Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[ADDED v1.11] Mission Activation Time request

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [ADDED v1.11] Mission Activation Time request Page: [1]
Login
Message << Older Topic   Newer Topic >>
[ADDED v1.11] Mission Activation Time request - 12/21/2013 10:59:00 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
The mission Activation Time is a great feature. I noticed when going back to check on things in a saved scenario, that beyond knowing that the mission was inactive, you cannot tell what time it will activate. When you click on the Activation Time button, the default display is the scenario start time. When building the scenario, you get a [D] beside the mission name (and the whole thing turns red and is in italics). When you go back to the save game, the [D] is no longer there, but the delay time obviously still works.


Request: Can you show the activation time on the mission screen? Perhaps beside Mission Summary?

And/Or: Have the mission start time retained in the Activiation Time button display

Thanks.

BG

< Message edited by emsoy -- 12/15/2015 2:28:20 PM >
Post #: 1
RE: Mission Activation Time request - 12/22/2013 11:30:04 AM   
YaSchi

 

Posts: 25
Joined: 11/20/2013
Status: offline
Hello, I agree, good idea.

I hope you won't mind, I'd like to add a few suggestions about the feature :
1/ when you have aircraft readying at various stages, you might like to have them all launched together,
in order to achieve defense saturation, instead of taking off as soons as ready (that's for strike missions).
So, you can delay the mission until they are all ready, but you have to compute this.
A checkbox like "start mission when all ready" would be appreciated.
2/ when those aircraft are at different bases, it would be nice if they could be automatically launched so that
they are on the target together for the same reason (maybe rendez-vous somewhere ?)

I suppose that's about TOT ...

(in reply to Gunner98)
Post #: 2
RE: Mission Activation Time request - 12/22/2013 1:32:51 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Thanks fellas

Have logged the request to our worklist.

Thanks!

Mike

_____________________________


(in reply to YaSchi)
Post #: 3
RE: Mission Activation Time request - 12/24/2013 2:05:45 PM   
kneecaps

 

Posts: 135
Joined: 12/27/2006
Status: offline
What is being described here is known as a 'package'.

(in reply to mikmykWS)
Post #: 4
RE: Mission Activation Time request - 12/24/2013 2:12:20 PM   
bsq


Posts: 517
Joined: 1/5/2007
Status: offline

quote:

ORIGINAL: kneecaps

What is being described here is known as a 'package'.

I reckon that, without modifying the code, a package can be easily made.

1. Create a Patrol Area or Support Route (latter probably better).
2. Create support mission to go to area or route
3. Assign the various groups of aircraft to the mission.
4. When all are in the area/route - pause, unassign and then re-group, reasign to strike mission.

This in effect creates a marshalling point and allows the strikers to flow to it and then proceed on mission when all are ready. On completion, they can either all flow out back to respective bases or back to the support mission and then back to base (to ensure an orderly flow).

(in reply to kneecaps)
Post #: 5
RE: Mission Activation Time request - 12/25/2013 2:10:51 PM   
Blu3wolf


Posts: 198
Joined: 9/30/2013
From: Western Australia
Status: offline
well its better than the current setup but its hardly a full package editor.

definitely will be better when the plans/dreams of a strike mission planner are realised :D

(in reply to bsq)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [ADDED v1.11] Mission Activation Time request Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688