Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Suggestions/Questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Suggestions/Questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Suggestions/Questions - 12/21/2013 9:23:29 PM   
Beagle

 

Posts: 12
Joined: 12/14/2013
Status: offline
For the Dev's, first up good job on the game, my wife keeps telling me I am spending way too much time at the computer, this shows how absorbing it is as she rarely makes such a comment.

I have spent the last few days trying to create a few scenarios and have been experimenting and trawling through the forums trying to find answers. I have some suggestions which I think will make it easier to develop scenarios and a few questions, sorry if some may have already been answered.

Suggestions:

Teleporting/Change mission status is fine for most single events but becomes tedious for lots of separate actions as there are a few cases where it is not practical. A Hide/Undetectable/Inactive choice as an Action would allow scenario creators to create a wider range of possibilities currently not afforded by the teleport/change mission status function, and make life easier (i.e units could become active/inactive more than just once and missions don’t need to be set up). It would also mean less effort in not having to set up teleport zones when trying to make a large number of units appear in different circumstances.

The next request would be the above but for weapons in magazines. This would enable supply chains to be replicated (i.e. you could have an action to make 100 rounds active once a supply helo is in the area). However I do know you have mentioned further developing the supply functions which might make this concept redundant.

Another Action could be changing the ROE or EMCOM settings of a side or unit(s). ie. An aircraft might be deemed hostile/neutral if it crosses over a line (and the unit EMCON setting could react accordingly).

The ability to duplicate missions would be useful, therefore you can select another mission hit duplicate and just add the reference points and units.

Questions:

The docking of ships at a pier does not appear to be activated. It looks like it has been set up in the background programming similar to the airfields, but at this moment cannot be selected/used. Do you have a timeframe for this or an intention to make it active?

The ferry missions appear to be broken for anything apart from a one-way aircraft mission. The ships just hang around the pier at the end of a one way mission but don’t dock (as per above questions). The ferry loop missions don’t appear to work as I am unable to select multiple bases to loop between. I don’t know what the Random ferry missions do or where intended to do. Am I missing something or has this not been set up yet?

Cheers its been great playing, looking forward to the future of this game.


< Message edited by Beagle -- 12/21/2013 11:28:53 PM >
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Suggestions/Questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.707