft because of size ( its seems to come in a very large container) , nor can it be transferred during unrep because of weight. The Ford will be able to carry that load. A carrier will only carry so many spare engines, once they are used there will be planes that can't fly . http://www.defensenews.com/article/20101129/DEFFEAT04/11290309/F-35-Engine-Can-t-Flown-Ships-C-2 If this problem is fixed I would like to read the article about it.

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