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MOD: Apox Universe V. 0.7

 
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MOD: Apox Universe V. 0.7 - 12/18/2013 4:17:30 PM   
Apox

 

Posts: 27
Joined: 12/9/2013
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Apox Universe 0.7

Requires Distand World Shadows to run.

I am very glad to introduce my very first complete Mod. The Mod ist still not completely finished but the most important aspects have been implemented.

The whole thing started because I wanted to change the race pictures... countless hours later I suddenly had myself a completely new Mod.

Unfortunately this forum will not allow me to post links to the pictures and the file, so, please send me a PM if you want to download it.



Current Version is 0.7 and includes following:

40 completely new races, all but the Shakturi have been altered and adjusted to the story.

Several new ship sets






Several new troop image sets



Modified gameplay with added difficulty. The races are more challanging than before, especially playing on Hard difficulty.

The only thing that has been left untouched are race specific victory conditions, so basically they are still the same as in the original version.




Future Plans:

V. 0.8 Implemenation of race specific victory conditions

V. 0.9 Further policy tuning and template changes

V. 1.0 Bias changes and tuning

V. 1.1 Several new ship sets

V. 1.2 Several new troop images

V. 1.3 5 New races with their own ship sets and troop images




Download:

Version 0.8 Thread

Installation Instructions:


Download ZIP file and extract into your Distand World Customization folder.

(For example: C:\Distant Worlds\Customization)







The Story of the Humans:

After the third world war started on earth, a small elite group of wealthy people started to secretely realize their plans of creating a modern superior human, through manipulating their bodies and implementing cyborg technologies.

This new improved human race became known as the "Trans Humanist" movement.
When the nations of earth finally came to peace, the space era had begun and several decades later mars was colonized.


When the technological level of human ships improved, the Transhumanists managed to secretely colonize Europa, one of saturns moon. From where they started to the outer planets of the solar system.

Once the first "faster than light" engine was developed they immediately colonized the next solar system in reach.
After setting up an new capital the Trans Humanists engaged in war with earth, seeking total domination and controll of its inhabitants.


Since earth has reached a high technological level during this period, the humans of earth created a genetically modified warrior race to fight off the Trans Humanists. The so called "Genii" had improved strenght and were highly agressive and adaptive

At first the plan worked and the Trans Humanists were driven back to the outer planets of Sol. But their newly created species had no sympathies for any race at all, so they began plaguing the human worlds, fighting their own creators.


The Trans Humanists however were still eager in controlling earth and therefore created a mechinacal species to fight the Genii. The "Xi" are a highly adaptable robotic race, that has been programmed with obediance to their masters. They did give them some independence, to ease the controll, so that they would reach other planets and fight the Genii on their own, without any observance and guidance.

The war never ended, but while the humans managed to drive off the Genii, out of their home system, they spread to other systems in the galaxy like a plague.

Eventually the Genii and the Xi spread among the stars and Trans Humanists found a better suiting home planet, further away from Sol.



Every now and then it seems that peace finally returned to planet earth, but that's a mere illusion. The enemy is still out there...



The Story of the Apox:

The Apox are an ursidian species, not native to the milky way galaxy.
They have lost their home planet due to a super nova. In addition they were plagued by an insectoid species amongst the stars in their own galaxy. This other race made the search for a new home system extremely difficult.

So they decided to build a big intergalactic ship before their sun would turn into red giant, to save the last of their kind.

The ship was launched and eventually reached the milky way.

The Apox are the only race not native to the milky way, therefore they have no bias towards other milky way species.



Will you manage to survive?

Attachment (1)

< Message edited by Apox -- 1/6/2014 11:05:23 PM >
Post #: 1
RE: MOD: Apox Universe V. 0.7 - 12/18/2013 10:09:53 PM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
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Looks good!

(in reply to Apox)
Post #: 2
RE: MOD: Apox Universe V. 0.7 - 12/20/2013 1:46:42 AM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
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Was doing a quick run through of the races;

- for the Trans Humanists, did you really mean to set their Victory condition to "Control 30 Largest Continental" or is that supposed to be 3 as for other races. :)

- the Xi have no listed Victory conditions

- is it intentional that those races that list 'largest ship' victory conditions also never have ship size bonuses?

In general the victory conditions are much more in your face than in classic DW. Lots of races share the same conditions, most experienced, largest ship, most trade, etc...

(in reply to CyclopsSlayer)
Post #: 3
RE: MOD: Apox Universe V. 0.7 - 12/20/2013 8:29:48 AM   
Apox

 

Posts: 27
Joined: 12/9/2013
Status: offline
As stated above, victory conditions have not been adapted yet, I suggest playing without them for now.

That with the planets was probably a typo.

(in reply to CyclopsSlayer)
Post #: 4
RE: MOD: Apox Universe V. 0.7 - 12/20/2013 6:42:29 PM   
Mad Igor

 

Posts: 248
Joined: 6/18/2012
Status: offline
portrait â„–4 Grievous ?
WHY all aliens MUST be humanoid like ?? no amebas ?tentacles ? helminths ? organisms shapes arend bound to 2 hands and 2 legs.

< Message edited by Mad Igor -- 12/20/2013 7:46:57 PM >

(in reply to Apox)
Post #: 5
RE: MOD: Apox Universe V. 0.7 - 12/22/2013 2:55:00 PM   
Apox

 

Posts: 27
Joined: 12/9/2013
Status: offline
well, I can add some other ones :)

(in reply to Mad Igor)
Post #: 6
RE: MOD: Apox Universe V. 0.7 - 12/26/2013 7:35:04 AM   
Apox

 

Posts: 27
Joined: 12/9/2013
Status: offline
Finally I was able to edit the post and add links!

(in reply to Apox)
Post #: 7
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